Warmaster haos General Archaon Lord of the... |
iblisdrax
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Post subject: Warmaster haos General Archaon Lord of the... Posted: Sun May 29, 2005 11:24 am |
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Joined: Mon Oct 13, 2003 10:54 pm Posts: 3381 Location: First star to the right, and straight on till morning.
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BUGS! BUGS! BUGS! cuz they have too....
DEVOUR!!!!!!!!!!!!!!!!!!!!!!!!!
my 2cents,
iblisdrax
_________________ "Have Leman Reuss, will travel"
"Hallo. My name is Indigo Montoya. You killed my father prepare to die!"
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CyberShadow
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Post subject: Warmaster haos General Archaon Lord of the... Posted: Sun May 29, 2005 7:03 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore
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Hi. I dont actually see the bugs as the army that must rush into cc anymore. They have a selection of deadly weapons which makes them nasty in a ff as well.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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vanvlak
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Post subject: Warmaster haos General Archaon Lord of the... Posted: Sun May 29, 2005 7:25 pm |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Quote (CyberShadow @ 29 2005 May,20:03) | Hi. I dont actually see the bugs as the army that must rush into cc anymore. They have a selection of deadly weapons which makes them nasty in a ff as well. | True CS, but as we're not generally CC freaks, I'm trying to see which CC concept appeals most to the Epic scale - and I got the answer I expected too! 
_________________ Back from oblivion (again)?
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primarch
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Post subject: Warmaster haos General Archaon Lord of the... Posted: Sun May 29, 2005 10:33 pm |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Are Space wolves really close combat?
Primarch
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primarch
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Post subject: Warmaster haos General Archaon Lord of the... Posted: Mon May 30, 2005 1:44 am |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
I agree on your terrain analysis. Play on a barren field and ANY close combat army will be decimated. Play on a terrain packed with trees and mountains and you probably cant avoid losing to a close combat army either.
Thats why I like random terrain placement rules. At least players can't plan ahead with terrain features they dont know before hand.
Primarch
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Tas
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Post subject: Warmaster haos General Archaon Lord of the... Posted: Mon May 30, 2005 11:38 am |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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I have never thought that the rules accurately reflect the courage required to stand and face a chitting horde rushing at you intent on devouring you...
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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primarch
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Post subject: Warmaster haos General Archaon Lord of the... Posted: Mon May 30, 2005 2:37 pm |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Morale rules are something highly abstracted in all GW games. In Heresy I used a DSII like morale system which would require such checks.
Primarch
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Legion 4
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Post subject: Warmaster haos General Archaon Lord of the... Posted: Mon May 30, 2005 4:01 pm |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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Terrain is a critical factor in wargames (and the real thing !). Mixed to Closed works for us. We are looking at morale/leadership rules and SM1/SM2E40K all had weaknesses ... I'll be studying E:A more closely ...
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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MaksimSmelchak
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Post subject: Warmaster haos General Archaon Lord of the... Posted: Mon May 30, 2005 5:14 pm |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Hi Peter,
Primarch: Morale rules are something highly abstracted in all GW games. In Heresy I used a DSII like morale system which would require such checks. |
And yet, I find that the DS-II system doesn't differentiate troop quality and morale status very well either...
Shalom, Maksim-Smelchak.
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dafrca
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Post subject: Warmaster haos General Archaon Lord of the... Posted: Mon May 30, 2005 5:29 pm |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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I think the whole troop quality and morale staus in wargames can never be more then an abstract attempt to capture something we can not even explain now.
How do you quantify Audy Murphy? How do you quantify the fact that a man will stay at his post one battle and run the next.
I believe most wargames either ignore it or over focus on it.
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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primarch
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Post subject: Warmaster haos General Archaon Lord of the... Posted: Mon May 30, 2005 10:59 pm |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
True Maksim, it does not differentiate. I remember one debate with Kenneth Peters with whom I created the original game and my main beef with two separate stats is adding needless mechanics. I found that one unififed stat was just as good and created the right effect.
Then again, DS-II is the only game I can remember at this scale for sci-fi that even attempts to address morale and unit quality. While not perfect, it's pretty good.
Primarch.
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