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Stupid Uumiez, We'z Crush Dem

 Post subject: Stupid Uumiez, We'z Crush Dem
PostPosted: Mon Oct 27, 2003 10:24 am 
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Well, I got a game of Gothic in the weekend.  I played against one of my regular 40K opponents.

In gothic he uses Imperial Navy, but has only a few games under his belt so far.  So he's still learning how to get the most from his ships.

The game was 1500pts, and the Imperials took a bit a of a hammering.

First the fleet lists;

Orks
For a change, I stuck to ships from the BB.  I decided not to include any hammers or battleships, as my opponent is still learning.  I wanted everything simple for him.

2 terror ships with a warlord each and extra power fields.
2 Killa Kruizers
1 squadron of 3 onslaughts and 2 ravagers
1 squadron of 3 onslaughts and 2 ravagers
1 squadron of 2 onslaughts and 2 ravagers
1 squadron of 4 brutes

For a total of 4 cruisers and 18 escorts.

Imperial
Mars battle cruiser
Dictator
Dictator
Gothic
Dauntless (lance version)
6 cobras
6 Swords

For a total of 5 cruisers and 12 escorts.

The board had a large planet in my half of the table for me to hide some of my fleet behind as they advanced, and he had an asteroid field in his half.  In the centre was an asteroid field that covered a third of the table running from left to right. Meaning it became a bit of a bottleneck.

The imperials advanced on the Orks, letting off nova cannon shots.  the first missed, the next turn it destroyed an escort.

The Orks advanced, the two killa kruizers going into the lead after pressing the big red button that's next to the kaptainz seat.

The Ork unleashed massive torpedo waves into the advancing Imperials.  (never underestimate the orks first torp wave.  just 2 ravagers were letting off about 7+ torps).  These eventually took out a couple of cobras.  The assault boats also took out some cobras leaving just 1 left.

His bombers took out a couple of escorts, and over the coarse of the battle, brought down a Killa Kruizer to 1 hit point left.

The Killa kruisers got very close to the imperials, and both went all ahead full to ram.  The badly wounded kruiser and the other almost intact went head to head with a dictator each.

The first Kruiser, with only one hit point remaining, hit the dictator straight in the armoured prow.  The Orkz being naturally thick skulled, however, crumpled the protection.  It tore a deep gash along a third of the length of the dictator (two hit points) with minimal damage in return (he never rolled a six from 8 dice).

The second cruizer went all ahead full, but with the ship at break neck speeds, flew just wide of its mark.  Missing the massive Dictator entirely and ending up 20cm directly behind it!  :oo

A brute was able to ram into the side of it, though.  However, despite now only needing 5+, it did nothing.  Instead it rammed straight into the side becoming stuck upon its hull, and took no further part in the battle (he killed it).

After this, my two terror ships which were following moved in to board the unhurt dictator and a mars.  With a warlord on each, their value was a healthy 20, +1 for enemy on special orders +1 for orks +1 for being higher (or +2 against the mars for being twice).

We rolled for the Dictator.  I had a +3 bonus, and rolled a 3 = 6.  My opponent rolled a 5.  I won by one (causing 1 point of damage)  :{   I was then very lucky, however.  I rolled a five and caused a critical hit (he missed) I rolled for a critical and got double 6, rolling a 5 for the D6 hits.  This took the Dictator down to just 2 hits remaining.

The Mars I had a bonus of 4 and rolled a 5 = 9.  He rolled a 4.  I caused 5 autohits, plus 1 automatic critical, which was engine room for another point of damage.  This took the mars down to around 2 damage remaining.

At the end of the fourth turn (I had to get back home so we ended it there) I had lost;

2 brutes
5 ravagers
1 Onslaught
and a Killa kruizer down to just 1 hit point.

He had lost;
3 Swords
5 Cobras
Dauntless
a Dictator down to 1 hit point
A mars on 2 hit points
A dictator on 2 hit points.

His gothic was unhurt.

Lessons.  I thought without their hammers Orks would struggle, but I got through okay.  The squadrons of escorts ensured the Ravagers reloaded quite often.  And they can unleash a hell of a lot of torps.

The Killa Kruizers were okay, but a Terror ship can do just as much and has access to the killer assault boats.

4 brutes are probably enough, and use them as a distraction.  They took his remaining swords out of the game when they tried to chase them away.

Assault boats rule, still.


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 Post subject: Stupid Uumiez, We'z Crush Dem
PostPosted: Mon Oct 27, 2003 10:35 am 
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My Imperial player learnt a lot too.

