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Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
I don't really want to get into yours and Steele's debate/discussion... so, I may regret saying anything here as, for now, I'm content with CS's direction to go to Init 1 and 800 for the Manta. + + + Its been said that 'One unit' always being seen by 'an entire enemy army' is a very large negative. The fact that the 'one unit' can always see 'the entire enemy army' is somewhat negligable by comparison! Its a 1:Many relationship and has been previously proven on more than one occasion to be a major negative to the Support Craft in the end. Said negative probably falls into this terrain cover category of your discussion though. PS - do not underestimate the value of being able to putting the enemy at -1 to hit or simply being able to get out of LOF of even some of the enemy fire. Being able to put the enemy at -1 to hit from cover means he may not opt to double and fire at you now as -2 becomes too much of a negative - for example. The enemy might double at you if you are always 'in the open' though. So not being able to use cover affords your opponent more flexability in dealing with you, as well as making you easier to hit by comparison to things that can get into cover. So for what its worth, I quite on the side of Steele in the LOF and not being able to use Terrain categorization of "big Con" + + + I'll let you guys get back to it now, sorry to intrude. Cheers, _________________ Rob |
The_Real_Chris |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London |
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thurse |
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Joined: Sun Feb 05, 2006 3:13 pm Posts: 185 Location: Dundee, Scotland |
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The_Real_Chris |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London |
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CyberShadow |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore |
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Xisor |
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Joined: Tue Oct 25, 2005 10:11 pm Posts: 515 |
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thurse |
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Joined: Sun Feb 05, 2006 3:13 pm Posts: 185 Location: Dundee, Scotland |
A side effect is that you wouldn't have to retain initiative as there is no starship. I'd like the same rule for morays too. Sure, it may target its attackers, but with two or three smaller killer units, the Manta is on borrowed time from turn one, and there is little that it can do about it |
colonel_sponsz |
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Joined: Sat Jul 23, 2005 6:14 pm Posts: 390 |
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baronpiero |
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Joined: Sat Jul 09, 2005 1:38 pm Posts: 186 |
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nealhunt |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA |
I'd say that this analysis is flawed because the Manta's shielding/armor is better at protecting it against the typical anti-titan progression of fire. Normally, when targetting a titan with shields the enemy will use AT to strip shields and MW/TK to go for the kill. If you assume 6-8 AT hits to strip shields, the Manta comes out ahead. 6 is easier for the math, so we'll use that. MW fire for kill after 6 AT hits: 20.25 to kill the Manta 16 for Warlord TK fire for kill after 6 AT hits: 13.5 for Manta 8 for Warlord Obviously, shields regenerate and if you get close to killing a Warlord titan but don't finish the job it will likely require an additional investment in shield-stripping. There is also the fact that the "stripping" fire rarely lines up exactly with the number of shields. Both of those serve to bring a Warlord back up to the Manta's level, but I'd say it's pretty much a wash. I think it's a stretch to say the Manta's armor and shielding is worse by an objective measure. _________________ Neal |
HecklerMD |
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Joined: Sun Jan 02, 2005 5:42 am Posts: 201 |
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The_Real_Chris |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London |
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CyberShadow |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore |
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