I think creating different weapons configurations for Marines is too small scale thing for Epic. The stats of Tacs, Assault Marines, Devastators and Terminators are supposed to represent, as said above, a usual mix of weapons.
Any new weapon configuration would require new unit and new models, different enough from all other infantry. It doesn't seem necessary. Epic isn't primarily infantry game.
On the other hand, Marines are too weak against warmachines. Additionally, Assault Marines are a bit weak and unfocused compared to other close combat units. They seem to make sense only when transported in Thunderhawks, in other situations Bikes are usually better.
Here I would say that I always thought that warmachines should be vulnerable to Jump troops. The warmachines are powerful, but not very manouverable. Shoud they be boarded by even one infantryman, they could be easily destroyed.
Titans, and most other warmachines are gigantic, and it wouldn't be easy for an infantryman starting at the groundlevel to reach the hatches. But there is one exception - Jump Packs allow easily to reach hatches, command head of a Titan etc and board it.
I proposed some rules to represent this, but they weren't very good. Recently, M0thra at Specialist Games forum proposed giving them Lance ability to represent Melta Bombs. This would make them stronger against armour and warmachines, without making them too strong against other opponents. This seems to me to be a very good idea. t would also give Assault Marines a unique task on the battlefield, so that they are not so bland compared to other specialized close combat units.
I would proposed the following stat line for Assault Marines:
SPACE MARINE ASSAULT
Type Speed Armour Close Combat Firefight Infantry 30cm 4+ 3+ 5+ Weapon Range Firepower Notes Bolt Pistols (15cms) Small Arms ?? Chainswords (base contact) Assault weapon ?? Melta Bombs (base contact) Assault weapon, Lance Notes: Jump Packs.
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