Basilisk and Manticore Models |
FarSeerElandrieth
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Post subject: Basilisk and Manticore Models Posted: Mon Jun 02, 2003 3:54 am |
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Joined: Mon May 19, 2003 5:52 pm Posts: 156 Location: Yarmouth, ME ?USA
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Greetings all -
I have prolly 20+ of the Imperial robots (Conquerer and Colossus) from the old IG and SM sprues and am pondering how to base them for use in EA (for scenario-based games, of course! 
I've considered putting 4 of them on a 'strip' base with a Tech-Marine in the center. I'm not sure if I should keep the two robot-types seperated or mix them. Suggestions?
By the 'ancient fluff' (circa WD 102 or so - I could dig it up for specifics if folks ask), each robot would carry quite a bit of hardware - the Conquerer carries a powerfist (Assault MW), Autocannon and Hvy Bolter (take a peek at a 40k-scale one here: )
Each Colossus has a Seige Hammer (Assault MW?), Hvy Flamer and Bolter (small arms) - you can see one in 40k scale here:
Thanks for any suggestions! Larry
_________________ "Going into hyperdrive ...is unpleasantly like being drunk" "Well, what's so unpleasant about being drunk?" "Ask a glass of water" - HHGG
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dafrca
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Post subject: Basilisk and Manticore Models Posted: Mon Jun 02, 2003 3:57 am |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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I think this would change with how you use them. If you are going to create house rules for them then base them to match.
If you are going to use them as they are in the "use as" list then they are just "ogryn" and I would base then in three or four to a stand.
Just my thoughts.
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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Legion 4
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Post subject: Basilisk and Manticore Models Posted: Mon Jun 02, 2003 4:25 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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We base them separately, as in SM1 & SM2, like Dreadnoughts. ?
I have all those models in detachment strength. SM1 had separate stats for each Robot, now I feel that was too cumbersome.
Fire Power Issue 1 has rules for E40K, - Speed 15cm; Range 45cm; Fire Power 1; Assault 2; Armor 6+; Rapid Fire. ?
Or just use Dreadnought stats. We have 5 Robots per detachment and they're sorted by type mostly, but I have some mixed dets. too., and even complete Robot Companies.
I think basing 4 on a stand is not the way to go, and they should be move as individual models, like Dreads. But I'm very "old School" ... 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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Tas
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Post subject: Basilisk and Manticore Models Posted: Mon Jun 02, 2003 4:48 am |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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I concur with L4
I think of them as umanned Dreadies. Thus, mine are all based individually on 1 cent coins. If you want to use them in groups, you still can. It allows maximum flexibility with your minis
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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Jimbo
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Post subject: Basilisk and Manticore Models Posted: Mon Jun 02, 2003 9:13 am |
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Joined: Fri Feb 14, 2003 11:01 pm Posts: 3495 Location: Wessex
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I base them individually using 20mm plastic square bases (though at the moment I am using the Dreads from the plastic Stompers box set as robots). As they are "different" to the current model they make ideal robots.
Imperial Robots Page

For rules, there are rules for robots in one of the Firepower magazines.
_________________ Jimbo
Felix's Gaming Pages
Felix's Gaming Pages Blog
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the_fifth_horseman
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Post subject: Basilisk and Manticore Models Posted: Mon Jun 02, 2003 9:24 am |
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Joined: Wed Apr 30, 2003 12:35 pm Posts: 1259
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I'd say that you base them 1 to stand, so that in other circumstances (Tournaments, etc) you can use them also as Dreadnoughts. And the smaller the base, the more flexible the squad is.
_________________ The Fifth Horseman. Quality over quantity. Realm of the Horseman ? ? The mirror site.
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MaksimSmelchak
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Post subject: Basilisk and Manticore Models Posted: Mon Jun 02, 2003 6:14 pm |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Way back in the days of AT-1 / SM-1, I based my metal robots / Dreadnoughts / Eldar walkers on what I think were quarter inch (maybe 1/2 inch?) metal squares and it was mainly for stability.
