Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 111 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8  Next

Firewarriors vs Pathfinders

 Post subject: Firewarriors vs Pathfinders
PostPosted: Mon Apr 03, 2006 7:57 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Quote (BlackLegion @ 03 April 2006 (13:47))
EDIT: SM tactical squads in Epic dont have 2 missile lauchers. 2 units of tactical marines in Epic are 2 squads in 40k. It even says this in the FAQ.

So: 1 Unit Tactical Space Marines in Epic = 1 Seargent (with Boltpistol&Chainsword), 1 Marine with MissileLauncher, 1 Marine with Flamer and 2 Marines with Bolters.

BL,

I quote....

On Devistator stands and IG support stands where there are two heavy weapons per stand...


Cheers,

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Firewarriors vs Pathfinders
PostPosted: Mon Apr 03, 2006 8:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
The reason in the FAQ given was that most 40k players use Smsquads of 5 rather larger numbers. I find this odd too. I rathe rhave liked to see one unit with missilelauncher and one with better FF stats for the flamer equipped one to form 1 squad.
Or they should have it done the same way as the IG: add up all tactical units and then halfe this number to determine the missilelaucher shots.

btt:
Firewarrior units with  2x30cm AP5+ and Pathfinder units with  2x15cm AP5+ Disrupt feels way better than the given stats. Then removing Sniper form the general stats of the Pathfinders and add it as an Upgrade for one stand and it will be even better.





_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Firewarriors vs Pathfinders
PostPosted: Mon Apr 03, 2006 8:06 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Devastator stand = 1/2 squad = 5 Marines = 1 Sergeant, 2 Marines with MissileLaunchers, 2 with Bolters
OR 2 Marines with MissileLaunchers and 3 with Bolters.

Tactical units in Epic are 5 men squads in 40k.
Devastator units and Assault units are 1/2 10 men Squada in 40k.

On IG support squads there are 6 guardsmen and 3 heavy weapons (2 autocannons and 1missilelauncher on the model).
The same numbers are true for 40k. The one thing i'm missing is the 3rd shot in epic.





_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: Firewarriors vs Pathfinders
PostPosted: Mon Apr 03, 2006 8:19 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Quote (Hena @ 03 April 2006 (13:41))


Tactica,

I thought I was talking about standard equipment. Again. The rail rifle in the GW web site said it was experimental.


Hena,

If this is your definition of standard equipment, then I misunderstood your previous comments. I thought you meant standard issue vs. optional upgrade in 40K. I didn't realize your basis of argument was fluff on GW's website. I appoligize for my misunderstanding.

Now, if the recomendation is based upon the rail rifle being experiemental in gw's website fluff... well, OK - but the pathfinder's rail rifle is no longer a GW website opion only. Its now a base option to the 40K PF squad in the brand new Tau Empires codex. Experimental in fluff or not, its no longer a GW Website item only... so... at least in 40K, every PF squad may have 3 rail rifles.

The Rail Rifle technology was also expanded to the Drone technology in the sniper squad most recently in the new Empires Codex. The one heavy choice of Tau sniper drones can be up to 3 independent units for a single heavy choice.

So in a single force org chart of 40K, you can now have 6 different units that all have 3 rail rifles each. That's 18 shots a turn in a single 40K force org... that would be exponentially larger on an E:A battlefield.

Now that means that it is not given to every unit.

We agree - that's why crisis, stealth, kroot, FW, gun drones, braodsides, etc don't take them. Not all units in the tau army...

However, all Pathfinder units can and so can all sniper drone units.

Tau Empires codex seems pretty clear from a 'what you can field' perspective, but I didn't read the fluff on these - so no idea where they stand on that now.

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Firewarriors vs Pathfinders
PostPosted: Mon Apr 03, 2006 8:51 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
[quote="semajnollissor,03 April 2006 (13:47)"][/quote]
On missile launchers vs Rail Rifles:

A single ML shot in 40k can kill multiple individuals, because it has a blast template (it generally gets three hits per shot).