He realised he had too many carriers.  When it got up close and personal (how orks like it) he never had the fire power to drive me off.  Another Gothic, or a lunar etc would have been ideal.

He decided a Mars may not be necessary.  A Dictator being almost as good.  He may try the overloard for that immense long range firepower.

He realised he should launch his craft at every available opportunity, and not hold onto them for later.  He also realised he needs a bit more practise with torpedoes.  And finally, he saw the need for some fighter protection.

I did give him some advice throughout the game (I wasn't heartless) but he likes to learn from his mistakes (the best way) rather than just doing what others recommend.  He wants to learn all the right and wrong things himself.

He also realised that getting close to Orks is a no-no.  And next time will hold back and launch more ordnance to try and weaken me more.

So the next battle should be a lot tougher.  We are also going to bring the point value down to 750pts a side.  This way he can keep track of things a bit better, and we can get two games in.  So he can then try different ships and ideas to find out what works.

Until 'den, we iz da bestist, an' kik da uumiez butt.  :cool:


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 Post subject: Stupid Uumiez, We'z Crush Dem
PostPosted: Mon Oct 27, 2003 2:45 pm 
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Great battle! Looks like you both had fgreat fun and learned from it. Great :)

Now, I disagree on the dictator/mars thingy. I don't really like the imperial fleet and considering that 2 dictators are 440 points you can take an emperor AND a dauntless for that cost (well, almost) which would have been better since it has more ranged firepower and the same overal number of launch bays.

Now, dictators are a rearguard option IMO. An Exorcist is better than them for 10 points more as well in that role since it has medium ranged firepower. Allowing the enemy to close with the dictators is too painful. happened to me twice so far and they were slaughtered in the same way that happened in your case. i was playing the assault team (chaos) though, hehe ;)

Now, the mars has a nice MEDIUM ranged and way more power powerful firepower than a dictator. The NC is not maxed unless playing with an other shiop that ALSO happens to carry a NC; 2 NC shots can tear down an escort squadron first shot removes shields, second one takes 1 hit from each escort, so it is quite a funny thing to see if you are the imperial player, heh.

A mars is ok if you want a jack of all trades ship, but if you want a carrier only better take a cheaper ship, yup. It is a rearguard admiral sip with a fair firepower and abilities at medium range with as mich firepower as a lunar, but he is not maxed out for close combat, that's for sure.

Tell him to try a pair of escuadroned lunars (WB12, 4 lances, 12 torpedo salvoes...nice) or a dominator with a gothic (not squadroned) to get the same overall effect but geting that second NC shot I was talking about.

Also, squadrons of 6 swords are overkill. Maximum firepiwer is 20, so you are in fact having a dude that is there simply to absorb casualties. 2 units of 3 of them could be better maybe? Same for the cobras, eve if in that case is simply a personal preference :)

Better to get 2 dauntless as well to get some nice firepower, hehe. They teared appart a ship of mine twice in 2 consecutive games. Quite manoeuverable dudes the Cads...

About the massed firepower at long/medium range, I would advise him to try the Armageddon as well. In fact it has a higher damage ratio than an overlord (except against eldar) even if it has a shorter range for its weaponry.

There we go. Thise are the comments I can come up with right now :)

Cheers,

Xavi

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 Post subject: Stupid Uumiez, We'z Crush Dem
PostPosted: Mon Oct 27, 2003 3:38 pm 
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I'll forward all this unto him. As I only play against Imperial, I cant advice very well.

Just a quick note, the maximum firepower is not 20.  There is no maximum, you simply wrapround.  So fire power 26 you would take the reading for firepower 20 (lets say 8 dice) plus firepower 6 (lets say 2 dice) and total them together = 10 dice.


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 Post subject: Stupid Uumiez, We'z Crush Dem
PostPosted: Mon Oct 27, 2003 3:44 pm 
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Damn. I have been using the irepower system incorrectly then :( Well you always learn new things every day :D

And in the case you only play against imps it would be MUCH MORE easy for you to give him advise since you should know them pretty well :)

Cheers,

Xavi

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 Post subject: Stupid Uumiez, We'z Crush Dem
PostPosted: Wed Oct 29, 2003 10:32 am 
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Quote (Xavi @ 27 2003 Oct.,14:44)
Damn. I have been using the irepower system incorrectly then :( Well you always learn new things every day :D
Xavi

Don't feel bad, Xavi, as the rule book itself isn't really clear on this and it took a Q&A to resolve the issue.


