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If we follow the why-bother-duplication-of-effort logic, why have variant SM and CSM lists either?
As regards units this is no more a variant list than a Marine list would be if it was the same as the Codex list, only it swapped Twin Lascannon Razorbacks for Twin Plasmagun/Lascannon Razorbacks, and Hunters for Hyperios AA vehicles. It would play the same, it would have 95% the same units... it would basically *be* the same. Only veeery slightly different, just to cause confusion.
As regards special rules, this list in some ways starts again and attempts to achieve the same end (Pretty much, by definition, a re-invention of something that already exists).
As regards army list structure, it does deviate from the NetEA list, but considering its deviation allows significant "popcorning" of powerful tunneling war engines, I'm not convinced it deviates in a good way.
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A variant list gives us more flexibility for picking and choosing units.
This is not a variant list.
It is, very clearly, a replacement list.
I am seeing no guiding precept behind its development other than "This is a general Tyranid army list".
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Vituperators
Are, according to Chroma, destined for the chopping block.
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Besides, you supported using a variant list in this project last year to precisely avoid development issues like I've described.
I supported a variant list with about 50% new/different units but with identical special rules.
Not 2-3 different units, but with 50%+ different special rules.
The former is a variant list, the latter is a replacement list.