Sorry, but this is just not accurate from this players perspective. In 4th Ed 40K, model coherency is 2" inbetween bases. The small blast template that you are referencing is 3.5" in diameter.

First, the firing unit needs to roll to hit - in this case, Marine. He needs a 3+ in order to place the blast marker, other wise he missed.

4th Ed 40K says that some part of the hole in the center of the template must be placed on one model when firing a template weapon! This is huge.... So assuming you are not playing against somebody who intentionally bulks up his models for his opponent to fire at... then at most you are going to have 1 model completely under the template and another model partially under the template.

Models partially under the template are only hit on a 4+.

So if you hit and if you hit both models under template, now you need to roll to wound.

Missile Launchers are S8 and don't allow most models an armor save when firing their singl shot Krak missile, however, the Frag missile has a blast radius and is what we are talking about. That missile is a Strength 4 Frag missile and has a 40K Armor Penetration value of 6.

That means against an IG bob (Toughness 3) he needs a futher 3+ to wound each model, against a Marine (Toughness 4) he needs a 4+ to wound each model.

Regardless of how many wounds he may have gotten, the defending player now gets a chance to save. IG will get a 5+ save, tau will get a 4+ save, crisis and marines will get a 3+ save.

The reality is - you are lucky if you kill 1 IG much less anything else *IF* you fire a Frag Missile in 40K under 4th Ed 40K rules from that single marine squad!!

Now - compare that to PF squad with 3 Rail Rifles. They need 4+ to hit (assuming they didn't use any ML to better their shots to 2+ to hit) and they yield 2 hits on average.

Their weapons are Strength 6 and have an AP3. This is MUCH better than the frag shot.

They wound those two IG or marines on 2+ as a result. (much better than a frag shot)

As it's a 40K Armor Penentration value of 3+, only terminators have a chance to save. Everything else just receives no armor save.

1-2 deaths are MUCH more likely from a single unit of PF's with 3 Rail Rifles.

On FF values and discouraging assaults:

Well, I understand the reasoning behind lowering FF values, but there's more than one way to skin a cat. You say that there was a change from A to B, but that doesn't mean that choices C through Z aren't also viable options.

Agreed. I was simply relaying where we've come from and how we got here... doesn't mean "over there" isn't a better place to get too. :)

As it is, I would think giving a fire warrior stand 2x30cm AP5+ shots would be enough to discourage the tau player from assaulting, even if they have a FF4+.

You may have a point there. The 2x 30cm shot is something I suggested some time ago and makes much more sense to me. I'm all for removing the carbines from the FW stand. I've mentioned that it should be looked at on more than one occasion in the past - but that's the FW, not the PF's we are talking about now. Its also not the FF values that we are talking about.

I'm all for testing this weapon change with the elimination of the carbine from the FW unit.

Suych a weapon stat would even encourage players to avoid getting within 15cm an enemy (which they'd have to do now in order to get in the most shots).
I agree. The Pulse Carbine isn't even a favored weapon of choice to the FW unit, so I'd fully support testing this recomendation on the FW unit in Epic. Its more flavorful and logical IMHO. It was also make the cadre a mildly more appealing choice to me.


Similarly, a PF stand with 2x15cm AP5+ disrupt shots would still rather shoot than assault.
You lose me here. I would not recommend this for a PF stand and I would not be behind this change.

The rail rifle is a core asset to the PF's.

Basically, what I'm saying is that it giving the stands multiple shots almost seems enough to discourage the tau player from assaulting. Where as lowering the FF value will do the same, but also encourage opponents to assault the Tau.
So you really start to lose me with your proposition here - I'm just not sure what you are getting at in the end. FF 4+ or FF5+

I think I can support your suggestion on FW weaponry, I don't think we agree on PF weaponry. SO - perhaps progress, but work to go. :p


On the predominance of infantry in 40k vs E:A:

40k is an infantry game by the very nature of its scale.
Agreed.

