Quote: (Rug @ 09 Jun. 2009, 18:08 )
Quote: (Evil and Chaos @ 09 Jun. 2009, 17:04 )
Just because they have a wider array of choices, it doesn't nessesarily follow that they'll be 'better'.
You could have two army lists, one with 2 unit choices and the other with 50 unit choices, but with the same overall level of power, as long as everything is balanced properly.
Urm... Ok, yes... and now back to BA! If you take a marine list and add to it you get a better marine list!
The challenge for a games designer when adding extra units to an existing force is to leave the overall power level of the army list unchanged (if he's concerned primarily about balance that is, which is not the case with many games, such as Warhammer 40,000, but
should be the case for Epic lists).
As long as the overall power level is not affected and everything is balanced correctly, greater choice doesn't equal 'better',
at least not in game terms.
More choice will be 'better' for the 'hobby' side of things (players have more options in themeing their force, and more options in the way their force can be used to play the game), but if that expanded choice also facilitates easier in-game victories, the game designer has failed.
So in essence I'm saying I think I'm skilled enough at games design to ride the whirlwind, and balance that see-saw, or something.
