I really, really,
really hate the revised Faction rules, both for background and gameplay reasons. Please can we change it back to how Factions was in the original! I notice you did initially want to have it as originally after LordI removed it Steve. It’s a big off-hand last minute change to a core list that leaves single power lists untouched but very badly screws over anyone who uses allied powers in their armies.
Factions now really doesn’t fit the background and diminishes it; yes all the Chaos Gods are rivals and squabble amongst themselves but the Slaanesh and Khorne pair and Tzeentch and Nurgle truly hate and despise each other with a passion and everything they the other stands for. The others dislike each other, but are more agreeable to working together at times when it suits them e.g. the combined Nurgle and Khorne assault on Vraks or many others we are used to in the past. There have never been any rules for all chaos powers to hate each other in any game or edition – just the two existing hating pairs. Factions was got rid of in epic, but people like the chaos background and wanted it back, but now we’ve gone too far the other way and lost the way it should be again. There’s now no more encouragement to field fluffy combinations compared to very unfluffy combinations and we’ve taken a step backwards in background and theming for no good reason

There are other armies where there could reasonable be expected to be rivalry and potential occasional infighting between formations in the army – Feral Ork Boiler Boy and Pig Doks are competing rivals within their army according to their backgroung, but we don’t make Steam Gargants and Orkeosaurus have -1 if they are near to each other. Different Ork clans are rivals and known for infighting but we don’t make an Ork player suffer penalties if he fields painted up Bad Moonz next to Goffs or Evil Sunz in his army say. Dark Eldar Dracons despise and/or fear other Dracons and Archons and will stab them in the back at any opportunity – many will be present in an epic army but do we make them take negative effects because of it in a game of epic?
No – because they put aside such feelings when fighting and a common foe and on this level on scale. The same should apply here.
Quote:
Quote:
Hena: I very much like the ability to use two different gods so I don't like this.
Evil and Chaos: Nothing would stop you doing so... you'd just have to keep hated formations at different areas of your battle lines and intersperse them with Undivided formations to keep everyone happy.
What if for theme/background reasons you don’t ever take any undivided formations? I’ve collected four large chaos armies, both LaTD and CSM for K-N and S-T alliances (may occasionally run mono-god, but more interesting and flexible with two). Sticking true and faithful to the rich chaos background and I will never
ever field K&S or T&N in the same army, nor will I ever choose to use any. Keeping alternate power formations 30cm separated is tricky and unrealistic in practice, especially if playing a larger game (the tournament lists should be balanced for 3-5k not just 3k).
Fixing lists should generally tweak/fix under-used units and encourage a greater variety of list builds taken, not cripple regularly used lists and limit list and playstyles, finding players comment armies they have collected and used for years are ‘wrecked’ (to quote Hena, the other person I know who actually uses an allied power army) by this change. If this stays lists will more often become mono God and a lesser range of list styles and tactics will be seen on the battlefield, limiting choice and variety and making the average army less varied and chaotic... is this really a good thing?
Now that Winter Warmer is out of the way, I strong-armed Ryan/Man of Kent into playing a game this weekend. He fancied playing a larger game which I was quite happy with so we went for 5k. I’ll post up the
battle report fully tomorrow night hopefully, but over the course of the game I kept count of the amount of initiative tests I failed specifically due to the Factions rule, which until recently would have passed, and it was
13 (!). It screwed my plans up lots and made the army frustrating and disheartening to use ÂÂ

If Factions should remain as the trial version I still will play Chaos now and and again regardless, but it'll likely put me off playing them a lot ÂÂ