There's only one true vehicle army (IG tank company), and it is the odd man out and requires special rules.
Well, all mech infantry armies of the IG, Tau, Eldar and Dark Eldar may disagree with this stement. I know many Steel Legion Tread heads that would disagree with you.

From the Armored Company (GW) and Armored Battlegroup (Forgeworld) alone, we have at least two all vehicle armies with MBT as troop choices - maybe that's what you meant by all vehicle armies... however, both of those still allow for infantry in the form of Armored Fist units. Each can have at least 3 of those units. One of them further allows for Enginseers with a retinue on board a chimera which is more infantry.

So its argumble that there's no all vehicle armies in 40K - or multiple all vehicle armies (with infantry inside them) - depending on your perspective.

I know the Eldar all wave serpent + falcon army my group fought at adepticon 2005 was very much all vehicle based as the 5 eldar inside each one was only there to claim on the last turn! ALL of the damage came from the wave serpents and falcons! It won the tournament of over 200 people btw!

Epic offers the opportunity to do the opposite. While I seek unit-to-unit agreement from 40k to E:A, organizational differences are fine (they occur in all formations in all armies). I guess I feel like 40k has more realistic weapon effects but less realistic organization.

In general, I'll absolutely agree with this. Finding the middle ground is what we are discussing/debating.

In the end, there's a reasonable general approach - but beyond that, it becomes and abstraction in E:A that an Aspiring Champion has to claim as a demarkation of his view point - and we all design from there.

I think all of the discussion is valuable to CS as it allows him to see conflicting view points that may or may not get resolved here. He may or may not even agree with any agreed upon points. If nothing more, it may serve as food for thought - which he can further refine into something he calls his own.

So, good discussion. :)

Cheers,




_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Firewarriors vs Pathfinders
PostPosted: Mon Apr 03, 2006 9:09 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
Well, I'll admit that I didn't take into account the fact that in 4th Ed you have to center the template on a model (that pretty much neuters blast template in 40k, doesn't it?). As it is though, you have to admit that a single missile launcher at least has the chance to kill more than one model per shot, where are a single rail rifle does not. Also, to me, your arguement speaks to what the proper to-hit value of a rail rifle in epic would be (probably AP4+ vs the 5+ of other armies' snipers), not to its number of shots.

Here's what I'm am getting at:

FWs: 2x30cm AP5+ and FF4+
PFs: 2x15cm AP5+ disrupt and FF4+
PF snipers (unit available as 1-to-1 swap for normal PFs): 1x30cm AP4+ sniper and FF5+

I'm not sure what sniper drones ought to be (they could just be the same as the PF snipers). I would even say that you could bumb the PF snipers up to 2x30cm AP4+ sniper (and FF5+) to represent the inclusion of the sniper drones.


Top
 Profile Send private message  
 
 Post subject: Firewarriors vs Pathfinders
PostPosted: Mon Apr 03, 2006 9:27 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas
@Tactica


The 40K president has yeilded 3 distinct ways to field the tau, the Hybrid being the most popular.


Spoken like a true Hybridist. It's Mech baby, all the way...

:/

_________________
Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


Top
 Profile Send private message  
 
 Post subject: Firewarriors vs Pathfinders
PostPosted: Mon Apr 03, 2006 9:57 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Quote (Honda @ 03 April 2006 (15:27))
@Tactica


The 40K president has yeilded 3 distinct ways to field the tau, the Hybrid being the most popular.


Spoken like a true Hybridist. It's Mech baby, all the way...

:/

LMAO,

(wondered if you'd see that!)

Mech-heads have the problem of going so fast, that they don't realize there's an entire army of Hybrid and infantry behind them.

They also don't live long enough to get back to camp and chat with the rest of the army that won the day for them.

... but its true, the mech boys exist.

