Brood Brother |
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Joined: Fri Jan 17, 2003 11:41 am Posts: 1747 Location: Norton Canes, Cannock, Staffs, UK
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Well, I got a game of Gothic in the weekend. I played against one of my regular 40K opponents.
In gothic he uses Imperial Navy, but has only a few games under his belt so far. So he's still learning how to get the most from his ships.
The game was 1500pts, and the Imperials took a bit a of a hammering.
First the fleet lists;
Orks For a change, I stuck to ships from the BB. I decided not to include any hammers or battleships, as my opponent is still learning. I wanted everything simple for him.
2 terror ships with a warlord each and extra power fields. 2 Killa Kruizers 1 squadron of 3 onslaughts and 2 ravagers 1 squadron of 3 onslaughts and 2 ravagers 1 squadron of 2 onslaughts and 2 ravagers 1 squadron of 4 brutes
For a total of 4 cruisers and 18 escorts.
Imperial Mars battle cruiser Dictator Dictator Gothic Dauntless (lance version) 6 cobras 6 Swords
For a total of 5 cruisers and 12 escorts.
The board had a large planet in my half of the table for me to hide some of my fleet behind as they advanced, and he had an asteroid field in his half. In the centre was an asteroid field that covered a third of the table running from left to right. Meaning it became a bit of a bottleneck.
The imperials advanced on the Orks, letting off nova cannon shots. the first missed, the next turn it destroyed an escort.
The Orks advanced, the two killa kruizers going into the lead after pressing the big red button that's next to the kaptainz seat.
The Ork unleashed massive torpedo waves into the advancing Imperials. (never underestimate the orks first torp wave. just 2 ravagers were letting off about 7+ torps). These eventually took out a couple of cobras. The assault boats also took out some cobras leaving just 1 left.
His bombers took out a couple of escorts, and over the coarse of the battle, brought down a Killa Kruizer to 1 hit point left.
The Killa kruisers got very close to the imperials, and both went all ahead full to ram. The badly wounded kruiser and the other almost intact went head to head with a dictator each.
The first Kruiser, with only one hit point remaining, hit the dictator straight in the armoured prow. The Orkz being naturally thick skulled, however, crumpled the protection. It tore a deep gash along a third of the length of the dictator (two hit points) with minimal damage in return (he never rolled a six from 8 dice).
The second cruizer went all ahead full, but with the ship at break neck speeds, flew just wide of its mark. Missing the massive Dictator entirely and ending up 20cm directly behind it!
A brute was able to ram into the side of it, though. However, despite now only needing 5+, it did nothing. Instead it rammed straight into the side becoming stuck upon its hull, and took no further part in the battle (he killed it).
After this, my two terror ships which were following moved in to board the unhurt dictator and a mars. With a warlord on each, their value was a healthy 20, +1 for enemy on special orders +1 for orks +1 for being higher (or +2 against the mars for being twice).
We rolled for the Dictator. I had a +3 bonus, and rolled a 3 = 6. My opponent rolled a 5. I won by one (causing 1 point of damage) I was then very lucky, however. I rolled a five and caused a critical hit (he missed) I rolled for a critical and got double 6, rolling a 5 for the D6 hits. This took the Dictator down to just 2 hits remaining.
The Mars I had a bonus of 4 and rolled a 5 = 9. He rolled a 4. I caused 5 autohits, plus 1 automatic critical, which was engine room for another point of damage. This took the mars down to around 2 damage remaining.
At the end of the fourth turn (I had to get back home so we ended it there) I had lost;
2 brutes 5 ravagers 1 Onslaught and a Killa kruizer down to just 1 hit point.
He had lost; 3 Swords 5 Cobras Dauntless a Dictator down to 1 hit point A mars on 2 hit points A dictator on 2 hit points.
His gothic was unhurt.
Lessons. I thought without their hammers Orks would struggle, but I got through okay. The squadrons of escorts ensured the Ravagers reloaded quite often. And they can unleash a hell of a lot of torps.
The Killa Kruizers were okay, but a Terror ship can do just as much and has access to the killer assault boats.
4 brutes are probably enough, and use them as a distraction. They took his remaining swords out of the game when they tried to chase them away.
Assault boats rule, still.
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