Angel_of_Caliban wrote:
I'm overly found of adding the Centurion's but I'm not going to fight it.
I assume you meant 'Not' overly fond..... me either, but apparently the IF use large numbers of them so it's a fluff inclusion and seems the most sensible list to use them in
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Why are the formations "plus transports" isn't transport standard? Or is it there because not all the same formations from the Codex list have transport options still?
this is due to my using the EpicUK list to write this one, EpicUK have 'plus transport' as before the game, you can decide whether to take rhinos, footslog or pod them in, in NetEA you have to choose as part of the list, it's just a wording issue
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Bastion seems off listed in the regular section and then have constraints later. But I do like seeing it in the list.
well there has to be some constraints, I am also trying to encourage the use of tactical marines
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Fellblade? I'm sure there is a reason its their but is it on shaky ground? Wouldn't a Baneblade or Shadowsword work as well?
The Fellblade is mostly included so those of us fortunate enough to have a model can use it, apparently the IF were heavy users during the HH and still have a few relics lying around, I hear you can take relic fellblades in 40k now, and thought it was a nice option, also having a superheavy tank in a marine army is kinda cool

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Pulled out Hammer/Assault Termies? Great, I had to use the same stats for my Assault Termies because having Thunder and regular Assault was too much in abstract Epic. Hmmm
they are difficult to balance.... teleport in, win initiative and engage and they'll give most stuff a good shoeing, however fail to activate them and they're useless, no token shooting no nothing, as they're the only deep strike option in the list, they need to be able to shoot and FF so they can deal with stuff like void spinners, so the all-rounder formation went back in
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Not sure if I'm found of Static defensive in the 1/3 section.
hmmm I wanted to stop the list turning into ultra-siege mode and this felt the sensible way to go about it, Krieg are limited in this manner
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I really don't like the list of formation restraints at the end. Isn't there another way to structure the list so the list of "oh, yeah, and this, cant, etc" not be at the end?
not that I can think of.... anyone else have any ideas?
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At a glance it feels its a kinda defensive but offensive force?
that's the general idea!
marines give up a lot going on the defensive, so this list gives the options of bunkers etc, or you use turrets for area denial, bastions to hold objectives and then the rest of the force grinds forwards, also playing purely defensive lists is
boring so the last thing I wanted was to create yellow siegers!