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(NetEA) BL+LatD playtesting

 Post subject: (NetEA) BL+LatD playtesting
PostPosted: Wed Jan 20, 2010 6:07 pm 
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Quote: (Hena @ Jan. 20 2010, 17:05 )

Quote: (Chroma @ Jan. 20 2010, 18:42 )

Quote: (Hena @ Jan. 17 2010, 22:45 )

I'd really like peoples thoughts about the LatD. I playtested it and felt that the factions change really has wrecked my list. Since this is finished list I feel like that the change is too great. LatD with Demon Engines is rather dependent on getting multiple factions.

I like the new Factions rule, as I don't think Cultists should be "reliable", especially when you're mixing various worshippers together.

One change I do think would be valid is reducing the range the Faction modifier takes effect at to 15cm instead of 30cm, that way you'd only really suffer it when trying to set up support or pickets, not just sitting on the battlefield.

3+ ini is not usable in game. With BMs that's 4+. The point remains that it demolishes LatD. So it's way too great a change to do.

This is exactly the kind of change that should not be done to a finished list.

I see no batreps to demonstrate this demolition.


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I intend to get in some BL batreps soon, I promise, I've had a busy time since new year!

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 Post subject: (NetEA) BL+LatD playtesting
PostPosted: Wed Jan 20, 2010 6:09 pm 
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Hena, are you saying that a mono faction LaTD army is unplayable? If so the list has problems that need addressing then.





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 Post subject: (NetEA) BL+LatD playtesting
PostPosted: Wed Jan 20, 2010 6:13 pm 
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Quote: (Hena @ Jan. 20 2010, 17:05 )

3+ ini is not usable in game. With BMs that's 4+. The point remains that it demolishes LatD. So it's way too great a change to do.

Orks have 3+ init for everything except two orders... and yet I still manage to march and sustain fire and marshal at times.

Cultists don't suffer the penalty if there's no hated enemies around, so mix in some Undivided, or clump formations of the same Faction together... there *are* ways to mitigate it, it's not an insurmountable problem.

People *have* played with mixed Factions using the old hatreds and been effective, you just have to play your unruly mob of insane cultists a little more carefully... which, in my mind, is a *good* thing... it prevents cherry-picking the best combos for each Faction, which has always seemed "gamey" to me.

Again, I would support lowering the range of effect to 15cm/support range... that's when you could really hear the jeering of those Slaanishi sarcasm experts... and the stench of those Nurgle flatulence afficianados...  which is enough to disrupt even the most hard core Khornate zealots.  And Tzeentch... well, he is the God of Change!   :laugh:

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 Post subject: (NetEA) BL+LatD playtesting
PostPosted: Wed Jan 20, 2010 6:26 pm 
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Except that that stats from major tournaments show that in it's "finished" state it isn't balanced at all, it was a majorly skewed win record.

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 Post subject: (NetEA) BL+LatD playtesting
PostPosted: Wed Jan 20, 2010 6:39 pm 
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The Epic Uk site has stats for 22 LaTD games, with stats of 50% Win/18% Loss /32% Draw.

Last time I updated my stats spreadsheet it was showing even more skewed stats that that, though I need to redo it since it was lost on an old PC.

I see nothing indicating it's a finished, balanced list.

Quote: (Hena @ Jan. 20 2010, 17:28 )

Edit: Checked the EUK website. 11 games with LatD, more than I remember but not that much to make any largish conclusions. It would be interested to see how many players have played and what's their % in that army.


22 games, not 11, it's 11 wins.




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 Post subject: (NetEA) BL+LatD playtesting
PostPosted: Wed Jan 20, 2010 9:00 pm 
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[tongue in cheek]

If your checking race stats on Epic UK championship site I'd remove my results from them first to get a better representation of how any army list is doing, because I'm  :sign1:    :laugh:

[/tongue in cheek]

more seriously,
The LatD will be much harder to use with the new faction rule but they can still work as a multi faction force.

I've found in a few home test games that I can just keep factions far enough apart and still make engage actions without penalties and still have the support (though it is going to be tougher to try to set up when facing real opponents).

