Code Sample:
GREAT BRASS SCORPION (Scorpios Collosi)....... Points 550
       WS  BS  S  Front  Side  Rear  I  A
Brass Scorpion  3   3  10   14   13   10   3  8
Unit: 1 Brass Scorpion
Type: Super-heavy Walker
Structure Points: 3
Weapons and Equipment:
One Scorpion Cannon
One Demolisher Cannon
Two Hellmaw Cannons
Weapon          Range    Str  AP  Special
Scorpion Cannon      36"    6   3  Heavy 10, Primary Weapon
Demolisher Cannon     24"    10  2  Ordinance 1, 5" Blast
Hellmaw Cannon       Template  6   3  Assault 1
Special Rules:
Frenzied Charge: The Brass Scorpion can cover all manner of terrain at great speed - it assaults 12" as if it were a beast.
Daemonic Possession: The Brass Scorpion ignores all Driver Stunned and Gun Crew Shaken damage results.
Runes of the Blood God: Any Psycher that targets the Brass Scorpion with a psychic power automatically suffers a Perils of the Warp attack, regardless of whether or not they pass their psychic test.
Doomsday Reactor: The Brass Scorpion recieves a +2 modifier when rolling on the Catastrophic Damage table
Pretty similar to the old rules; the only changes I can immediately spot are the 3 DC, 6 Attacks and maybe the armour profile?
Contrary to the rumours the scorpion cannon remains the same as the standard Brass Scorpion.
Also, note this interesting passage from the fluff text:
Quote:
Since they first began to be encountered in substantial numbers during major Chaos assaults from the Eye of Terror, there seems now to have been several variants of the Brass Scorpion. Some machines display close similarities in construction to the defiler, while others have more outlandish and distinct shapes and sizes. Brass Scorpions have been encountered varying from the size of a Leman Russ battle tank up to colossal monstrosities the size of small Titans. Variations in armament have also been noted.
This gives credance to the idea of having 3 or so different stat lines for brass scorpions, and also reintegrates the old epic model as viable in the current fluff. Yay!