The first of the changes for the current list are to be updated (with a version update) this weekend.
Based on feedback and ideas recieved, here are the proposals:
1. Daemonic Assault engines are to be made more generic. In this regard, instead of having 7 differnt vehicles, there will be two entries to the army list, each with 2 options. These will be as follows:
Daemonic Assault Engines - Representing:
Blood Reaper, Cauldron of Blood, Death Dealer, Lesser Scorpion, Tower of SkullsCost: 250 points for 5 Daemonic Assault Engines in any combination
MV / AR / CC / FF
25/ 4+ / 4+ / 4+
Fearless, Invulnerable Save
WeaponsGuns 45cm 2x AP5+/AT5+
ORGun - 30cm AP3+/AT5+
Close Combat - Assault +1EA(MW)
Daemonic Support Engines - Representing:
Cannon of Khorne and DoomblastersCost: 275 points for 4 Daemonic Support Engines in any combination
MV / AR / CC / FF
20/ 5+ / 6+ / 4+
Fearless, Invulnerable Save
WeaponsWarp Cannon 90cm MW5+ Ignore Cover
ORDoom Blasters - 45cm 2BP
2. World Eater Juggernaughts
Feedback that these were not worth taking for their price. Juggernaughts remain the same other than the following points cost:
5-8 World Eater Juggernaught units
250 Points for 5 Juggernaught units.
+ 50 points per extra unit
This will bring them in line with the World Eater Bike unit costs.
3. World Eater Berserkers to drop to 225 points as a base retinue cost
4. Dreadclaws to increase to 100 points
5. Chosen to gain Dreadclaws upgrade
6. Close combat Dreadnought (2xMW CC) to be removed as does not add anything new to the list
7. Potentially add Brass Scorpions (as per Vraks) to the list - undecided as yet
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Other areas to be looked at:
A. Dreadnought weapon layout to be reviewed - maybe add Ignore Cover as a FF option or replace main weapon or give options
B. Cerberus Warhound to be reviewed (weapon, cost, and critical hit layout)
That is it for now. I am on a short lunch ÂÂ
Cheers...