A quick report from me too,
game 1 versus Man of Kent with DK of Krieg
Turn 1 saw my Orbital barrage and Pin Point attack do a little damage to Ryans 2 Gorgon mounted infantry formations and put a BM on a Flak formation and the Khorne chosen wipe out another Flak formation. Ryan with a few activations whittled down the chosen then wiped them out. A few pot shots from both sides and a failed activation or 2 meant turn 2 would start close to Ryans deployment zone .
Turn 2 and the DP led terminators teleported in ready to attack the RHQ (Ryan had left the infantry mounted in both gorgons) and a combined assault with a nearby retinue and a few summoned Daemons pinned both Gorgons and finished with just 2 stands from the RHQ running for cover (later destroyed by shooting). An attempt at a clipping assault by Ryans Warhounds went wrong after the second Krieg Infantry Co was dragged in. A Feral managed to break the Krieg Rough riders after some poor armour save rolls by Ryan. Most of Ryans broken formations had fallen back to protect his blitz.
Turn 3 was a case of re-breaking formations and blocking of paths to objectives. game finished as a 2-0 win (BTS and DTF) as Ryan managed to rally a Warhound in my half.
Game 2 versus Nat (Horatio)
Turn 1 was mainly positioning by both sides with the pinpoint attack taking out a shadowsword due to a critical ( cannot remember what the Barrage or chosen attacked, hopefully Nat may be able to shed some light on this).
Turn 2, the main action again saw the terminators position for an attack on the RHQ which they did after a retinue took out the stormtroopers first and re-positioning for support. The RHQ was wiped out after combat resolution but were helped by Nats poor cover saves from the support fire hits. Ferals were used as sacrifices to try and break formations and provide targets to keep Nat away from objectives.
Turn 3 was again about trying to break formations and blocking paths to objectives.
Game finished as a 3-0 win ( BTS, which Nat kindly reminded me of as I'd forgot, DTF and I think TnH but it ould have been HtL).
Game 3, versus Tiny-Tim
Tim's report,
Quote:
This kept me on the top table to play my old nemesis, Dave T and his Chaos Space Marines. Dave has the ability to do two things, firstly take what looks like an ordinary list and make it seem super strong and seemingly roll that six just at the right time.
Once more we divided in at each other with my SC Big Warband being hit by a spacecraft craft barrage and then mauled by Khorne Chosen (Scouts) dropping in with five daemons. Aircraft were again taking off without their rockets we closed in on each other. As with the game against Mike we both concentrated on taking activations off each other where there was the opportunity. My big mistake in this game came when I prepared for a clipping engagement and left a single unit within counter charge of a rhino. (Was sure that it was out, but when push came to shove I made a mistake.) I engaged a retinue with blast markers only to suddenly be down on BM after the charge a swing of +3 on the resolution which resulted in one warband broken and the too close Kult destroyed. A sneaky critical on a Feral titan was not enough to make this back up and I went down 2-1 in the third turn. Again, I’m not sure if my final turn activations were targeted at the correct formations and Dave might be able to comment on this.
With the counter charge assault, I wonder if you either measured model to model and forgot about the bases or did what a lot of us do and positioned the models then went on to tidy up the formation into a nice and neat straight line as though they are on parade.
As for the game, it felt very back and forth, almost with every activation the game swung and went down to the last activation or 2.
I was only surprised at the landa coming on so early in turn 3 as I thought you may have saved it to the end and landed it to contest although if it had done enough damage when it did come on it would have probably stopped me from having any chance of winning.