Quote: (BlackLegion @ 09 Jul. 2009, 19:30 )
The followers of the Blood God live to slay in his name, and there are few as bloodthirsty, favoured and homicidal as the World Eaters. When the scent of the enemy is strong nothing can stand in their path to slaughter, but their frenzy can also cause them to abandon all strategy. Any formation in a World Eaters army (excluding Chaos Navy and spacecraft) that fails its Action Test (see 1.6.2 of the Epic: Armageddon rulebook) must choose one of the following rather than the normal Hold action: the formation may make one 'charge' move and then fight an assault or shoot once.
I like this one best.
I really don't think that we need to add in any more, this is elegant sufficiency.
I certainly don't think we need to add "bezerk" unit stipulation. Why complicate things? All formations! This includes things like cannons of Khorne... but remember that the wording in no way forces such units into base contact, they can firefight if they want!
Yes, this may be a distinct disadvantage for some formations. Good!
Other reasons to avoid such terminology: you have a specialist unit ability that doesn't do anything other than mark the unit and confer an ability onto the parent formation, and it muddies up unit abilities with formation rules, which don't normally interact like this. All in all, it really isn't necessary, all formations excluding aircraft can be subject to the rule.