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Factions

 Post subject: Factions
PostPosted: Mon Dec 28, 2009 6:34 am 
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Evil and Chaos is on to something here. I approve.

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 Post subject: Factions
PostPosted: Tue Dec 29, 2009 3:11 am 
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+1 for E&C proposal.

It simplifies the rules and provides a welcome, very slight reduction in the power of the list.

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 Post subject: Factions
PostPosted: Mon Feb 01, 2010 2:37 am 
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I really, really, really hate the revised Faction rules, both for background and gameplay reasons. Please can we change it back to how Factions was in the original! I notice you did initially want to have it as originally after LordI removed it Steve. It’s a big off-hand last minute change to a core list that leaves single power lists untouched but very badly screws over anyone who uses allied powers in their armies.

Factions now really doesn’t fit the background and diminishes it; yes all the Chaos Gods are rivals and squabble amongst themselves but the Slaanesh and Khorne pair and Tzeentch and Nurgle truly hate and despise each other with a passion and everything they the other stands for. The others dislike each other, but are more agreeable to working together at times when it suits them e.g. the combined Nurgle and Khorne assault on Vraks or many others we are used to in the past. There have never been any rules for all chaos powers to hate each other in any game or edition – just the two existing hating pairs. Factions was got rid of in epic, but people like the chaos background and wanted it back, but now we’ve gone too far the other way and lost the way it should be again. There’s now no more encouragement to field fluffy combinations compared to very unfluffy combinations and we’ve taken a step backwards in background and theming for no good reason :(

There are other armies where there could reasonable be expected to be rivalry and potential occasional infighting between formations in the army – Feral Ork Boiler Boy and Pig Doks are competing rivals within their army according to their backgroung, but we don’t make Steam Gargants and Orkeosaurus have -1 if they are near to each other. Different Ork clans are rivals and known for infighting but we don’t make an Ork player suffer penalties if he fields painted up Bad Moonz next to Goffs or Evil Sunz in his army say. Dark Eldar Dracons despise and/or fear other Dracons and Archons and will stab them in the back at any opportunity – many will be present in an epic army but do we make them take negative effects because of it in a game of epic? No – because they put aside such feelings when fighting and a common foe and on this level on scale. The same should apply here.

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Hena: I very much like the ability to use two different gods so I don't like this.

Evil and Chaos: Nothing would stop you doing so... you'd just have to keep hated formations at different areas of your battle lines and intersperse them with Undivided formations to keep everyone happy.


What if for theme/background reasons you don’t ever take any undivided formations? I’ve collected four large chaos armies, both LaTD and CSM for K-N and S-T alliances (may occasionally run mono-god, but more interesting and flexible with two). Sticking true and faithful to the rich chaos background and I will never ever field K&S or T&N in the same army, nor will I ever choose to use any. Keeping alternate power formations 30cm separated is tricky and unrealistic in practice, especially if playing a larger game (the tournament lists should be balanced for 3-5k not just 3k).

Fixing lists should generally tweak/fix under-used units and encourage a greater variety of list builds taken, not cripple regularly used lists and limit list and playstyles, finding players comment armies they have collected and used for years are ‘wrecked’ (to quote Hena, the other person I know who actually uses an allied power army) by this change. If this stays lists will more often become mono God and a lesser range of list styles and tactics will be seen on the battlefield, limiting choice and variety and making the average army less varied and chaotic... is this really a good thing?

Now that Winter Warmer is out of the way, I strong-armed Ryan/Man of Kent into playing a game this weekend. He fancied playing a larger game which I was quite happy with so we went for 5k. I’ll post up the battle report fully tomorrow night hopefully, but over the course of the game I kept count of the amount of initiative tests I failed specifically due to the Factions rule, which until recently would have passed, and it was 13 (!). It screwed my plans up lots and made the army frustrating and disheartening to use  :sad: If Factions should remain as the trial version I still will play Chaos now and and again regardless, but it'll likely put me off playing them a lot  :down:





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 Post subject: Factions
PostPosted: Mon Feb 01, 2010 2:49 am 
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L&TD could honestly do with going down a peg or two, it's an incredibly powerful list in its original format, up there with the original Siegemasters for power level.


Oh and I disagree with you on the background, incidentally. I think either all Chaos factions should hate either other, or none should.

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 Post subject: Factions
PostPosted: Mon Feb 01, 2010 3:00 am 
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Quote: (Dobbsy @ Dec. 25 2009, 14:54 )

Call the all-hated rule "Chaos Divided" ?  :grin:

Those guys just can't make up their minds !   :devil:  :alien:  :hi-yah:  :ooooo:  :laugh:

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 Post subject: Factions
PostPosted: Mon Feb 01, 2010 3:02 am 
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Quote: (Irisado @ Dec. 26 2009, 17:47 )

I'm also just starting to build my LatD army, and I would like to see the factions rule remain as it is for them, since, it my opinion, it is consistent with the original daemon animosity between the pairings of Nurgle and Tzeentch, and Khorne and Slaanesh, from the old Fantasy/40K Chaos books of the late 1980s.

As far as the Black Legion is concerned, an argument could be made for removing the factions rule, due to the way in which Black Legion commanders can 'unite' the daemons under their command, but I somehow doubt that you're looking for separate factions rules for the two armies, so on that basis, I suggest leaving the rules alone.

