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Necron Change Document

 Post subject: Necron Change Document
PostPosted: Mon Jan 04, 2010 8:27 pm 
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Quote: (Moscovian @ Dec. 28 2009, 17:11 )

For anyone pdef challenged, here are the contents...

Necron Change Doc (DRAFT) for Raiders 2.0 dated 12/28/2009
Strategy Rating

Yep.  Minor change, and simplifies things.

Quote: 

Necron Rule

We'll need a lot of games to see how this affects things, but I think something this radical is necessary to streamline the overall mechanic.

Quote: 

Necron Portals
Replace the Portals rule with the following:
Necron Portals are the primary means by which the Necron forces are transported across the galaxy. Any formation that is in the reserves, either because it has not entered play or has left the board for any reason, may enter play via a portal as part of any activation that allows movement. Measure their movement using the portal as the starting point...

Editorial:  I'd separate the flavor text and the mechanics into separate paragraphs (even though it's only one sentence).  Later in the text, "coherency" is not a term used in the rules.  I'd stick with the phrase "out of formation" and reference 1.7.4.

Quote: 

Armored Phalanx

Yep.  While theoretically big, I think this will be minor based on the army lists people normally post.

Quote: 

C'tan criticals

Yep.  Should be minor.

Quote: 

Deceiver
Change the weapon stats from BP6 to BP4.

No opinion.  Looking forward to batreps.

Quote: 

Monolith Formation
Replace the Monolith formation and all Monolith upgrades with the following:
Formation Core Units Upgrades Cost
Monolith Phalanx 3 Monoliths 0-3 Obelisks (50 pts each) 275 points
Monolith Maniple 1 Monolith, 2 Obelisks 0-1 Monolith (75 pts) 200 points
0-1 Obelisks (50 pts)

Eventually, I'd prefer this were trimmed down to a single option.

Quote: 

Pylon unit

No opinion.  Looking forward to batreps.

Quote: 

Abattoir

No opinion.  Looking forward to batreps.

Quote: 

Wraiths

No opinion.  Looking forward to batreps.

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 Post subject: Necron Change Document
PostPosted: Thu Jan 07, 2010 4:35 pm 
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Change doc has been updated (see top of the thread).

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 Post subject: Necron Change Document
PostPosted: Thu Jan 07, 2010 5:14 pm 
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Quote: (Moscovian @ Jan. 07 2010, 10:35 )

Change doc has been updated (see top of the thread).

My thoughts on the language (or wording  :glare: )

You need to explicitly state that you return units with the Necron ability in the second sentence of the Necron rule. Also, the main rules refer to units as being destroyed not killed. I also inserted a missing 'to' and a missing comma in the last sentence.

Quote: 

Necron technology allows many of its units to repair themselves at an accelerated rate. This is reflected as the Necron ability in a unit's datasheet.

Units with the Necron ability that have been destroyed can regenerate. Formations can return one previously destroyed unit with the Necron ability in the end phase of each turn. In addition, if a formation regroups it can use the dice roll to either return a destroyed unit with the Necron ability or to remove blast markers (eg, if you rolled a '2' you could return 2 units to play, remove 2 blast markers, or return 1 unit and remove 1 blast marker).


I think you can reduce the language in Phase Out since we're now using the stock rally method.

Quote: 

When a Necron formation becomes broken, it does not just fall back, but vanishes from the battlefield without leaving any proof of its existence.

In the end phase of the turn, before rallying, remove broken formations from the board into the reserves. They will then attempt to rally off board. If a formation rallies it may re-enter play by teleporting or through a portal. If the rally roll fails, the formation must remain in the reserves until it rallies. Note that with the exception of the C’tan, no Necron War Engines may phase out.

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 Post subject: Necron Change Document
PostPosted: Thu Jan 07, 2010 6:25 pm 
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Hmmm ... I liked the Obelisk Phalanx ... kind'a like a Necron Panzer unit ?  But the new Monolith with 2 Obelisks Maniple may work fine for "Necron Panzers" too ...  :alien:  :ooooo:




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 Post subject: Necron Change Document
PostPosted: Mon Jan 18, 2010 3:30 am 
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necrons do phase out first. i thought it was written in there, but obviously not.
and necrons can only marshal if they use there move action to come on board.
any opinions on any of the changes?


