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Should Crisis suits be Infantry?
I play Tau. Yes 45%  45%  [ 14 ]
I play Tau. No 16%  16%  [ 5 ]
I do not play Tau. Yes 19%  19%  [ 6 ]
I do not play Tau. No 19%  19%  [ 6 ]
Total votes : 31

Should Crisis suits be Infantry?

 Post subject: Should Crisis suits be Infantry?
PostPosted: Sat Nov 26, 2005 1:22 pm 
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Quote (Soulless1 @ 23 Nov. 2005 (10:57))
I'm definately on the side of 'I play Tau - yes' here. Not particularly because I play Tau, but because having battlesuits as LV's really doesn't make sense. Obliterators (a unit with the same numbers per base and general purposes) are infantry.

I think more importantly during this discussion, they, and Ogryns, are the same size as Crisis battlesuits - the difference in the height of the models is due to the fact that Obliterators and Ogryns tend to stand with legs bent and torsos hunched over, while a Crisis suit stands erect. If a crisis suit is large enough to be a valid or worthwhile AT target, then so are Obliterators and Ogryns, and anything else of that size (pretty much anything bigger than a Wraithguard). And, as I've previously stated, Broadsides are only marginally taller, and that's due solely to their guns.

And single lascannon will take out 3 crisis + their drones heck of a lot faster than 1 HB will.

But that's an issue with 40k rules, which makes anti-tank weapons too useful as general-purpose tools of destruction - consider than 40k players take Lascannons with the intention of using them to kill tactical marines, which tends to be quite successful... yet no-one is advocating that Tactical Squads be made Light Vehicles to give them that vulnerability...

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 Post subject: Should Crisis suits be Infantry?
PostPosted: Sat Nov 26, 2005 4:12 pm 
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Quote (N0-1_H3r3 @ 26 Nov. 2005 (12:22))
I think more importantly during this discussion, they, and Ogryns, are the same size as Crisis battlesuits - the difference in the height of the models is due to the fact that Obliterators and Ogryns tend to stand with legs bent and torsos hunched over, while a Crisis suit stands erect. If a crisis suit is large enough to be a valid or worthwhile AT target, then so are Obliterators and Ogryns, and anything else of that size (pretty much anything bigger than a Wraithguard). And, as I've previously stated, Broadsides are only marginally taller, and that's due solely to their guns.

The Crisis and Broadside suits have a design note specifically saying that the stats are based on 2-3 models per stand. That's less than Ogryns and less than Obliterators. Even if, in the fictional battles we depict with E:A rules, Obliterators are shot at with AT weapons, the effects are modelled with Blast Markers only, due to the Obliterators' numbers. There's less Broadside suits to a stand, which is why AT fire against Broadside suits is modelled with killed stands.

Regarding the size of the models, it doesn't matter that the Broadside is large only due to it's guns, it just matters that it is large.

Besides, hunching over is good behavior on a battlefield.  :p


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 Post subject: Should Crisis suits be Infantry?
PostPosted: Sun Nov 27, 2005 4:08 am 
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Bah, it all comes down to this.  Every infantry unit if 40k is an infantry unit in Epic.  That is why Termies, Oblits, ogryn, avatar etc. are classified as infantry.  To reprisent their hardiness they are just given better saves.  Name one other infantry unit that is classified as LV?


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 Post subject: Should Crisis suits be Infantry?
PostPosted: Sun Nov 27, 2005 9:03 am 
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Quote (RedDevil @ 27 Nov. 2005 (02:08))
Bah, it all comes down to this. ?Every infantry unit if 40k is an infantry unit in Epic. ?That is why Termies, Oblits, ogryn, avatar etc. are classified as infantry. ?To reprisent their hardiness they are just given better saves. ?Name one other infantry unit that is classified as LV?

The Avatar is classed as a War Engine currently. Meanwhile other monstrous creatures are classed as AV (eg carnifexes).

We have been trialing zoanthropes, raveners etc as LV.

