Cik wrote:
the other thing is i generally play against guard, and without planetfall their artillery is just invincible. even if you guess extremely well and set up your planetfall directly on top of the bloody things, you arrive turn 3 after it's already done it's job. if it's surrounded by hydras (always is, because why not surround it in hydras) running in your rokkits or landas just doesn't work.
There are so many things Orks can do against IG artillery besides planetfall. "Why not surround it with Hydras" would be because it's darn expensive. 2 batteries and a Hydra formation is 650 points. It should be nasty. It costs as much as a Gargant. But it should also be worth sending a lot of points against it and you should expect to lose a lot on the way. The more he spends on screening and AA, the more you can spend to break it.
9FB formations can charge through lots of flak and still pound something.
Zzap brigades reach out and touch things (60cm move, 60cm range), especially 3-unit IG formations that break on one kill.
KoS will crush forward screens and on the second turn are a real threat to any deployment zone formations, i.e. a big distraction.
Stormboyz can garrison, move 60cm and play ZoC games against arty and non-scout screens.
Gargants are good against barrages (WE, 4+RA) and if he plays a castle style setup, MW barrages will bring the funk.