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 Post subject: Necron Change Document
PostPosted: Mon Jan 18, 2010 7:31 pm 
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It is well established that the only actions an off board formation can take, are those that will result in bringing them onto the board.

So yes, you can do a Marshal action, as long as you take the move/regroup variant.  If you have no availible portals, you cannot activate that formation.

Works pretty much the way Eldar portals do.

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 Post subject: Necron Change Document
PostPosted: Mon Jan 18, 2010 8:02 pm 
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Then lets say a formation fails to activate and does not want to come on the board with the free move.  Can it regroup and shed BMs off board?  I said yes during the last game.

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 Post subject: Necron Change Document
PostPosted: Mon Jan 18, 2010 8:58 pm 
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huh? i don't remember that.
i would think no, cannot remove blast markers unless they come on the board.


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 Post subject: Necron Change Document
PostPosted: Mon Jan 18, 2010 10:04 pm 
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Quote: (mnb @ Jan. 18 2010, 19:58 )

huh? i don't remember that.
i would think no, cannot remove blast markers unless they come on the board.

I agree with this interpretation of context.

There should be as little difference on basic mechanics as possible between Eldar Portals and Necron ones. The unique stuff (return/transfer) is fine, but the other stuff should be as similar as possible.

Morgan Vening


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 Post subject: Necron Change Document
PostPosted: Mon Jan 18, 2010 10:31 pm 
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Quote: (mnb @ Jan. 18 2010, 14:58 )

huh? i don't remember that.
i would think no, cannot remove blast markers unless they come on the board.

Well, you had no BMs since it was turn 1 but you said, "So if I don't want to come on the board I can just do a regroup, right?"  To which I replied, "Sure."

Had you BMs at the time though, they would have been removed.  I am not sure why we wouldn't allow this to take place.  I mean, if a player wants to purposefully keep a formation off board, presumably in their tomb, how can we say they aren't able to shed BMs through a normal rally process?  That makes no sense to me. Time is of the essence in a game and while that formation is not on the board, his opponent's formations ARE on the board.

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 Post subject: Necron Change Document
PostPosted: Mon Jan 18, 2010 10:33 pm 
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It hasn't come up much before now since they lost BMs when offboard previously. The only way it could come up before was when failing an action when retaining and deciding to stay off board.

I see no reason why they shouldn't be treated as normal when off board, so allowed to lose BMs when regrouping.

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 Post subject: Necron Change Document
PostPosted: Tue Jan 19, 2010 1:19 am 
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If you fail an activation roll for an off-board formation, you have 2 choices:  Move onto the board, or forfeit your activation.

If you have no availble portals, you cannot activate off-board formations at all.

There are a few of reasons why.

1.) Jervis himself said that the only actions that a formation off board can take, is one that ultimately results in them being on the board.  So, if you have no way to get on the board, you can't do anything.

2.) If you can do other actions, you can then justify using off board formations to soak off actions, and there isn't much your opponent can do about it.

3.)  Keeping the basics of the rule as close to existing rules for portals as possible.

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 Post subject: Necron Change Document
PostPosted: Tue Jan 19, 2010 1:26 am 
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Quote: (zombocom @ Jan. 18 2010, 21:33 )

It hasn't come up much before now since they lost BMs when offboard previously. The only way it could come up before was when failing an action when retaining and deciding to stay off board.

I see no reason why they shouldn't be treated as normal when off board, so allowed to lose BMs when regrouping.

How does the Eldar Portal work in this regard? I was of the impression if a Guardian unit failed (or any unit on retain), they weren't allowed to do the Regroup aspect of Hold?

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 Post subject: Necron Change Document
PostPosted: Tue Jan 19, 2010 2:37 am 
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Well technically you have to do some action.  If you fail with whatever, you are forced to either move, shoot, or regroup.  Planes that are off board that fail to activate stand down.

I think we need a ruling on this from the NetERC folk as this would apply apply to things other than Necrons.

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