I guess there is no right answer to this. It looks like the Infantry people have a majority though. If Obliterators are going to be infantry (haven't checked the Chaos list for a while) I guess crisis have a good case for it too. Possibly we will have to follow suit with the Tyranid critters.

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 Post subject: Should Crisis suits be Infantry?
PostPosted: Sun Nov 27, 2005 9:10 am 
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I don't understand why we should care all that much what something is in 40K. I realize that it makes things easier for people who play that game as well, but Epic:A is a different game, with a different set of rules. Someone being Infantry in 40K is not a metaphysical truth, it's just an abstraction of some abilities in that game. The same unit can certainly be LV or AV in Epic. In the same vein, a wooded area in Epic does not necessarily represent a wooded area in 40K.

Whether we make Crisis suits infantry or LV does not matter much; either option is workable. Broadsides as infantry feels wrong.


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 Post subject: Should Crisis suits be Infantry?
PostPosted: Sun Nov 27, 2005 12:44 pm 
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Quote (asaura @ 26 Nov. 2005 (15:12))
The Crisis and Broadside suits have a design note specifically saying that the stats are based on 2-3 models per stand. That's less than Ogryns and less than Obliterators. Even if, in the fictional battles we depict with E:A rules, Obliterators are shot at with AT weapons, the effects are modelled with Blast Markers only, due to the Obliterators' numbers. There's less Broadside suits to a stand, which is why AT fire against Broadside suits is modelled with killed stands.

All the Chaos players I know base their Obliterators 3 to a stand (within the standard rules of 3-7 per base for infantry) because that's their maximum unit size in 40k, same as Crisis and Broadside suits, so that argument doesn't hold much water for me. Further, Obliterators themselves are actually significantly more resilient to anti-infantry weapons than Crisis or Broadside suits - a higher Toughness than both, and a better armour save than the Crisis. IMO, if a Crisis suit fits into the LV category, then so do Obliterators... in my opinion, neither do.

Regarding the size of the models, it doesn't matter that the Broadside is large only due to it's guns, it just matters that it is large.

Consider this. Most units, to an extent, are modelled on how they operate, or are intended to operate, in 40k. The Rhino APC has only marginally more armour than an Ork Wartrakk or Eldar Vyper Jetbike (both Light Vehicles), so could be argued to be a light vehicle because it's vulnerable to anti-personnel weapons, much as you argue that Battlesuits should be LV because they're vulnerable to AT weapons.
What you're suggesting in regards to Broadsides is no different from suggesting that we treat a Rhino and a Predator differently in terms of classification because the latter has a turret, which makes it taller.

Besides, hunching over is good behavior on a battlefield.  :p

Thing is, only the models are hunched over - it'd be a stretch to believe that they do so all the time. Models are only representations - the actual warriors will be moving around and making use of cover, ducking, etc... a Crisis suit would be no different, but GW have chosen to model it upright, likely because it makes a more interesting, more eye-catching model. It has knees and hips, so is feasibly quite capable of crouching, as shown by the undeployed XV8s in the 40k-scale Orca model.


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 Post subject: Should Crisis suits be Infantry?
PostPosted: Sun Nov 27, 2005 3:21 pm 
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Quote (N0-1_H3r3 @ 27 Nov. 2005 (11:44))
All the Chaos players I know base their Obliterators 3 to a stand (within the standard rules of 3-7 per base for infantry) because that's their maximum unit size in 40k, same as Crisis and Broadside suits, so that argument doesn't hold much water for me. Further, Obliterators themselves are actually significantly more resilient to anti-infantry weapons than Crisis or Broadside suits - a higher Toughness than both, and a better armour save than the Crisis. IMO, if a Crisis suit fits into the LV category, then so do Obliterators... in my opinion, neither do.

This is where we disagree, then. IMO, 2-3 is significantly less than 3-7. Additionally, I don't care what is the unit size in 40K, nor do I care if Obliterators have 2 wounds in 40K. Those facts are relevant in 40K and only useful as starting points for Epic. In this specific case, I am not aware of any fluff reasons for the three-models max unit size in 40K. It sounds like a play balance thing. Ditto for 2 wounds. I realize that 2 wounds is an interesting mechanic in 40K, but it need not show up at Epic level.


