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World Eaters 1.1 open discussion

 Post subject: World Eaters 1.1 open discussion
PostPosted: Tue Jul 21, 2009 1:22 pm 
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Quote: (Dobbsy @ 21 Jul. 2009, 12:58 )

MW, +1EA mean 1st hit is MW, extra attack is normal? or is it that both hits will be MW?

I always thought the former. Which is correct?

There's no "order of operations" when it comes to special abilities.

If a weapon has an "Extra attack" in its notes, regardless of position, along with any other special abilities, then those special abilities only apply to the "Extra attack".

"MW, +1EA" and "+1EA, MW" mean *exactly* the same thing.




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 Post subject: World Eaters 1.1 open discussion
PostPosted: Tue Jul 21, 2009 1:32 pm 
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Yes, but it's less important. I would easily swap FF for CC in this case

Regardless, it still has to be factored into overall cost though. Am I wrong?

4+RA, Thick Rear Armour, Fearless ... What do you use to kill them, Shadowsword Companies
:laugh: You've not seen my terminators in combat have you? I lose 2-3 each assault usually... It is possible is my point.

Marines pay 50 points for the Inspiring, it is not relevant here.
Yes marines pay 50 points. correct. Do WEs get an inspiring character? being able to add that character makes a big diff to resolution. WEs wont have that option even available to them.

SR rating is, but not that much for 1 point.
And I think that SR rating is very important when it determines if you go first or not - especially in a teleport situation.

Those costs are what they are now, not what Steve suggested.
I can read.  :;): But it is quiblling IMO. Especially for a unit that is stil experimental.

I don't see why you are obsessed
:laugh: says the man repeatedly arguing over 25 points. relax mate, this is still an experimental list. You haven't even play tested them yet have you? Get back to me when you have and I'll be more keen to hear your arguments then.  :;):

I'd spam these all their worth if I'd playtest this list
Not in my list. You get 1 formation....  :no:

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 Post subject: World Eaters 1.1 open discussion
PostPosted: Tue Jul 21, 2009 2:10 pm 
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Quote: (Dobbsy @ 21 Jul. 2009, 13:32 )

I'd spam these all their worth if I'd playtest this list

Not in my list. You get 1 formation....  :no:

Thats generally a bad thing as quite often it becomes 1 not 0-1 when list building.

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 Post subject: World Eaters 1.1 open discussion
PostPosted: Tue Jul 21, 2009 2:11 pm 
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0-1 limits / 0-x limits are generally an indication of a failing in balance by the list designer.

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 Post subject: World Eaters 1.1 open discussion
PostPosted: Tue Jul 21, 2009 2:40 pm 
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0-1 limits / 0-x limits are generally an indication of a failing in balance by the list designer

In every single instance? I notice you use the word "generally". That's a nice easy word to sit back on without confirmation from games. Would you say they are imbalanced then E&C?. Are they over the top for 375 points? So a 0-1 limit for fluff reasons might be wrong too then? i.e Maybe they're not as available in a World Eaters army.... that's how I see them - rare. I also don't want people to take swathes of them for just this reason. So Hena's "spam" won't ever happen.

Have you guys even tried a game with them yet? Only Frogbear has actually provided me with any playtest feedback. Seriously, provide me with playtest data and I'll be very open to changing them if needs be. Right now the arguments I've heard aren't super strong being based on only

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 Post subject: World Eaters 1.1 open discussion
PostPosted: Tue Jul 21, 2009 5:28 pm 
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Quote: (Dobbsy @ 21 Jul. 2009, 14:40 )

0-1 limits / 0-x limits are generally an indication of a failing in balance by the list designer

In every single instance? I notice you use the word "generally".

Generally, usually, but not on every occasion, yes.

So a 0-1 limit for fluff reasons might be wrong too then?
No that'd be fine.

But I believe it's also best to scale your 'fluff' limits to fit with the size of game being played, for example by allowing 1 rare formation per x points of army list, or by using a core/support limit like the Steel Legion army list.

