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Basilisk and Manticore Models

 Post subject: Basilisk and Manticore Models
PostPosted: Mon Jun 02, 2003 3:54 am 
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Greetings all -

I have prolly 20+ of the Imperial robots (Conquerer and Colossus)
from the old IG and SM sprues and am pondering how to base them for use in EA (for scenario-based games, of course! :)

I've considered putting 4 of them on a 'strip' base with a Tech-Marine in the center. I'm not sure if I should keep the two robot-types seperated or mix them. Suggestions?

By the 'ancient fluff' (circa WD 102 or so - I could dig it up for specifics if folks ask), each robot would carry quite a bit of hardware - the Conquerer carries a powerfist (Assault MW), Autocannon and Hvy Bolter (take a peek at a 40k-scale one here: )

Each Colossus has a Seige Hammer (Assault MW?), Hvy Flamer and Bolter (small arms) - you can see one in 40k scale here:

Thanks for any suggestions!
Larry

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 Post subject: Basilisk and Manticore Models
PostPosted: Mon Jun 02, 2003 3:57 am 
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I think this would change with how you use them. If you are going to create house rules for them then base them to match.

If you are going to use them as they are in the "use as" list then they are just "ogryn" and I would base then in three or four to a stand.

Just my thoughts.

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 Post subject: Basilisk and Manticore Models
PostPosted: Mon Jun 02, 2003 4:25 am 
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We base them separately, as in SM1 & SM2, like Dreadnoughts. ?

I have all those models in detachment strength. SM1 had separate stats for each Robot, now I feel that was too cumbersome.

Fire Power Issue 1 has rules for E40K, -
Speed 15cm;
Range 45cm;
Fire Power 1;
Assault 2;
Armor 6+;
Rapid Fire. ?

Or just use Dreadnought stats. We have 5 Robots per detachment and they're sorted by type mostly, but I have some mixed dets. too., and even complete Robot Companies.

I think basing 4 on a stand is not the way to go, and they should be move as individual models, like Dreads. But I'm very "old School" ... :)

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 Post subject: Basilisk and Manticore Models
PostPosted: Mon Jun 02, 2003 4:48 am 
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I concur with L4

I think of them as umanned Dreadies.  Thus, mine are all based individually on 1 cent coins.  If you want to use them in groups, you still can.  It allows maximum flexibility with your minis

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 Post subject: Basilisk and Manticore Models
PostPosted: Mon Jun 02, 2003 9:13 am 
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I base them individually using 20mm plastic square bases (though at the moment I am using the Dreads from the plastic Stompers box set as robots). As they are "different" to the current model they make ideal robots.

Imperial Robots Page



For rules, there are rules for robots in one of the Firepower magazines.

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 Post subject: Basilisk and Manticore Models
PostPosted: Mon Jun 02, 2003 9:24 am 
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I'd say that you base them 1 to stand, so that in other circumstances (Tournaments, etc) you can use them also as Dreadnoughts. And the smaller the base, the more flexible the squad is.

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 Post subject: Basilisk and Manticore Models
PostPosted: Mon Jun 02, 2003 6:14 pm 
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Way back in the days of AT-1 / SM-1, I based my metal robots / Dreadnoughts / Eldar walkers on what I think were quarter inch (maybe 1/2 inch?) metal squares and it was mainly for stability.

By SM-2 / TL, I based them on the round slotta bases they came with and in the case of the plastic robots, I mounted them on 20mmx20mm Epic plastic square bases.

I tried mounting them as singles, but they looked lonely so I added four SMs around them. I like the look of a robot with an accompanying infantry screen.

By Epic-40k, I mounted all the good metal Dreadnoughts, Robots, etc. on pennies.

All of my E-A builds are mounted on pennies.

I like pennies the best of all the mounting types. I also use pennies to base power armor for Dirtside II.

