Well, looks like we need to start working on stats for the Drone fighters... FW's last release has them available for pre-order, shipping the week of February 25.
I don't like the change to the crisis suits, myself, but without any playtest to prove one way or the other... I still don't see the need for a 30cm Macro attack, when the Fusion Blaster is identical to a melta-gun in 40k (a FF weapon with a 12" max range, like a pistol), that attack should be AP only (plasma fire is S6 in 40k, not really capable of popping a vehicle unless you get really lucky)
I *really* don't like the dropping of the Stingrays... compare a unit of 4 Stingrays with a unit of 4 Whirlwinds (which is what I did when I built the things). 4BP gives 2 templates hitting at AP4+/AT5+ ... and unless I have completely forgotten, they're firing on Sustain, so make that AP3+/AT4+. Two templates will cover a 10x5cm area (probably more, since I don't have a small template handy to measure), which is a measly 2-3 units in skirmish line (depending on how the templates drop), but is more like 6-8 units in an Ork/Daemon mob. Now, those 4 Stingrays were dropping 8xAP5+/4xAT6 (sustaining at a marked Target, make that 8xAP3+/4xAT4), which is enough to cover 2 Marine dets, or really chew up some orks. Yes, it is nasty, but that's less than 50% more capability than 4bp, and less than 8bp, when giving the target the full monty. fire on the move against an unmarked target, and you're pretty much on par with 4bp. Granted, because of the BP curve, Stingrays degrade differently, but one dead Stingray HALVES the firepower (suppression), while 3bp is still on tap for the WW.
_________________ "For the Lion and the Emperor!"
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