I would like to try Chroma's idea of, 15cm hated faction range, if the new version is found to be overly harsh.


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 Post subject: (NetEA) BL+LatD playtesting
PostPosted: Thu Jan 21, 2010 12:57 pm 
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I would like to see stalkers available to Bl armoured comp.

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 Post subject: (NetEA) BL+LatD playtesting
PostPosted: Sat Jan 23, 2010 12:26 pm 
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Quote: (Steve54 @ Jan. 15 2010, 08:31 )

1st test last night - thanks to the snow last week. I tried E&Cs decimator list to test the new structure
Retinue+Oblit
Retinue+Prince
Retinue+Rhinos
Retinue
Feral
Feral
Feral
Decimator
Decimator
Decimator
Decimator

Report to follow when I've deciphered my notes :laugh:

I seem to have misplaced the notes for this  :sad:  so a summary of the game

- against Dptdexys SM
2 warhounds (indvidual)
devs
tacs+chaplain
tacs+SC+hunter
tbolts
scouts
speeders
thawk
thawk
terminators+librarian

Dave first shot away the rhinos from the retinue, and air assaulted one of the ferals which severely restricted my movement. With so many SHTs and retinues I found it extremely difficult to threaten his side of the board.
The marines could basically move around me and prevent me setting up the engagements I wanted to or to  use the decimators firepower.

In the end it was 2-0 to the SM - defend the flag&take+hold

I will try a WE heavy army again but with it maxed-out it doesn't seem that effective.
Spending all those points on WE meant I didn't have sufficient AA, scouts or speed.

The ferals were largely ineffective - 1 killed 2 rhinos on a sinlge move before being killed by an air assault whilst the other was killed by a combined assault of devs+speeders afer doubling and missing.

Decimators - whilst there range is, on paper, only marginally worse than the MW feral its actual useful range is far less as the Marines used terrain to ensure I couldn't get to shoot much of the time

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 Post subject: (NetEA) BL+LatD playtesting
PostPosted: Sun Jan 24, 2010 12:11 am 
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Quote: 

I will try a WE heavy army again but with it maxed-out it doesn't seem that effective.
Spending all those points on WE meant I didn't have sufficient AA, scouts or speed.

The ferals were largely ineffective


Hopefully the structure and stat changes have made it so that the list is no longer so overpowered.

Quote: 

- against Dptdexys SM

On the other hand, I'm sure he could have won with a 1000pt army composed solely of Siege Infantry... that it was only 2-0 is therefore a massive win for yourself!  :grin:

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 Post subject: (NetEA) BL+LatD playtesting
PostPosted: Sun Jan 24, 2010 1:18 am 
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Quote: (Evil and Chaos @ Jan. 23 2010, 23:11 )

Quote: 

- against Dptdexys SM

On the other hand, I'm sure he could have won with a 1000pt army composed solely of Siege Infantry... that it was only 2-0 is therefore a massive win for yourself!  :grin:

If it wasn't for those dastardly dice  :glare:

In turn 2 or was it 3 (the old minds going y'know, but at least I'm not repeating myself yet) I had 5 or was it 6(the old minds going y'know, but at least I'm not  repeating myself yet) failed activations which I thought affected the game slightly.

It would be worth trying the list or a similar one against a slower moving army just to make sure but I do think it lacked a bit of the allround ability that is needed for a tournament list.


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 Post subject: (NetEA) BL+LatD playtesting
PostPosted: Sun Jan 24, 2010 12:18 pm 
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Quote: (Evil and Chaos @ Jan. 23 2010, 23:11 )

Quote: 

- against Dptdexys SM

On the other hand, I'm sure he could have won with a 1000pt army composed solely of Siege Infantry... that it was only 2-0 is therefore a massive win for yourself!  :grin:

:grin: Indeed, though we play virtually every week and I'd say its about 50/50. Admittedly I've never beaten Dave in a tourney but the games are generally very close, in this game I was beaten from about turn2 even with Daves run of failed activations - which would have been enough to turn a game between us normally.

Hopefully we'll get a couple of games in this week against a different style of force.

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