An over-emphasis on 3000pt tournament games leads to army lists which can only be played in a properly balanced manner at 3000pts (the official Black Legion army list suffers from this problem); if you want to play a 2000pt or 5000pt game (which are supposed to be within the remit of the tournament army lists) a list with lots of 0-x limits doesn't work properly anymore outside of the 3000pt vacinity.

Have you guys even tried a game with them yet?
Not yet, I need to buy a whole bunch more Berserkers first.




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 Post subject: World Eaters 1.1 open discussion
PostPosted: Tue Jul 21, 2009 9:33 pm 
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Quote: (Evil and Chaos @ 21 Jul. 2009, 17:28 )

Quote: (Dobbsy @ 21 Jul. 2009, 14:40 )

0-1 limits / 0-x limits are generally an indication of a failing in balance by the list designer

In every single instance? I notice you use the word "generally".

Generally, usually, but not on every occasion, yes.

That's why I suggested for the Juggers making them inclusive with Termies as a 0-2 restriction.

Actually, during early playtest, there shouldn't be any restrictions. It's the only way to truly see if a unit is improperly priced. If it's consistently taken in large numbers, it's usually too cheap. If it's rarely/never fielded, it's too expensive.

When you're wrapping up playtest, any 'fluff' based restrictions can be included, to see whether the force suffers from a lack thereof. Then refined for the final document.

As Evil & Chaos says, if the restriction is included, and the cost/effect/niche isn't in balance, it just becomes an easy first purchase.

Morgan Vening

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 Post subject: World Eaters 1.1 open discussion
PostPosted: Wed Jul 22, 2009 12:19 am 
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Wow

I go to sleep and look what happens.   :glare:

Well as the only one who appears to have played the list on this discussion, let me clarrify a few points:

1. I used substitute miniatures for troops, so stating that you do not have the minis to play the list is crap IMO. Play the list with the minis that you have. You are testing the list, not holding a presentation.

2. The terminators are not the first choice in an army. From making my army up, 2 berserker retinues were my first choice and the Terminators were the third choice. They may always be taken as a unit, but it is not guraanteed. At 0-1, and for their points, I may end up taking a beefier Berserker retinue in place of them with some support. It is not always a given.

3. Hena, E&C, TRC: Please play the list and let us know how you go with an army build. Also please report how the terminators took out either the whole opposition force, or at least their points worth. Please also advise on the miraculous luck you had in not losing 2 or even 1 model in the game of these monsters. [/sarcasm]

4. How do you kill World Eater Terminators? Are you serious? Just like you would kill marine terminators. You either kill them (shoot most likley) or ignore them (as best you can). Like all terminator units, there is no middle ground. The fact that the World Eaters do not have ATSKNF means that they are highly suseptible to BM. More so that any other cult force (due to numbers in a unit). As for Black Legion Terminators, they are so much cheaper that you have more points in your army to effectively have another activation.

5. Restriction on units. How is pricing something out of the market not a restriction on itself. It appears that people want them so much dearer that you have to really think and scrimp before taking them. Well until that is in effect for Marines and the other legions as well, how is this fair? How is it also not fluff to have the restriction. Mars 'aint making those suits for these chapters anymore. They are a rarity for such legions (I dread the day I play against an all Marine Terminator army - how F#$@ing boring that will be - but it can happen).

Overall guys, opinions without playtests are just that, opinions. At least when giving the opinions, advise what you are going to do in a playtest to show the effect of the 'flaw' in the rule.

As for me, my next game is Thursday. I will take a Terminator unit just to report on how it does. Hey, I might be wrong, but I doubt it.




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 Post subject: World Eaters 1.1 open discussion
PostPosted: Wed Jul 22, 2009 12:25 am 
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Quote: (frogbear @ 22 Jul. 2009, 00:19 )

3. Hena, E&C, TRC: Please play the list and let us know how you go with an army build. Also please report how the terminators took out either the whole opposition force, or at least their points worth. Please also advise on the miraculous luck you had in not losing 2 or even 1 model in the game of these monsters. [/sarcasm]

Sadly unless I get magicked out of India or someone plays me on vassel I can't. Hence only commenting on 0-x restrictions and the fact than a sticking plaster for a formation, never an intent (unless its a fluff one) but which has been covered elsewhere (and haven't commented on the rest of the list due to the remote chance of playing).

