Quote: (Steve54 @ Oct. 28 2009, 17:21 )
Looks very professional - good job
Some queries-
Thanks. Some great questions you have raised Steve. Let's see if I can get some buy-in with the answers. here we go:
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What is the onslaught upgrade?
What counts as an assault walker in the upgrades?
These upgrades can be found in the 'World Eater Upgrades' section of the list. They are all alphabetical.
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Why the standard price for drop pods rather than per unit transported?
The initial probelm with WoE was that they could not buy enough units to effectively be competative. Seeing the main attack of the Berserkers is through Drop Pods, we made them Berserkers cheaper as a ground unit and added the cost to the Drop Pods. If you want to drop pod with them, you are paying the full cost of what the unit was made for. As for individual costs of Drop Pods to units, I personally believe this is an older Black Legion rule that needs to be changed.
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I can't see any reason why you wouldn't go all-out drop pod with this list - the Blood Rage rule basically gives you a free retain, so there is no risk at all in the spaceship/drop/assault process. You can upgrade the retinues with dreads and still drop for the same cost.
The World Eaters make for a great Drop Pod army. That is correct. I think you will find the points for drop pods comparable however to the Black Legion who pay per unit cost in this regard. So the more you buy, the better the relationship becomes. As for the Bloodrage rule, WoE do one thing and only one thing well, and that is HtH. It has been shown however that Overwatch will quickly decimate or greatly reduce most WoE charges. As for the free retain, well the Blast Marker is still earned, which combined against Overwatch, is really detrimental. These WoE have a hell of a time trying to remove them once they are gained as an action spent removing a BM means no Double or March movement. A waste really.
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In combination with the fact that the daemon engines make it probably the most 'shooty' CSM army it makes it a powerful looking list
They are extremely short ranged. Playtests have showed that their costs and low numbers really play in the hands of an experienced opponent rather than the WoE favour (alot of the time). Yet they are a small boost, nowhere near the shootiness a Black Legion force can call up.
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- also as now the ogryns and abhhumans make perfect ground holding formations+upgrades.
These are being playtested now. They allow Berserkers to now have a ground based force rather than subjecting themselves to only be a Drop Pod force (which can get very boring). Remember, they do not shoot, so they are at a disadvantage from across a table. As for ground holding units, the last game had Beastmen shot up with ease (they are worse than orks due to numbers and lack of disposable units).
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Daemon engines - why would you ever take any of them over the death dealer or doomblaster?
Are you referring to the Apocalypse list? That is the only place they exist as War Engines. If so, there are no Daemon Engines in that list. They have been removed in favour of developing the Apocalypse list for fans who want to play it in line with current GW dogma.
Edit: Sorry. Misread. This area is as balanced as we could get it. Funnily enough however, the Death Dealer and Doom Blaster are the least taken. I must try them out more... ÂÂ
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IMO the army has too many 'new' units - is representing every apoc unit necessary?
The list was made for people that want to play World Eaters and not be subjected to just one type of playstyle. The army list allows one to play many aspects of the World Eaters in the different eras. I made it for the fans.
It is also important to note that the compositions that you may find will be unbeatable have been beaten quite effectively in recent games. Even the Drop pod force with two teleporting Terminators was decimated by Blish's force (yet to be reported on - due in November)
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Terminators - why the teleport upgrade - this doesn't feature in any other list?
Yet another feature of the rules that I think should change. Why pay for teleport if it is not going to be used? It's addition really boosts the unit so it is there as an extra. If you take them as a ground unit, then you should not be disadvantaged. Also it fits in with the force structure as they pay extra for a dying technology that probably cannot be replaced once damaged or lost.
I hope this answers the questions. It may seem powerful, yet test games so far (albeit the Hellblades which I am campaigning to be changed across lists) is sufficiently balanced.
What you perceive as a killer force is usually "done-in" to many other competative forces. They are great in HtH combat no doubt, and you almost feel guilty rolling all those dice. However the outcome of the protracted battle is rarely what you expected. That in essence is Khorne. ÂÂ
I would welcome people to playtest for themselves. Ultimately, even though I am losing games and getting utterly smashed (where once I was winning most of the time), I have never really had as much fun playing with the alternatives (v0.9 - v1.2) than I have had with this list (V1.3). I just hope others can enjoy it too.