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 Post subject: Should Crisis suits be Infantry?
PostPosted: Sun Nov 27, 2005 4:58 pm 
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Quote (asaura @ 27 Nov. 2005 (14:21))
This is where we disagree, then. IMO, 2-3 is significantly less than 3-7. Additionally, I don't care what is the unit size in 40K, nor do I care if Obliterators have 2 wounds in 40K. Those facts are relevant in 40K and only useful as starting points for Epic. In this specific case, I am not aware of any fluff reasons for the three-models max unit size in 40K. It sounds like a play balance thing. Ditto for 2 wounds. I realize that 2 wounds is an interesting mechanic in 40K, but it need not show up at Epic level.

2-3 isn't that much less than 3-7... indeed, at certain points, they're exactly the same (afterall, 3 on a stand that can be based 2-3 is identical to 3 on a stand that can be based 3-7). At the other extremes, there's a big difference, but the difference isn't at all as vast as you seem to think. But that's not really the point.

The point I was making was that, in terms of deployment, individual resilience and usage, Obliterators aren't that different from Crisis or Broadside suits. That was how they were designed, and this was obviously done for a reason in both cases. Tough heavy infantry to provide heavy firepower. The same arguments apply equally to either Obliterators or Battlesuits - the only reason battlesuits are based 2-3 is because someone decided they should be, and the same notion could be just as easily applied to Obliterators should anyone feel that way inclined.

And, to be quite honest, this seems like an exercise in pedantry on your part. I thought the purpose of having infantry stands was to remove the need to keep track of individual infantrymen... what you're suggesting requires us to account for how many warriors comprise a stand when designing it, when surely that's a matter of modelmaking aesthetics and personal taste - you put as many models as looks good on the base.

And, going down this line of reasoning leads to a whole cascade of rationalisations - afterall, Bikes and Jetbikes are bigger and more resilient than infantry, and are based fewer to a stand, so why not treat them as LV as well... My personal feeling is to let Anti-tank weapons deal with tanks, and leave the infantrymen in powered suits as infantry.

I'd rather not base comparisons on areas where the 40k rules are flawed, but we do have to start from somewhere, and units with similar roles and natures are, to my mind, a good place to start. In this case, Obliterators seem to be the closest comparable unit, being of roughly equivalent size, resilience, purpose, firepower and available quantity. Now, correct me if I'm wrong, but wasn't one of the design concepts that's been running through all the work done on Epic Armageddon to work with what's established first, and make new concepts only when you need to?


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 Post subject: Should Crisis suits be Infantry?
PostPosted: Sun Nov 27, 2005 5:30 pm 
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Oh dear, not being a Tau player, I hate to butt in, but just have to do so. Choose the cheapest option! those things are expensive! :D  :D :p :alien:

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 Post subject: Should Crisis suits be Infantry?
PostPosted: Sun Nov 27, 2005 5:38 pm 
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Quote (vanvlak @ 27 Nov. 2005 (16:30))
Oh dear, not being a Tau player, I hate to butt in, but just have to do so. Choose the cheapest option! those things are expensive! :D ?:D :p :alien:

That makes it simple, then... one model = one unit  :alien:


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 Post subject: Should Crisis suits be Infantry?
PostPosted: Sun Nov 27, 2005 6:14 pm 
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Quote (asaura @ 27 Nov. 2005 (17:38))
Quote (vanvlak @ 27 Nov. 2005 (16:30))
Oh dear, not being a Tau player, I hate to butt in, but just have to do so. Choose the cheapest option! those things are expensive! :D ?:D :p :alien:

That makes it simple, then... one model = one unit ?:alien:

If that's feasible, ruleswise and fluffwise - yes!  :D  :D  :D  :alien:

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 Post subject: Should Crisis suits be Infantry?
PostPosted: Sun Nov 27, 2005 6:56 pm 
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Quote (N0-1_H3r3 @ 27.11.2005)
2-3 isn't that much less than 3-7... indeed, at certain points, they're exactly the same (afterall, 3 on a stand that can be based 2-3 is identical to 3 on a stand that can be based 3-7). At the other extremes, there's a big difference, but the difference isn't at all as vast as you seem to think. But that's not really the point.


