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BlackLegion |
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Joined: Sat Nov 05, 2005 12:13 am Posts: 8711 Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe |
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BlackLegion |
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Joined: Sat Nov 05, 2005 12:13 am Posts: 8711 Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe |
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Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
Hena, If this is your definition of standard equipment, then I misunderstood your previous comments. I thought you meant standard issue vs. optional upgrade in 40K. I didn't realize your basis of argument was fluff on GW's website. I appoligize for my misunderstanding. Now, if the recomendation is based upon the rail rifle being experiemental in gw's website fluff... well, OK - but the pathfinder's rail rifle is no longer a GW website opion only. Its now a base option to the 40K PF squad in the brand new Tau Empires codex. Experimental in fluff or not, its no longer a GW Website item only... so... at least in 40K, every PF squad may have 3 rail rifles. The Rail Rifle technology was also expanded to the Drone technology in the sniper squad most recently in the new Empires Codex. The one heavy choice of Tau sniper drones can be up to 3 independent units for a single heavy choice. So in a single force org chart of 40K, you can now have 6 different units that all have 3 rail rifles each. That's 18 shots a turn in a single 40K force org... that would be exponentially larger on an E:A battlefield. Now that means that it is not given to every unit. |
Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
Sorry, but this is just not accurate from this players perspective. In 4th Ed 40K, model coherency is 2" inbetween bases. The small blast template that you are referencing is 3.5" in diameter. First, the firing unit needs to roll to hit - in this case, Marine. He needs a 3+ in order to place the blast marker, other wise he missed. 4th Ed 40K says that some part of the hole in the center of the template must be placed on one model when firing a template weapon! This is huge.... So assuming you are not playing against somebody who intentionally bulks up his models for his opponent to fire at... then at most you are going to have 1 model completely under the template and another model partially under the template. Models partially under the template are only hit on a 4+. So if you hit and if you hit both models under template, now you need to roll to wound. Missile Launchers are S8 and don't allow most models an armor save when firing their singl shot Krak missile, however, the Frag missile has a blast radius and is what we are talking about. That missile is a Strength 4 Frag missile and has a 40K Armor Penetration value of 6. That means against an IG bob (Toughness 3) he needs a futher 3+ to wound each model, against a Marine (Toughness 4) he needs a 4+ to wound each model. Regardless of how many wounds he may have gotten, the defending player now gets a chance to save. IG will get a 5+ save, tau will get a 4+ save, crisis and marines will get a 3+ save. The reality is - you are lucky if you kill 1 IG much less anything else *IF* you fire a Frag Missile in 40K under 4th Ed 40K rules from that single marine squad!! Now - compare that to PF squad with 3 Rail Rifles. They need 4+ to hit (assuming they didn't use any ML to better their shots to 2+ to hit) and they yield 2 hits on average. Their weapons are Strength 6 and have an AP3. This is MUCH better than the frag shot. They wound those two IG or marines on 2+ as a result. (much better than a frag shot) As it's a 40K Armor Penentration value of 3+, only terminators have a chance to save. Everything else just receives no armor save. 1-2 deaths are MUCH more likely from a single unit of PF's with 3 Rail Rifles. On FF values and discouraging assaults: Well, I understand the reasoning behind lowering FF values, but there's more than one way to skin a cat. You say that there was a change from A to B, but that doesn't mean that choices C through Z aren't also viable options. |
semajnollissor |
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Joined: Mon Dec 26, 2005 6:38 pm Posts: 1673 Location: Chattanooga, TN, USA |
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Honda |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
Spoken like a true Hybridist. It's Mech baby, all the way... ![]() _________________ Honda "Remember Taros? We do" - 23rd Elysian Drop Regiment |
Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
LMAO, (wondered if you'd see that!) Mech-heads have the problem of going so fast, that they don't realize there's an entire army of Hybrid and infantry behind them. They also don't live long enough to get back to camp and chat with the rest of the army that won the day for them. ... but its true, the mech boys exist. ![]() _________________ Rob |
Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
I could give this a try, but the FF is a divergence from the practice in the list today. Still, the points would be worth it this way to me. I would not mind losing the disrupt from this formation and the number of shots make sense. Regardless of the rest, I think this is a good recomendation I could try. PFs: 2x15cm AP5+ disrupt and FF4+ |
asaura |
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Joined: Fri Sep 05, 2003 11:34 am Posts: 481 |
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The_Real_Chris |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London |
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tneva82 |
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Joined: Mon Oct 25, 2004 12:17 pm Posts: 606 |
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The_Real_Chris |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London |
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