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Siege of Terra - Dreamlike Gaming December 30th

 Post subject: Re: Siege of Terra - Dreamlike Gaming December 30th
PostPosted: Tue Dec 17, 2013 5:13 pm 
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Perhaps..... I gave him a shooting attack as his "special" thing.... TRA means I'd probably have to take that away, then he's just a clone of dorn and perturabo.....

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 Post subject: Re: Siege of Terra - Dreamlike Gaming December 30th
PostPosted: Tue Dec 17, 2013 5:37 pm 
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photobucket is being a glitchy mess at the moment, so I can't upload the other table... gah!!

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 Post subject: Re: Siege of Terra - Dreamlike Gaming December 30th
PostPosted: Tue Dec 17, 2013 5:47 pm 
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kyussinchains wrote:
Perhaps..... I gave him a shooting attack as his "special" thing.... TRA means I'd probably have to take that away, then he's just a clone of dorn and perturabo.....



yeah its a hard one, mate. I'd make Dorn's schtik to be tough as nails Defense. Perhaps going as far as removing Inspiring but any formation as part of an assault with him gaining fearless. It makes him, again, the suprurb fortification master of the Imperium. Perterabo to have some weird synergy with machines (or even make him be part of an AV unit). Somehow you want him to be all about taking apart the enemy's defenses in cold logical and methodic manner. Maybe granting Indirect fire to a unit??? Morty shouldn't be a shooty but instead a FF styled unit. The description of him and the death guard advancing in rows against the loyalist trenches on Isstvan III comes immediately to mind. An unstoppable advance of Marines relentlessly marching with withering bolted fire.


[shrug ]

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Last edited by jimmyzimms on Tue Dec 17, 2013 5:54 pm, edited 1 time in total.

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 Post subject: Re: Siege of Terra - Dreamlike Gaming December 30th
PostPosted: Tue Dec 17, 2013 5:52 pm 
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I only gave him the shooting attack as he has a named gun :D

I like the Dorn idea, but I'd rather not make too many special rules (the DC2 thing has already piqued people's interest!)

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 Post subject: Re: Siege of Terra - Dreamlike Gaming December 30th
PostPosted: Tue Dec 17, 2013 6:10 pm 
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Looking at who is coming we also have night lords and space wolves so worth statting Curze and Russ too

I think its better to just get the best looking combination of armies rather than get hung up trying to follow canon

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 Post subject: Re: Siege of Terra - Dreamlike Gaming December 30th
PostPosted: Tue Dec 17, 2013 6:19 pm 
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Enri is a maybe so would add to the Blood Angel pool.

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 Post subject: Re: Siege of Terra - Dreamlike Gaming December 30th
PostPosted: Tue Dec 17, 2013 7:57 pm 
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Steve54 wrote:

You and Ben id say mainly ground mechanised but with some thawks etc


Mixed forces are fine - I think a mixed column of rhinos, marine armour, gorgons etv would look great


I'm planning on a mix of different Guard ( Ulani,DKoK,SL) with a SM armoured column and only 2 T/hawks with their load outs if that's OK.


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 Post subject: Re: Siege of Terra - Dreamlike Gaming December 30th
PostPosted: Tue Dec 17, 2013 8:01 pm 
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Sounds great

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 Post subject: Re: Siege of Terra - Dreamlike Gaming December 30th
PostPosted: Tue Dec 17, 2013 8:22 pm 
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revised stats

Image

for Curze I'd probably give him infiltrate, russ maybe gets a few extra non-MW attacks or similar, will do a new list tomorrow, busy painting titans and marines now...

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 Post subject: Re: Siege of Terra - Dreamlike Gaming December 30th
PostPosted: Tue Dec 17, 2013 8:31 pm 
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dptdexys wrote:
I'm planning on a mix of different Guard ( Ulani,DKoK,SL) with a SM armoured column and only 2 T/hawks with their load outs if that's OK.

You don't need any Vanaheim then?


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 Post subject: Re: Siege of Terra - Dreamlike Gaming December 30th
PostPosted: Tue Dec 17, 2013 10:18 pm 
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Tiny-Tim wrote:
dptdexys wrote:
I'm planning on a mix of different Guard ( Ulani,DKoK,SL) with a SM armoured column and only 2 T/hawks with their load outs if that's OK.

You don't need any Vanaheim then?


I may try and fit a formation in if I can find the points ;) .


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 Post subject: Re: Siege of Terra - Dreamlike Gaming December 30th
PostPosted: Tue Dec 17, 2013 10:20 pm 
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MephistonAG wrote:
Enri is a maybe so would add to the Blood Angel pool.


Yep, I'm in :) I'll have to sanity check my points totals but I suspect it's far less than you lot can conjure up! Still, every little counts right?

I haven't played a game since FSA in Feb, so if someone could just kindly tell me where to plonk my little men down and tell me which direction I need to be aiming, that'd be fab ;)

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 Post subject: Re: Siege of Terra - Dreamlike Gaming December 30th
PostPosted: Tue Dec 17, 2013 10:46 pm 
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Erin, I'll have plenty of guard spare if you need a top-up :D

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 Post subject: Re: Siege of Terra - Dreamlike Gaming December 30th
PostPosted: Wed Dec 18, 2013 1:26 am 
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I can contribute 4k of Green marines if needed as well.