I must have expressed myself poorly. I'm not claiming that the difference is vast. My point is merely that the difference is there, if we want to use it. When we put "LV" next to the unit name, we choose to use it. When we put "Inf" there, we choose to ignore it. Tactica argued previously that we can use drones to make the difference disappear, if we want to. The thing is small enough to fit within the fudge factor, but it can be used to justify LV, if we want to make Broadsides or Crisis suits LV.

On comparing Obliterators and Broadside suits, I find the comparison pretty uninteresting. The Chaos and Tau armies are very different, and may well benefit from using different abstractions on things that look similar on an individual level. This is why I don't think I contradict myself when I say Broadsides should be LV while Obliterators are fine as Inf.

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 Post subject: Should Crisis suits be Infantry?
PostPosted: Sun Nov 27, 2005 10:14 pm 
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OK, perhaps I should state my concerns here. But, please note that I more concerned with finding the 'correct' option rather than any particular one.

"Thay are infantry in 40K" - For me this is something that we should nod and accept 40K, but this is a circular argument. They should be infantry because they are infantry does not hold a huge amount of water for me. Firstly, 40K is a different game (and a game which does not include the category of Light Vehicle) and secondly, are Crisis suits really infantry in the true sense of the word?

Models per base - There are two variables that we are playing with here, and this makes things more complicated. The number of figures per base and the stats. I would like to stick to a guideline of 3 suits per base (2 Broadsides), as it nicely fits the background and looks good - two important considerations in my mind. People can model as many as they like, depending on taste and finances, but I think that we should view the unit as three Crisis suits.

Broadsides are Crisis - This is possibly the biggest worry. A comment was made earlier that Broadsides were pretty much a Crisis suit without the Jet Pack and with thumping big guns! Therefore, Crisis and Broadside should be classified as the same type. Added to this is the fact that I am extremely wary about making the Broadside Infantry (I want to avoid the situation where we have a Broadside in a building taking pot shots at heavy Tanks).

You can please some of the people, some of the time - At the end of the day, whatever the final resolution of this is, some people will disagree and think that I/we have dropped the ball somewhere. I apologise for this in advance, but it is enevitable.

There are two factors here:

- Do we want the suits vulnerable to AT shots as well as AP fire?
- Do we want the Crisis suits to have the freedon of terrain that Fire Warriors have?

Add to this, a short poll of the SG boards gives a general concensus that LV is a popular choice. Sure, these guys may not play EA Tau, but the fact is that this is what feels right to EA players in general.

My personal opinion would be 'yes' to both of these points, making my prefered option making them both LV with an ammendment to the Jet Pack rule allowing Crisis suits (and only Crisis suits) able to enter exactly the same terrain options as Infantry.

Thanks.

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 Post subject: Should Crisis suits be Infantry?
PostPosted: Mon Nov 28, 2005 12:06 am 
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Quote (CyberShadow @ 27 Nov. 2005 (21:14))
Add to this, a short poll of the SG boards gives a general concensus that LV is a popular choice. Sure, these guys may not play EA Tau, but the fact is that this is what feels right to EA players in general.

Sorry CS but in my mind, defining what people who "don't play Tau consider a popular choice", can easily equate to "I wanna be able to shoot at it with everything because it gives me an advantage".

I'm not saying that everyone will be this way it's just you can't base balance and fairness in a rule on people's "feelings" because there will be more Non-Tau players out there than Tau players and their view will in general be skewed to their own ends.

Also, I think we might be losing a little objectivity with this whole "There are only X models per stand therefore it's not infantry" line of thought. That's not a huge concern here and shouldn't be a deciding factor in this debate as JJ's ruling so has already clarified this - 3+ to base = infantry.

If your thoughts are yes to both questions I say air on the side of fairness and grant Tau players the ability that all other armies get - to enter terrain with their infantry


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