Login |  Register |  FAQ
   
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 74 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

CHAOS LISTS

 Post subject: Re: CHAOS LISTS
PostPosted: Tue Oct 05, 2010 8:57 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
yme-loc wrote:
Definately a Taccomms led change, the thread discussing it was started 27th December 2009, a certain Nealhunt even gives a degree of support ;) , although worries about how its implemented.

Well, nice to know I'm not completely off my rocker, though my memory seems to fail increasingly often... :-\


Top
 Profile Send private message  
 
 Post subject: Re: CHAOS LISTS
PostPosted: Tue Oct 05, 2010 10:09 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
Really? I think the ork lists are pretty similar to be honest. I'd faced similar lists to yours in the past E&C.

And, Nealhunt, in friendly play you can amend anything to match your preference. I spent at least a year playing immediate aircraft disengagements not so long ago at home, and went back to the core rules for paying tournaments.

I didn't realise that I was stuck to playing thing's either netERC, Epic-UK or the French way for epic. I do what works for me and my friends when we want to play.


Top
 Profile  
 
 Post subject: Re: CHAOS LISTS
PostPosted: Tue Oct 05, 2010 10:16 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote:
I'd faced similar lists to yours in the past E&C.

Ork lists are competative when chosing to use their small, medium, or large Titan equivilents... That alone gives them more variety than most other lists! :-)

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: CHAOS LISTS
PostPosted: Tue Oct 05, 2010 10:19 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
I'll defer to your superior knowledge and leave it at that.


Top
 Profile  
 
 Post subject: Re: CHAOS LISTS
PostPosted: Tue Oct 05, 2010 10:58 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Mephiston wrote:
I'll defer to your superior knowledge and leave it at that.

Sarcasm, hey. ::)

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: CHAOS LISTS
PostPosted: Wed Oct 06, 2010 1:39 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
neal

I am lost a little with the designs being talked about. With the examples listed, I see the common use of troops and War Engines. I then also see a mix of drop forces and footsloggers. Is it the loss of the use of the Forlorn hope that is the real issue here?

I have to admit, that unless it was for friendly games, the following units are getting little to no use:
- Forlorn Hope
- Bike Retinues
- Armour formations

E&C kinda said it but this is what it is coming down to I guess:
- BL list could be reviewed to allow players to buy some formations without restrictions to encourage their use (?)
- For specific plays required, there are other lists as follows:
1. World Eaters - Close assault and Drop
2. Emperor's Children - Drop and support
3. Death Guard - Pretty much footslog and shooting (?)
4. Thousand Sons - FF and shooting (?)
5. Red Corsairs - a Marine style assaulting force with a twist
6. Iron Warriors - A Chaos Support Weapons and Armour list with CC when it get's done (I am guessing)
7. Night Lords - Raptor forces and Fast Assault
--- apologies if I have missed any from here or if I got the above wrong in some respects

So the Black Legion sits as a mid point to guide all others. Other than loosening restrictions on items such as bikes and Forlorn, is there anything else?

Also, is it right to see 3 formations of Forlorn to 1 or even zero formations of BL Retinue?

Just curious as to what is being requested.

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Re: CHAOS LISTS
PostPosted: Wed Oct 06, 2010 10:26 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote:
- Forlorn Hope
- Bike Retinues
- Armour formations

Think I saw all three of those at the last tournament I attended. The top placing BL list used at least two of those, as well.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: CHAOS LISTS
PostPosted: Wed Oct 06, 2010 1:45 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
frogbear wrote:
Is it the loss of the use of the Forlorn hope that is the real issue here?

No. It's the fact that what used to be an allowance of 6-7 formations of FH, Termies and Decimators has been shrunk to 2-3. That's a huge restriction. I'm fine with reducing the access to war engines because the list was overrun with them. However, nothing ever indicated that slashing the FH and Termie options was necessary.

Quote:
Also, is it right to see 3 formations of Forlorn to 1 or even zero formations of BL Retinue?

Just curious as to what is being requested.

Just a general loosening of the list restrictions. That could be done in any number of ways.

* Retinue + Support, without a separate Elite choice
* 0-2 Elite, instead of 0-1
* Move Decimators to the WE allotment (2 formations for elite slots instead of 3)

I really don't care how it's accomplished as long as it allows something besides "retinue + elite + war engine" as a functional army.


Top
 Profile Send private message  
 
 Post subject: Re: CHAOS LISTS
PostPosted: Wed Oct 06, 2010 1:54 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
Quote:
Move Decimators to the WE allotment


After we lost the Death Wheel to that slot, I would also hate to lose this as well.

With Marines having their Thunderhawk, IG having their tanks, and Orks having their own War Engines as standard picks, I really would not like this last vestige to disappear as well. At present, the War Engine allotment is already quite crowded as it is shared with >150 point aircraft.

