Quote: (Steve54 @ Jan. 15 2010, 08:31 )
1st test last night - thanks to the snow last week. I tried E&Cs decimator list to test the new structure
Retinue+Oblit
Retinue+Prince
Retinue+Rhinos
Retinue
Feral
Feral
Feral
Decimator
Decimator
Decimator
Decimator
Report to follow when I've deciphered my notes
I seem to have misplaced the notes for this

so a summary of the game
- against Dptdexys SM
2 warhounds (indvidual)
devs
tacs+chaplain
tacs+SC+hunter
tbolts
scouts
speeders
thawk
thawk
terminators+librarian
Dave first shot away the rhinos from the retinue, and air assaulted one of the ferals which severely restricted my movement. With so many SHTs and retinues I found it extremely difficult to threaten his side of the board.
The marines could basically move around me and prevent me setting up the engagements I wanted to or to use the decimators firepower.
In the end it was 2-0 to the SM - defend the flag&take+hold
I will try a WE heavy army again but with it maxed-out it doesn't seem that effective.
Spending all those points on WE meant I didn't have sufficient AA, scouts or speed.
The ferals were largely ineffective - 1 killed 2 rhinos on a sinlge move before being killed by an air assault whilst the other was killed by a combined assault of devs+speeders afer doubling and missing.
Decimators - whilst there range is, on paper, only marginally worse than the MW feral its actual useful range is far less as the Marines used terrain to ensure I couldn't get to shoot much of the time