Hey Irisado, forget about Chaos !!  :grinning:  Is that a picture of you or your gal pal ?!??   :rock:  :O  :agree:  :cool:




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 Post subject: Factions
PostPosted: Mon Feb 01, 2010 11:00 am 
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Quote: (Evil and Chaos @ Feb. 01 2010, 02:49 )

Oh and I disagree with you on the background, incidentally. I think either all Chaos factions should hate either other, or none should.

Well E&C, background state that you got hated pairs. No arguing there actually.
And keeping it that way, making it that way, is a nice touch. Then you can even play out whole internal chaos campaigns.

The current +1 is a boring mainstreaming that should be avoided. It's not even Chaos Un-divided, it's just plain Chaos. The faction now are just "assault and devestators don't like each other".
Nothing like Epic Chaos.

Drop the +1, add non-combinable.

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 Post subject: Factions
PostPosted: Mon Feb 01, 2010 11:29 am 
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Well E&C, background state that you got hated pairs.

The background used to state that, but it does no longer.
The 40k rule used to state that, but they do no longer.


Defilers used to be indirect firing artillery, too.

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 Post subject: Factions
PostPosted: Mon Feb 01, 2010 1:43 pm 
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Quote: (Evil and Chaos @ Feb. 01 2010, 19:29 )

The background used to state that, but it does no longer.
The 40k rule used to state that, but they do no longer.

...and was this for the betterment of the game, or to sell more minis?

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 Post subject: Factions
PostPosted: Mon Feb 01, 2010 4:32 pm 
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Yes, in the "Old Daze" ... Some of the Chaos Powers didn't get along ...  But I think it was as much for Game purposes as to sell more models ...  :) " Oh can't we all just get along ?!"     :laugh:

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 Post subject: Factions
PostPosted: Mon Feb 01, 2010 10:28 pm 
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Quote: (frogbear @ Feb. 01 2010, 12:43 )

Quote: (Evil and Chaos @ Feb. 01 2010, 19:29 )

The background used to state that, but it does no longer.
The 40k rule used to state that, but they do no longer.

...and was this for the betterment of the game, or to sell more minis?

Well, the original rule was put in place in order to inspire people into collecting 4 full armies, not just one, whilst the new rules just promote collecting one really really large army to play Apocalypse with... so I'd say nothing has changed, in that both versions of the rule were intended to sell toy soldiers.

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 Post subject: Factions
PostPosted: Tue Feb 02, 2010 3:09 am 
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!@  Maybe the whole Factions rule is a private joke by Jervis that I and some others do not understand  !@   :whistle:

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 Post subject: Factions
PostPosted: Tue Feb 02, 2010 3:26 am 
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Quote: (frogbear @ Feb. 02 2010, 02:09 )

!@  Maybe the whole Factions rule is a private joke by Jervis that I and some others do not understand  !@   :whistle:

Yes, every rule in Epic is clearly and indisputably a sly dig at people who don't know some guy named Jervis.  :glare:

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 Post subject: Factions
PostPosted: Sun Feb 07, 2010 7:47 pm 
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Quote: (Legion 4 @ Feb. 01 2010, 02:02 )

Hey Irisado, forget about Chaos !! �:grinning: �Is that a picture of you or your gal pal ?!?? � :rock: �:O �:agree: �:cool:

Wouldn't you like to know  :laugh: ;).

Evil and Chaos:  It's rare that I completely disagree with you, but I'm afraid that, on this occasion I do, and very strongly I might add.

Background is timeless.  Unless you can specifically show that one section of background has been replaced by another through evolution or along a narrative time line, you cannot argue that one piece of background trumps another.  It's not a game of Super Top Trumps after all.

For that reason, I maintain that the factions, as defined in the original Chaos books, and the LatD rules as they stand are just as valid as other interpretations, as Chaos background has been notorious for its lack of a consistent narrative.

If this, in my opinion, ridiculous revision to the faction rules goes through, I will not abide by it, and I will play the army as it was originally written, and I also see no evidence that not changing the rule means that LatD is somehow an overpowered army.  I think it suffers from serious mobility problems, making it very susceptible to being outmanoeuvred, so I cannot see where this idea of the army as a whole being overpowered comes from I'm afraid.

A change for a good reason is fair enough, a change for change's sake, which is all the factions idea strikes me as being, is not good, and I strong advise against going down this route, especially when it is so damaging to dual Chaos God armies.  Remember too that a lot of the models are out of production, so suddenly losing fifty per cent of your army because of the factions rule change (dual God armies will be unplayable in my opinion under the proposed change) is really going to hurt from that side of the coin as well.

Overall, it's a very poor and thoroughly ill conceived idea in my opinion, which tramples all over background, previous army design concepts, and the armies players built up during the Space Marine era for no good reason at all, and I will not support it in any shape or form.

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 Post subject: Factions
PostPosted: Sun Feb 07, 2010 8:24 pm 
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Is your rant aimed at the 30cm all-hated factions rule? or the new 15cm one.

If its the 15cm one I don't see how it will disadvantage the LatD - if anything a careful player will find it a boost as all factions can now operate at 16+cm of each other.

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