Please do not move the Decimator. :(

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Re: CHAOS LISTS
PostPosted: Wed Oct 06, 2010 1:57 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
The tanks are a good choice?!


Top
 Profile Send private message  
 
 Post subject: Re: CHAOS LISTS
PostPosted: Wed Oct 06, 2010 1:58 pm 
Hybrid
Hybrid

Joined: Wed Sep 28, 2005 8:35 am
Posts: 4311
Firstly I'm suprised this issue has blown up 10 months after its implementation after zero complaints.

The primary reason for the change in structure was to remove the 0-x restrictions which were in place before and too address that you could have 9 30cm move fearless WEs at 3k.

I think everybody agrees that removing these non-scaling restrictions was necessary ut allowing masses terminator armies with scout spam seemed like a route that needed to be avoided.

With the new structure the fast WE are limited to 3 at 3k, and you now have to make difficult choices - you can take multiple terminators but then lose out on vital scouts, MW WE, and activation count and vice versa. Which I think forces the list builder to make choices. Before you could take 2 bulked up terminators and still preserve activation count via multiple scout formations. I know certain groups reject the need for activations but that is my experience so that is the basis for my decisions.

Cookie cutter - I don't see that the list quoted are any more cookie cutter than nearly any other list-
SM - devs or tacs, terminators, scouts or speeders 2-3, 2 thawks, tbolts, 2 warhounds
IG - HQ, mech co 1-2, SHTs, artillery, scouts, 2 warhounds. Only choice is really the last 2-3 activations
Eldar -void spinners, falcons are ubiquitous. Then other builds are possible due to big titans actually being good
Orks - are probably more versatile but still have several must have formations.

In one area the BL has an edge in that there are hardly any not used units -as can be seen in that post of lists. Of the choices available I think the only ones I haven't seen in a tournet are dreads (a problem that is universal), despoiler (again a general slow-and-steady problem) and the GD (steps have been taken to try and promote this slightly).

Restricting the list - drop lists - I don't see how this has been stopped you just now have to drop retinues or not use termies and drop scouts. Dropping scouts was viewed as such a problem that it is gone from SM
- armour,bikes - you could still easily have 4-6 formations of bikes or armour but now would have to take 2-3 retinues. If you wanted AA on the ground before then you would have still needed those retinues. IMO the basis for the BL should be black legionnaires as they are supposed to be the biggest most powerful traitor legion with no particular affinity for massed armour or massed bikes. If I take Biel-tan eldar I can't take an all tank list, if I take steel legion I can't take (without losing the vital SC) a tank list or even an infantry list.

_________________
www.epic-uk.co.uk
NetEA NetERC Human Lists Chair
NetEA Chaos + Black Legion Champion


Top
 Profile Send private message  
 
 Post subject: Re: CHAOS LISTS
PostPosted: Wed Oct 06, 2010 2:00 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Mephiston wrote:
I didn't realise that I was stuck to playing thing's either netERC, Epic-UK or the French way for epic. I do what works for me and my friends when we want to play.

I think you know what I was getting at, Meph. Tourney lists are the default. They are used for pickup games and many scenarios rely on choosing from the tourney lists. The design concept for the "generalist" list for each force is to capture the flavor and feel of the army and allow multiple play styles.

Yeah, you can disregard anything you like in a friendly game but that's not an excuse for failing to make a broadly utilitarian core list.


Top
 Profile Send private message  
 
 Post subject: Re: CHAOS LISTS
PostPosted: Wed Oct 06, 2010 2:12 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote:
...you can disregard anything you like in a friendly game but that's not an excuse for failing to make a broadly utilitarian core list.

Firmly agreed, though I do think that the BL list as it stands has a pretty good structure (I may be biased, heh).

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: CHAOS LISTS
PostPosted: Wed Oct 06, 2010 3:14 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
Steve54 wrote:
Firstly I'm suprised this issue has blown up 10 months after its implementation after zero complaints.

Yep. I missed it completely.

Quote:
The primary reason for the change in structure was to remove the 0-x restrictions which were in place before and too address that you could have 9 30cm move fearless WEs at 3k.

Both are worthy goals.

Quote:
allowing masses terminator armies with scout spam seemed like a route that needed to be avoided.

It's something to look for. It was not, however, a known problem. Should it be one, there are many methods for moderating this without completely shutting it down.

Quote:
With the new structure the fast WE are limited to 3 at 3k, and you now have to make difficult choices - you can take multiple terminators but then lose out on vital scouts, MW WE, and activation count and vice versa. Which I think forces the list builder to make choices.

It does so at the expense of player options in other areas.

Quote:
Before you could take 2 bulked up terminators and still preserve activation count via multiple scout formations. I know certain groups reject the need for activations but that is my experience so that is the basis for my decisions.