By SM-2 / TL, I based them on the round slotta bases they came with and in the case of the plastic robots, I mounted them on 20mmx20mm Epic plastic square bases.
I tried mounting them as singles, but they looked lonely so I added four SMs around them. I like the look of a robot with an accompanying infantry screen.
By Epic-40k, I mounted all the good metal Dreadnoughts, Robots, etc. on pennies.
All of my E-A builds are mounted on pennies.
I like pennies the best of all the mounting types. I also use pennies to base power armor for Dirtside II.
Shalom, Maksim-Smelchak.
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nealhunt
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Post subject: Basilisk and Manticore Models Posted: Mon Jun 02, 2003 7:10 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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If you live in the US, talk to someone who deals with vending machines for lots of free bases. They get all sorts of tokens and slugs that people put in machines to try to get stuff for free. I probably still have 50 roughly quarter-sized tokens that people pulled out of the paper machines. I use them for things like dreads or Warmaster characters. I'm sure they would work fine for robots or IG Hvy wpns squads (per the other thread).
_________________ Neal
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Tas
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Post subject: Basilisk and Manticore Models Posted: Tue Jun 03, 2003 12:37 am |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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Quote (MaksimSmelchak @ 03 2003 June,03:14) | I tried mounting them as singles, but they looked lonely so I added four SMs around them. I like the look of a robot with an accompanying infantry screen. | Nice idea! I'd like to see some pics if you have any handy 
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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MaksimSmelchak
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Post subject: Basilisk and Manticore Models Posted: Sun Jun 29, 2003 4:24 pm |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Tas,
(MaksimSmelchak @ 03 2003 June,03:14) I tried mounting them as singles, but they looked lonely so I added four SMs around them. I like the look of a robot with an accompanying infantry screen. - Maksim
Nice idea! I'd like to see some photos if you have any handy. -Tas |
I don't have any photos of the robots mounted with infantry, but I'll take some next time I get around to it.
I don't know about you, but I have more spare SMs than I'll ever use so adding four to a square base with a robot in the center was one more way to try and diminsih the pile.
That makes me wonder how they'd look on a long rectangular base. I imagine that they'd look better than my old square base guys.
Shalom, Maksim-Smelchak.
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dafrca
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Post subject: Basilisk and Manticore Models Posted: Sun Jun 29, 2003 5:58 pm |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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I was thinking that my Robots might be part of what I enter into the painting contest. ?
Dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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Tas
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Post subject: Basilisk and Manticore Models Posted: Fri Sep 05, 2003 3:33 am |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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Jervis has busy at the E-A boards today...
This time its BAD news on planned model releases... ?
Brace yourselves: --------------------------------
Unfortunately we've had to cut back on some of the new sculpts we had planned, as we'd failed to appeciate just how much work was involved simply getting the old Epic range back in production (lots of cleaning up of 'tins' to make new master moulds - boring but necessary work ) This means that some models like the Capitol Imperialis and Hellebore that I'd been hoping to remake have had to be knocked back. Don't worry though, we will get round to doing them in the end, it will just take longer than anticipated.
-------------------------------- See the full thread here:
http://forums.specialist-games.com/epic40k...._ID=242
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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Legion 4
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Post subject: Basilisk and Manticore Models Posted: Fri Sep 05, 2003 4:25 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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primarch
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Post subject: Basilisk and Manticore Models Posted: Fri Sep 05, 2003 2:53 pm |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Well, as others have expressed, this is no surprise.
The story with epic since the release of epic40k is one of lack of resources, delays and eternal promises.
There is a simple basic business fact in regards to epic, it didn't make make last time around. GW has a LONG memory for this kind of things (why do you think squats were eleiminated?!), Jervis has his hands tied, he doesn't control production or distribution, the bean counters do.
I make no comments as to Epic A's value as a game, it may be the best thing since sliced bread, but, as I have stated before, its going nowhere due to the inadequate resource allocation, poor distribution and poor promotion.
Epic doesn't fail because any one game system is inherently that bad, its fails because GW produces the conditions for it to fails coming out of the gate.
By the way Legion4, you're not allowed to say "I told you so", thats MY line...
Primarch
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