Hi Zap,
I've been thinking of the Necrons for some time now, glad to see you are in charge on the subject. Here are my thoughts:
- C'tan should be roughly equivalent to Greater Daemons, maybe slightly stronger but not by much (On one hand they are Gods - or at least avatars - but on the other we should need some playability here...)
- I think the number of stands per unit should resolved around the number 6 for Necrons, at least for infantry. Why 6, do you ask? Well, because most "old" lists resolve around this number (Space Marines, Eldar guardians, etc.) 10 seems too much for an "elite" basic warrior, 5 is odd, 4 too low for basic troops. Perhaps 8 either, as it would lack versatility.
- I like your Phase Out idea and came with the same in mind. Perhaps Necrons should not have any morale value, but just a 3+ Phase Out value. The same way Tyranids have an Hive Mind Value and no Morale value per se. They would never receive a Fall Back order.
We should think of how much Tyranids score VP when facing Necrons too.
- I thought of the Portal ability for Monoliths and such. It should basically be a "Super-transport": one unit should be able to embark on any unit with the Portal special ability, and disembark from any unit with the Portal special ability (maybe several times a turn, even if such behaviour is pointless.) When embarking, a unit should be off-table and may stay there as long as the Necron player wishes, but if all Portal units are destroyed, all off-table units count as destroyed (awarding VP, no we'll be back, etc.) (Well, you get the idea but I think wording could be better ;o) )
- Perhaps the "Gauss" effect of the Necron guns could simply be translated in a -1 mod? It's quite powerful for a basic weapon (think of shields, and the 1 on 6 failure possibility for all those 1+ save tanks...) A weaker possibility would be "against a gauss weapon, a saving roll of 1 always fail".
- Living Metal: all Penetrating +X weapons lose this ability against a Living Metal unit.
- Perhaps the We'll be back could simply be a 5+ or a 4+ fixed save. It would save loads of bookkeeping (no stands to put on side) and roughly give the same result (there is no HtH save anyway, fixed or not.)
- Since Necron Warriors are really the core of Necron armies, I think all infantry-based Company cards should include 3 detachment with a free lord, but with at least one of the detachment made of Necron warriors. Maybe two?
Your thoughts?
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