Also, just to make sure, as Daemon pools are being handled differently to normal, the 5k I'm bringing doesn't include points for any Greater or Lesser Daemons, right?


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 Post subject: Re: Siege of Terra - Dreamlike Gaming December 30th
PostPosted: Fri Dec 20, 2013 9:19 am 
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Update on the Scenario-

Firstly massive thanks to Apoc for his amazing terrain he is producing

Table 1
Emperors Palace
Running on a 12 x 4 board
Massive walls and gate run across 4 foot side at end of table, in front of them are trench works and bunkers etc, behind some buildings. Small walls run roughly where 2 tables meet.
Imperials deploy on massive walls and in fortifications in front. Chaos deploy up to and in small walls.

Massive walls - each section has d3 void shields replaced per turn as normal - controlled from Command centre table
Massive walls - Chaos use normal movement to move on to them but take a dangerous terrain test
Teleporting - Chaos can teleport at any point, they cannot teleport on the massive walls except on turns the Teleport Homer Jammer objective is held by Chaos (Command centre table)
Drop pods - Chaos may drop pod 2 formations per turn for as long as they hold the majority of objectives on the Spaceport table. Cannot be on massive walls until Void shields are down

Objectives
Main Gate 10pts
Wall objective 3pts
Wall objective 3pts
Tower wall objective 5pts
+ 15pts to hold all objectives

Forces
Imperials Tim+Simon
5k each - no spacecraft, only 1 loaded flyer each, Can bring Dorn and Sanguinius if you want - in addition to 5k, counts as SC

Chaos Matt+Tom
7.5k each - no spacecraft, Can bring Mortation, Perturabo and Angron if you want - in addition to 7.5k, 2 of them count as SCs

Table 2 Spaceport
Centrally positioned on a 12 x 4 table with trenches around it
Chaos deploy in the Spaceport complex
Imperials deploy within 30cm of both short board edges

Objectives
3 Objectives pre-placed in Spaceport 5pts per Objective +10 if all held
Whoever holds the majority of objectives at the beginning of a turn may
- drop pod 2 formations in Imperial palace board
- use a 3 template Orbital bombardment- this can be aimed but then scatter 2 D6 - on any table

Imperials
Ben and Dave T
7.5k each - no spacecraft, all formations must be AV, WEs or have transport. Can bring Russ and Khan if you want on top of the 7.5k count as SCs

Chaos
Kev+Mike
5k each no spacecraft, only 1 teleporting formation per armyper turn, Can bring Curze and Magnus if you want on top of the 5k count as SCs

Table 3 Command Centre
Isolated Command Centre still held by Imperial forces, command centre complex will in middle of 12x4 board
Imperials deploy in Command centre, Chaos deploy all around command centre

Objectives
Void Shield Generator - at the start of each turn if Chaos do not contest this then the Emperors Palace has d3 Void shields per section
Teleport Jammer - at the start of each turn if Chaos do not contest this then Chaos cannot teleport on the Massive walls.
Turrets - at the start of each turn if Chaos do not contest this then the turrets defending the Imperial palace are operational and start the turn on Overwatch.

3pts per objective

Imperials
Mark p+Erin - 5k each - only 1 loaded thunderhawk per player, no spacecraft, only 1 teleporting formation per player. Mark can bring Jonson if he wants as SC on top of the 5k

Chaos -
Dave B _Steve 7k each - no spacecraft - Dave can bring Fulgrim if he wants as SC on top of 7k

General
Titans
- can everybody bring any painted titans they have in addition to their picked force. These will be pooled and divided between sided
- all titans use AMTL stats. To encourage titan vs titan use if shooting at anything over 30cm away they get a +1 to hit. Chaos titans will be upgunned to match
- 1pt for each titan destroyed
-Destroyed titans and WEs are left as cover - blocks movement for vehicles+provides cover

Daemons
- all formations that can have a pact get that pact for free. Champions and Icons purchased as normal
- each table gets 3 D6 lesser daemons and 1 Greater Daemon per turn


Lists
- don't try and max out on activations, bulk out formations with upgrades instead. Too many activations and we won't make much progress in the time. For example Dave Ts chosen force has 19 activation for 7.5k

Primarchs
- Simon is statting these up, they are in addition to your points and are the SC. Replace the character in a formation with them, transported as if normal unit. I will bring Chapter badges to denote the Primarch if you are just using a character stand to represent him
-3pts for each Primarch killed, when a Primarch is killed all formations from his Legion get a BM

Activations
Each player on a side activates a formation as their activation. For the first activation, per side, of each turn each player activates 1 formation then may NOT retain. After the first activations per side+player both or either player can retain as normal.

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Last edited by Steve54 on Fri Dec 20, 2013 4:30 pm, edited 1 time in total.

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