frogbear wrote:
it usually means people cannot be bothered.
Well that's certainly true for all lists it would seem. Otherwise we'd see a lot more batreps and feedback. My view is that people do play them but they don't want the hassle of writing them themselves so they're happy to just use whatever comes around.
frogbear wrote:
At present they are a light grey Khorne force IMO. They should be so much more.
Because they get a +1 to Double??? But again, this is just your opinion.
simulated knave wrote:
Honestly, I don't find they seem very Space Wolvey. They're Space Marines, only better.
Which is pretty Space Wolvey, actually...
I'm not sure exactly how to take this
simulated knave wrote:
Fenrisian Wolves are as tough as Scouts and as good in close combat as Tactical MArines? Really?
Make them any less and they'll be 100-125 points. I can hear the doubters now....

Think of them as fast, extremely viscious and able to kill an unarmoured initiate Space Wolf....
simulated knave wrote:
A bonus to Doubling for the Unblooded still feels wrong. It facilitates movement far more than it does battle, and does not involve close combat. It doesn't fit. Blood Claws want to get into close combat - that's engaging. They don't want to shoot people at long range - which is doubling.
If this were true why would Claws in all codeces be able to use ranged weaponry...? It's an abstraction. Doubling isn't just about long range shooting, it's a manouevre tactic.
simulated knave wrote:
It does not fit.
It does not fit "in your opinion" should be the quote and, again, you're missing what I said earlier about it being about fighting not close combat. You see it one way, I see it another. As both our interpretations don't match, let's agree to disagree and move on, shall we?