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Open War -October 13th @ Maelstrom

 Post subject: Re: Open War -October 13th @ Maelstrom
PostPosted: Sat Oct 13, 2012 10:10 pm 
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Love the army shots, thanks for sharing! I can see why you liked the Siegers.

/Fredmans


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 Post subject: Re: Open War -October 13th @ Maelstrom
PostPosted: Sat Oct 13, 2012 10:15 pm 
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Top day out, lost every single game but took some positives from each one, that elusive win will come one day ;)

Thanks to Kev101, Apparition and Rug for three top games!

Avoided the wooden spoon. Hurrah!

That's me done for tournaments in 2012, won't be making it to the GT unfortunately so looking forward to FSA next year :)

kyussinchains wrote:
army pictures:
Enri's Marines (not sure if codex, blood angel or other...)


Just codex this time round, thanks for taking pics!

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 Post subject: Re: Open War -October 13th @ Maelstrom
PostPosted: Sat Oct 13, 2012 10:45 pm 
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looked like a great tourney

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 Post subject: Re: Open War -October 13th @ Maelstrom
PostPosted: Sun Oct 14, 2012 9:26 am 
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Another great day of epic indulgence...

Thanks to all who attended and helped make this a great tourney. Thanks in particular to Steve54, RichardL and E&C for three enjoyable games.

Game 1 was vs Steve54 and his Tau. I've never faced Tau, and by playing Steve who was fighting hard to remain in contention for the championship, I wasn't expecting an easy lesson!
Despite trying to push up and take the fight to the Tau, the sheer volume of firepower they we kicking out was preventing me from making much headway. Even when I got the drop on him in turn two and jumped on his exposed and very vulnerable BTS, the dice deserted me and I bounced off.
I hunted down his BTS with my aircraft over the remainder of the turns, but didn't have enough activations on the ground to prevent Steve from securing a 3-1 win. My really stabbed me in the back on the final turn, with not a single activation, rally test, walker terrain check or shot going my way. Still; good fun and an enjoyable game.

Game 2 was against RichardL and his gorgeous Eldar. I've played Rich once before, and he gave me a complete schooling with his Guard. As I normally know how to deal with guard, I was NOT looking forward to taking on him with Eldar as I struggle against them as it is!
First turn and my dice carried on where they left off against Steve, one after one after one. Conversely everything Rich threw against me tore large chunks out of me. Man, Wraithguard are tough!
The dice started to shift (about time!) and after some staggeringly good shooting from my fighters, I jumped on his BTS; Wraithguard mounted in grav tanks. By doublings up on the tanks i was able to prevent any of the WG getting out and using their superior FF abilities and one the assault. Sadly the fearless nature of the buggers meant that, while they stayed broken, I wasn't able to finish them off.
I contested Rich's blitz and T&H for what looked like a 3-2 loss (which I was quite happy about), but a final-turn-final-activation saw him able to march someone back to contest his blitz and deny me both, ensuring a 3-0 loss. Never mind, a fun see-sawing game which was a lot closer then the last time we met!

Game 3 saw me moved 6 feet to my left and take up residence on the bottom table against E&Cs landing craft horde.

A cagey game this one; with only three activations on the table to start with saw Ben sagely keeping his stuff out of trouble and me moving up without anything to shoot at.

Then the aircraft starting turning up.

First LC rocked up, disgorged some predators and ripped apart the mech aspect of one of my mech formations.

Second one came in with a load of Wolves (bikes) and beat up my un-meched mech mob who had started cowering in some buildings.
Final one flew past, shouting obscenities, and shooting I-forget-what.

I trundles my dual Zzap mob around the corner and (Nat, you'll love this) scores two hit, blowing up one of the LC. The resultant critical also turned the extremely nearby wolves into kebab meat...

It was round about this point that the dice gods abandoned E&C.

His terminators teleported in at the start of T3 (I thought waiting until T3 was some sage impact plan E&C had devised - turns out lack of sleep was catching up and he forgot them during T2!), but picked up a blast marker on the way in.
Then I got the drop on him for initiative.

Jumped on his termies with everything that was nearby, and justifying my decision to arm them with hammers, they wiped out the marines, gaining me BTS in the bargain.

I was able to keep the pressure on, and deny E&C the activations he needed to contest objectives and secure a 3-0 win (blitz, BTS, T&H).
Another really enjoyable game against E&C. That makes four now, and leaves us 2-2 I think....

See you next time guys...!

Cheers
Reedar


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 Post subject: Re: Open War -October 13th @ Maelstrom
PostPosted: Sun Oct 14, 2012 9:46 am 
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2-2 I think yep :-)

Next time, FOUR landing craft!!

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 Post subject: Re: Open War -October 13th @ Maelstrom
PostPosted: Sun Oct 14, 2012 10:16 am 
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Was good fun! I might get round to posting more up later, but thanks to Ryan, Darren, and Tim for 3 great games (as always), and while sadly that'll be it for me this year looking forward to getting back in the new year and hopefully will see loads of you at FSA or before!


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 Post subject: Re: Open War -October 13th @ Maelstrom
PostPosted: Sun Oct 14, 2012 10:29 am 
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Championship+tournament results are now up here http://epic-uk.co.uk/ukepicachampionship/t3x.php?tid=57

Congrats to MikeT, thanks from me to Mike, Darren +Rob for 3 fun games and to everybody else for helping it to run smoothly

See you all at the GT

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 Post subject: Re: Open War -October 13th @ Maelstrom
PostPosted: Sun Oct 14, 2012 12:49 pm 
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Evil and Chaos wrote:
Next time, FOUR landing craft!!

I've probably missed something, but why use three landers to start with (aside from them being awesome minis)?

Great looking armies.

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 Post subject: Re: Open War -October 13th @ Maelstrom
PostPosted: Sun Oct 21, 2012 11:45 am 
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Apocolocyntosis wrote:
Evil and Chaos wrote:
Next time, FOUR landing craft!!

I've probably missed something, but why use three landers to start with (aside from them being awesome minis)?

Great looking armies.


It worked at 4k :-)

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