I think this is only sort of true. By the time you bought a retinue and a FH formation, with an occasional transport, the cheapest you could get the "activation bulk" formations for was ~225 points which is decent but hardly crushing.

However, even if I grant you that this is true, so what? Was it cited as a balance problem because Black Legion were swamping people with scouts and activation count? Is a chaos warlord with a couple heavy terminator formations an issue with respect to background flavor?

Quote:
Restricting the list - drop lists - I don't see how this has been stopped you just now have to drop retinues or not use termies and drop scouts.

An SM drop list works because it has the adjuncts of teleport and air assault which can bring the full weight of the army in at the same time as the planetfall (even garrisoned Scouts and Speeders can be close enough to participate on Turn 1).

All those planetfall adjuncts are absent or seriously hindered in this list. As a result, this BL list can have ~2000 points of "deep strike" formations at max. That means a minimum of 1 full turn of split forces. That's a huge disadvantage. The only way it will work is if you load up on war engines for the non-deepstrike portion of the army, so they can survive while getting into position to support the drop, i.e. the same force composition as non-drop armies.

Quote:
Dropping scouts was viewed as such a problem that it is gone from SM

Planetfalling units with Scout ability was not a problem. The cheap "deathwind barrage" was the problem. SM Scouts were dropped because they were the vehicle for that.

Quote:
- armour,bikes - you could still easily have 4-6 formations of bikes or armour but now would have to take 2-3 retinues.

I agree it's possible to work around the restrictions to a certain extent. The question is why should you have to do so. Does forcing the Retinues improve the list in some way? Does it enhance flavor? Balance? If not, then it's just a downgrade for no purpose.

Quote:
IMO the basis for the BL should be black legionnaires as they are supposed to be the biggest most powerful traitor legion with no particular affinity for massed armour or massed bikes.

Black Legion is not "just Black Legion". It's the generic, multi-purpose chaos marine list and should reflect not just pure BL style but incorporate a variety of other options. Steel Legion doesn't have a particular affinity for infantry forces but infantry-heavy (even foot-slogger heavy) is a viable army composition because SL is the multi-purpose IG list.

Quote:
If I take Biel-tan eldar I can't take an all tank list, if I take steel legion I can't take (without losing the vital SC) a tank list or even an infantry list.

You can find certain styles of list that don't work for any of the core armies. However, that's missing the point. There are multiple styles which are available for each army.

You can't take an all-tank army with Biel Tan, but you can take cheap mech infantry and armor for a very tank-heavy force. You can take a fast attack force with mech infantry and jetbikes. You can take an air assault deepstrike army, a storm serpent deepstrike army, or a combination of the two (with some teleport mixed in as well). You can take a tough line of Guardians/Wraithguards with armor running hit-and-run attacks out of the "safe" infantry areas. You can take a popcorn army if you want. Two hosts seems like a small choice but they actually allow for a massive variety through customization - bigger, tougher, shootier, assault, fast, whatever.

I can make a similar list of styles available to IG or any of the other "core" lists. Marines and Orks have free choice of formations. IG and Eldar have a wide variety of "core" choices and relatively loose support restrictions. Even L&D is pretty flexible because it has a fairly customizable core (the Coven is cheap and has cheap upgrades to make it shooty, assaulty, faster or tougher), plus a dizzying number of unit and formation options outside the core Covens.

However, there is nothing approaching that flexibility in this Black Legion list. There is one formation of all-rounder troops. Customization is limited. You can make it shooty or assaulty, but only by adding to it at substantial point cost. Choice of support elements is restricted on top of that.

It's just too restrictive for a generalist army list.


Top
 Profile Send private message  
 
 Post subject: Re: CHAOS LISTS
PostPosted: Wed Oct 06, 2010 3:46 pm 
Hybrid
Hybrid

Joined: Wed Sep 28, 2005 8:35 am
Posts: 4311
If you compare with Biel-tan eldar which are possibly the closest comparison as a specific list having to serve as a generic list then you can surely do as many options

tank heavy - 2 mech infantry (315 each) 2 decimators (225 each) 4 armoured companies and still enough points for some air or other options. Not optimal but then neither is an all-tank/mech eldar.

Fast attack - 2 mech infantry, 2 chosen, 4 bikes/raptors. Again probably not optimal but comparable with a mech+jetbike eldar

tough line - beefed up retinues, armour co, decimators.

Popcorn 3 retinues, 3 chosen, 6 raptors

Drop retinues in pods, terminators

Fair enough all those contain Retinues but then barring the special delivery tactics (SS, vampire) all the eldar have guardians as their basis.

Many of those might not be the best options but then neither are many of the eldar - all that eldar have to make more diversity is their Storm serpents, air assaults+ powerful large titans.

_________________
www.epic-uk.co.uk
NetEA NetERC Human Lists Chair
NetEA Chaos + Black Legion Champion


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 74 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net