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 Post subject: Basilisk and Manticore Models
PostPosted: Mon Jun 02, 2003 7:10 pm 
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If you live in the US, talk to someone who deals with vending machines for lots of free bases.  They get all sorts of tokens and slugs that people put in machines to try to get stuff for free.  I probably still have 50 roughly quarter-sized tokens that people pulled out of the paper machines.  I use them for things like dreads or Warmaster characters.  I'm sure they would work fine for robots or IG Hvy wpns squads (per the other thread).

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 Post subject: Basilisk and Manticore Models
PostPosted: Tue Jun 03, 2003 12:37 am 
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Quote (MaksimSmelchak @ 03 2003 June,03:14)
I tried mounting them as singles, but they looked lonely so I added four SMs around them. I like the look of a robot with an accompanying infantry screen.

Nice idea!  I'd like to see some pics if you have any handy :)

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 Post subject: Basilisk and Manticore Models
PostPosted: Sun Jun 29, 2003 4:24 pm 
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Tas,

(MaksimSmelchak @ 03 2003 June,03:14)
I tried mounting them as singles, but they looked lonely so I added four SMs around them. I like the look of a robot with an accompanying infantry screen. - Maksim

Nice idea! I'd like to see some photos if you have any handy. -Tas


I don't have any photos of the robots mounted with infantry, but I'll take some next time I get around to it.

I don't know about you, but I have more spare SMs than I'll ever use so adding four to a square base with a robot in the center was one more way to try and diminsih the pile.

That makes me wonder how they'd look on a long rectangular base. I imagine that they'd look better than my old square base guys.

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 Post subject: Basilisk and Manticore Models
PostPosted: Sun Jun 29, 2003 5:58 pm 
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I was thinking that my Robots might be part of what I enter into the painting contest. ?:D

Dafrca

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 Post subject: Basilisk and Manticore Models
PostPosted: Fri Sep 05, 2003 3:33 am 
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Jervis has busy at the E-A boards today...

This time its BAD news on planned model releases... :( ?

Brace yourselves:
--------------------------------

Unfortunately we've had to cut back on some of the new sculpts we had planned, as we'd failed to appeciate just how much work was involved simply getting the old Epic range back in production (lots of cleaning up of 'tins' to make new master moulds - boring but necessary work ) This means that some models like the Capitol Imperialis and Hellebore that I'd been hoping to remake have had to be knocked back. Don't worry though, we will get round to doing them in the end, it will just take longer than anticipated.

--------------------------------
See the full thread here:

http://forums.specialist-games.com/epic40k...._ID=242

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 Post subject: Basilisk and Manticore Models
PostPosted: Fri Sep 05, 2003 4:25 am 
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I don't want to say I told you so, but I have said, I won't believe it until I have it in my cold wanton hands! ?:angry: ?

Again this is my 4th release of Epic, so don't be surprised...

Anything can happen... :p ?

Amazingly G/W US is still spinning up Epic pieces, in some cases back to SM-1. Doh! :o ?

Hang your collective heads in shame G/W UK... :{

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 Post subject: Basilisk and Manticore Models
PostPosted: Fri Sep 05, 2003 5:03 am 
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I don't want to be too much of a pessimist, but I'm not surprised by this.

They're probably not going to do anything about the "moderator problem" either...  ???

Shalom,
Maksim-Smelchak.

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 Post subject: Basilisk and Manticore Models
PostPosted: Fri Sep 05, 2003 2:53 pm 
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Hi!

Well, as others have expressed, this is no surprise.

The story with epic since the release of epic40k is one of lack of resources, delays and eternal promises.

There is a simple basic business fact in regards to epic, it didn't make make last time around. GW has a LONG memory for this kind of things (why do you think squats were eleiminated?!), Jervis has his hands tied, he doesn't control production or distribution, the bean counters do.

I make no comments as to Epic A's value as a game, it may be the best thing since sliced bread, but, as I have stated before, its going nowhere due to the inadequate resource allocation, poor distribution and poor promotion.

Epic doesn't fail because any one game system is inherently that bad, its fails because GW produces the conditions for it to fails coming out of the gate.

By the way Legion4, you're not allowed to say "I told you so", thats MY line... :D

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