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 Post subject: Stupid Uumiez, We'z Crush Dem
PostPosted: Wed Oct 29, 2003 10:35 am 
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Welcome to the boards Calidus.  :)


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 Post subject: Stupid Uumiez, We'z Crush Dem
PostPosted: Wed Oct 29, 2003 6:43 pm 
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Hya there!

Hello Calidus, welcome on board :)

And nah, I don't feel bad, it is simply that me and my friends are quite new here and we doscover that we use stuff badly every day :) The sad smiley (isn't that a tautology?) was there to indicate that I noticed something that we were doing wrong, but not really to show that I was sad to hear we misunderstood a rule. LOL. If that would made me sad I would have commited suicide after breaking with the first girl I met or something :D :lol:

Cheers,

Xavi

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 Post subject: Stupid Uumiez, We'z Crush Dem
PostPosted: Fri Nov 14, 2003 3:24 pm 
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Quote (Shadow Hunter @ 27 2003 Oct.,09:24)
Assault boats rule, still.

Sorry for the delay, but I only just landad here.
An assault boat, is, of course, a Landa with a reinforced nose.... }:)

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 Post subject: Stupid Uumiez, We'z Crush Dem
PostPosted: Fri Nov 14, 2003 3:49 pm 
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AAAAAAARGGGGGHHHHHH!!!!


:laugh:

I'm not gonna start making a load of little thunda bads for BFG though.  :;):  :p


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 Post subject: Stupid Uumiez, We'z Crush Dem
PostPosted: Fri Nov 14, 2003 6:02 pm 
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Quote (Shadow Hunter @ 14 2003 Nov.,14:49)
AAAAAAARGGGGGHHHHHH!!!!

He - he - he.

:D

Green is good and Thundabads are go!!!

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 Post subject: Stupid Uumiez, We'z Crush Dem
PostPosted: Sat Feb 26, 2005 9:31 pm 
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Quote (Shadow Hunter @ 27 2003 Oct.,09:24)
2 terror ships with a warlord each and extra power fields.
2 Killa Kruizers
1 squadron of 3 onslaughts and 2 ravagers
1 squadron of 3 onslaughts and 2 ravagers
1 squadron of 2 onslaughts and 2 ravagers
1 squadron of 4 brutes

For a total of 4 cruisers and 18 escorts.

Hi Shadow Hunter.

I hope you don't mind a couple of questions:

1) How come you split your escorts up in such a way?
Why not say 1 squadron of 6 Onslaughts and another squadron of Ravagers?

2) Saw you took no Savage Gunships. Any specific reason for this? Or just to try something different?

3) How have you changed your fleet since new list in Armada? What about the new list in Fanatic magazine issue 5?

Cheers

James

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 Post subject: Stupid Uumiez, We'z Crush Dem
PostPosted: Sat Feb 26, 2005 9:50 pm 
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Wow, 1 year and a half after the battle happened we get a new reply to the thread! :D lol

Xavi

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 Post subject: Stupid Uumiez, We'z Crush Dem
PostPosted: Sat Feb 26, 2005 10:42 pm 
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Quote (Xavi @ 26 2005 Feb.,20:50)
Wow, 1 year and a half after the battle happened we get a new reply to the thread! :D lol

Xavi

Well rather than start a brand new thread I thought I would re-use one of the old ones!!

I thought I would read all of the old threads on BFG Orks just to see if I could glean anything. After starting a (very) small Ork army for EpicA I thought the option of doing small Ork Fleet for BFG would be too good to miss.

I might well be tempted to do Orks for both EpicA and Bfg in the next round of TOFG. I might sneak in a couple of test pieces whiklst the current round of TOFG is going on. Just to confirm what colour schemes I want to do.

Anyway know this thread is well and truly resurrected, got any advice for new Ork Kaptain?

Cheers

James

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 Post subject: Stupid Uumiez, We'z Crush Dem
PostPosted: Sun Feb 27, 2005 12:26 am 
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I cant speak for Shadow Hunter, and he has not been around for quite a while now. However, if it were me, I would probably split my Ravagers too. The Ravager has the potential to spit out a large number of torpedoes, but they are really one-shot and you cant guarantee on reloading.

Splitting the ships up means that you have reasonably large salvos, and still a couple of them and more flexibility. The only trouble is that if you do want to reload, you slow down the rest of the squadron too.

There may be some Orky tips here -

De'Aynes Spotters Guide - Orks

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