That's what I typically use with 3k points.
Tactical Detachment 400 Supreme Commander; 6xTactical; 3xRhino, Razorback
Assault Detachment 175 4xAssault
Scout Detachment 150 4xScout; 2xRhino
Land Speeder Detachment 200 5xLand Speeder
Land Speeder Detachment 200 5xLand Speeder
Predator Detachment 250 4xPredator Annihilator
Predator Detachment 250 4xPredator Annihilator
Predator Detachment 250 4xPredator Annihilator
Whirlwind Detachment 375 4xWhirlwind; Hunter
Whirlwind Detachment 375 4xWhirlwind; Hunter
Whirlwind Detachment 375 4xWhirlwind; Hunter
I also use variants in which I use 2 Warhounds or 2 Marauders replacing some Whirlwind, Scout and/or Predator, for the sake of variation. My Space Marines win more often than they loose.
The following is my personal opinion and I understand that many players will not agree. I use a quite "frank" language. This isn't meant as disrespect or that I do not accept that other people have other opinions - it's only a rhetorical method to make my point clear.
I never use drop lists, because they are a PIA. If you can't play and/or have the feeling you must win at all cost, than take a drop list. Not setting anything up, dropping down on the enemy at your own whim, when and where you want, without your opponent having much chance to do something about it. Using droppods, so you can be sure that your opponent will have blast markers, before you assault them. Having two units with chaplain and commander who charge together, intermingling enemy units, which very often can't be avoided by your opponent, if he plays a mass army or if you play 4k points on an ordinary table. The Thunderhawks are for most armies difficult to shoot down and after dropping their cargo can still fly somewhere else to claim or deny objectives. You might be unlucky, because your opponent has just the anti-drop list or is real good or lucky, but in average this is not the case. As you have the highest strategy rating your opponent can't go into overwatch in the first round, because you will strike before him. In later rounds your opponent has most likely not enough units left, to have some in overwatch and still have some free to move and claim or deny objectives. (Which is still important even if you do not have any units on the aircraft, because the aircraft can still claim/deny objectives)
You might find it fun, but your opponent usually does not.
Winning with a drop list got nothing to do with a being a good player - just like winning against an blind folded man in the box ring, doesn't make you a good boxer.
If your down to "Space Marines can only win with a drop list", you should probably look for an other army.
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