Quote:
The long ago design concept was largely infantry with attached armor and special assets instead of separate formations. That was retained through the emphasis on Assault Marines as that existed somewhat originally and they are compatible concepts. I think this set of changes eliminates a lot of that. I think you're verging on ending up with another armor-heavy SM list, with faster tanks, options for up to 8 armor units in a "company" formation and infantry detachments that can technically take up to 10 armor units (6 Razorbacks + 4 Hvy Support).
The upgrade options for the Baal Predator formation could easily be removed, leaving just a 4 tank formation (Baal Predator), as opposed to the three 4 tank formations of the Codex list (Land Raider, Vindicator, Predators (two types)). So still more limited in score especially if the Upgrade options are removed.
Here's the quote from the Codex that strongly encourages adding a Baal Predator formation:
"Due to its unique configuration... (description of Baal Predator here) ...Accordingly, Baal Predators are commonly used as vanguard units, operating far ahead of the main Blood Angels army, shredding the enemy's forward patrols, or looping around the front line to strike at ammo dumps, fuel stores or other vital targets. In smaller engagements a Baal might well be deployed in support of one or two Tactical or Assault Squads."The implications of this passage are obvious, I think.
Quote:
I'd like to see you stick with the infantry/assault focus as there's nothing out there like that at the moment and we have 2 good armor-heavy SM lists. As far as the components, it's a variant list and should represent a typical or preferred style of fighting. It doesn't need to include every option in the Codex, only those that are iconic.
I do agree.
Quote:
I'd skip the Red Thirst as well. Again, I think the rules are pretty darn amusing but if they were really that hard to control I think they would have been put down.
Some successor Chapters such as the "Exsanguinators" and the "Flesh Eaters" are noted to have been destroyed by the flaw.
The "Angels Encarmine" are noted as rarely having less than 30 members in their Death Company and normally have more, the "Lamenters" are remarked upon as genetically degenerate, and the "Knights of the Blood" have been expelled from the Imperium for their "terrible rage-fuelled carnage against enemies and allies alike".
The Flesh Tearers (1st generation offshoot) are said to now be losing more members to the Flaw than they can recruit and have "less than two centuries" left in them before they must be disbanded.
The Blood Angels themselves are on that same path, perhaps having a millenia left, but possibly not even that long. They have almost totally stopped working with allies due to the ammount of "accidental" collateral damage they cause whenever they go to war.
Basically, as the 40k timeline ends, they're right there on the edge of a cliff, travelling 100 miles per hour with no brakes.