The points worth comment is interesting. I rarely get my 400 points back from my terminators, however I force the opponent to mess up his deployment, force scouts to screen, and knock off stuff that stops the rest of the army hopefully winning the game.

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 Post subject: World Eaters 1.1 open discussion
PostPosted: Wed Jul 22, 2009 12:37 am 
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Quote: (The_Real_Chris @ 22 Jul. 2009, 00:25 )

Sadly unless I get magicked out of India or someone plays me on vassel I can't. Hence only commenting on 0-x restrictions and the fact than a sticking plaster for a formation, never an intent (unless its a fluff one) but which has been covered elsewhere (and haven't commented on the rest of the list due to the remote chance of playing).

OK

Can you play such armies on vassal? I have never tried myself. Are the rules consistent?

I am out of work at the moment so should be able to hook up a time to play (if you help us get set up).

PM me if interested and we will start to hook up a game if I can get Vassal to work for me.

I do not know what I am getting myself into, however if anyone can make a power-force up, I believe it is you TRC   :;):

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 Post subject: World Eaters 1.1 open discussion
PostPosted: Wed Jul 22, 2009 5:50 am 
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Also remember guys I implemented the 0-1 option because you can also buy the Terminators in a berserker retinue. Effectively you can have 2 formations of terminators but only one solely terminator. I did it this way so we could have a mixed formation to help represent the rag-tag feel of a World Eaters list. The 0-1 was because I didn't want open slather on terminators but a solely terminator formation for a bit more option


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 Post subject: World Eaters 1.1 open discussion
PostPosted: Wed Jul 22, 2009 6:06 am 
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Quote: (frogbear @ 22 Jul. 2009, 00:19 )

3. Hena, E&C, TRC: Please play the list and let us know how you go with an army build. Also please report how the terminators took out either the whole opposition force, or at least their points worth. Please also advise on the miraculous luck you had in not losing 2 or even 1 model in the game of these monsters. [/sarcasm]

4. How do you kill World Eater Terminators? Are you serious? Just like you would kill marine terminators. You either kill them (shoot most likley) or ignore them (as best you can). Like all terminator units, there is no middle ground. The fact that the World Eaters do not have ATSKNF means that they are highly suseptible to BM. More so that any other cult force (due to numbers in a unit). As for Black Legion Terminators, they are so much cheaper that you have more points in your army to effectively have another activation.

5. Restriction on units. How is pricing something out of the market not a restriction on itself. It appears that people want them so much dearer that you have to really think and scrimp before taking them. Well until that is in effect for Marines and the other legions as well, how is this fair? How is it also not fluff to have the restriction. Mars 'aint making those suits for these chapters anymore. They are a rarity for such legions (I dread the day I play against an all Marine Terminator army - how F#$@ing boring that will be - but it can happen).

From extensive playtesting with BL&EC terminators the lack of numbers isn't the problem that you make out - just add daemons. Suddenly you then have a 7-8 unit formation sat on your opponents baseline - half of which don't take BMs and the rest are RA,TRA and in the WE case fearless.

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 Post subject: World Eaters 1.1 open discussion
PostPosted: Wed Jul 22, 2009 6:11 am 
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Of course, but it's like half as important as CC in this case.

Fair enough but in my overall cost equation it still adds up - just differntly to how you're thinking.

Not all Terminator formations have Chaplains in them. First one yes, but second more rarely.
Sure, in the fluff. What's to stop someone having all his terminators with chaplains in the army list?
I don't remember seeing a restriction on SM chaplains....

I'm arguing for 75 points myself actually. From 375 -> 450.
Then you'll be arguing for a long time. I will not implement a 450 point formation. Not yet and not anytime soon unless you can prove they are so underpriced. Sorry.

That means that if the formation is good enough there will be no list with 0 of the formations.
Hena, please don't insult my intelligence trying to argue your point. You cannot possibly know how Joe Bloggs in a country far far away will build his army. It's pure conjecture. If someone doesn't want terminators they wont buy them. Besides, every army has formations that are almost universally taken. One formation of terminators isn't going to break an army list.

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