(zap123 @ Jun. 10 2007,09:58)
QUOTE
6-8 titans appropriately armed should do it. Tons of multi-dice weapons on most, with a couple really tooled up for HtH and you'd probably do the Bio-Titans in

. A Slann Razorfang is 1000 points and nasty, and it could not deal with the 600 odd point 'Phant. Then again, a couple of freaky dice rolls and even a tactical detachment has a chance of knocking one over......hard balancing act I guess.
One thought I did have was perhaps a 'Nid titan should permanently lose a wound each time it fails to regen one....so at least you stand a chance of wearing it down. (eg: I do 4 wounds to a Hierodule in a turn. In the end phase the 'Nid player regens 2 wounds....it now has a total of 4 wounds. I do 3 more wounds next turn. The 'Nid player may only try to regen those three wounds, the previous 2 now being permanent..... etc.)
Hi!
Funny that you should mention this zap, this is exactly the rule I implemented in my Heresy rules for creatures with regenerative capacities.
I've used this enough under Heresy to think it may work well under netepic.
What do you think?
Primarch