:alien:

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Firewarriors vs Pathfinders
PostPosted: Mon Apr 03, 2006 10:10 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
@Semaj...,

[quote="semajnollissor,03 April 2006 (15:09)"][/quote]

FWs: 2x30cm AP5+ and FF4+

I could give this a try, but the FF is a divergence from the practice in the list today. Still, the points would be worth it this way to me. I would not mind losing the disrupt from this formation and the number of shots make sense. Regardless of the rest, I think this is a good recomendation I could try.

PFs: 2x15cm AP5+ disrupt and FF4+

The PF's are known for the Railrifles. They are now being experimented with the drone technology. They are as important to a PF squad as ML and Autocannons are to Marine Devistator and IG Support squads.

I cannot support loss of Sniper and/or the Rail Rifle from the PF's for reasons already submitted. I suppose we'll have to agree to disagree here.


PF snipers (unit available as 1-to-1 swap for normal PFs): 1x30cm AP4+ sniper and FF5+




I would absolutely NOT want to see this as a bolt on to PF's! They are two very distinctly different units within 40K and core design. They don't even work the same. PF is forward reconnesance ops, mobile, use devilfsh transports or Orcas, and scout ahead of force marking and taking shots of opportunity.

Sniper drones are support ops, don't have transports, and are not in the forward lines.

Coincidentally, they both happen to be snipers and use 3 rail rifles from within a given unit - but that's where the similiarities stop.

I think Design of the Rail Rifle, the Stealth Suit in E:A, and the ML all have to be firmly agreed upon before Sniper Drone formation can be contemplated. The sniper drone formation needs to be a thread of its own. Their has to be some thought given to the stealth field they are supposed to have as well as the network marker light which allows the formation to hit more accurately.

Keep in mind though sniper drones have absolutely NOTHING to do with Pathfinders.




_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Firewarriors vs Pathfinders
PostPosted: Tue Apr 04, 2006 6:04 am 
Brood Brother
Brood Brother

Joined: Fri Sep 05, 2003 11:34 am
Posts: 481
Quote (Hena @ 04 April 2006 (04:46))
I still would change things so that sniper drones drone upgrade (all 4) would change the drones to have the rail rifles. And allow only one PF unit to have it as upgrade. And I've posted the other changes which I believe there should be (no disrupt on rial rifle and no sniper on carbine).

I wouldn't worry too much about achieving consensus. We rarely manage it, around here, but I think you made your three points nicely. I'm quite sure CS pays attention even when he doesn't directly participate in the debates.


Top
 Profile Send private message  
 
 Post subject: Firewarriors vs Pathfinders
PostPosted: Tue Apr 04, 2006 9:17 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Wow go to hospital for 4 days - glad I'm not Tau army champ!

1 thing the pf definatively need is sniper as a weapon not unit stat so no sniping with cc and ff attacks.

As to everything else 40k game play will show where the railrifles end up.

For me its pathfinders all the way, I want the increased firepower, special abilities, activations and sc killing ability over the firewartiors. Indeed I would only want firewarriors as a suicide fearless unit, but I'm mean like that :)

Another idea for firewarriors - twin rifles, AP4+, 30cm, Disrupt (factor in the carbines). An idea off the tp of my pain addled head.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Firewarriors vs Pathfinders
PostPosted: Tue Apr 04, 2006 9:24 am 
Brood Brother
Brood Brother

Joined: Mon Oct 25, 2004 12:17 pm
Posts: 606
Quote (Hena @ 03 April 2006 (19:56))
Odd... One would think that 10 marines are a squad and not 5.... Sod that. I'm painting my ultras with 2 stands = 1 squad.

Which is what they are as a matter of fact. Which has made the 1 stand=1ML feel odd but a) it's probably balance thing b) could just represent that marine with missile launcher is tad more dangerous than say IG with missile launcher. Or simple abstaction to take into account special weapon in the squad as well.

_________________
www.tneva.net


Top
 Profile Send private message  
 
 Post subject: Firewarriors vs Pathfinders
PostPosted: Tue Apr 04, 2006 9:37 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
I believe jervis said it was based on how people played 40k.

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 111 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8  Next


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net