What are you working on? (vol VII) |
PitFiend
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Post subject: What are you working on? (vol VII) Posted: Wed Apr 27, 2005 10:34 pm |
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Joined: Sat Sep 11, 2004 5:22 pm Posts: 385 Location: Nottingham, UK
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Quote (the_fifth_horseman @ 27 2005 April,08:40) | Working on Pascal programming right now, and it goes on rather well. Something called "Fibonacci's string" (or something like that) that was supposed to be insanely difficult I have managed to program correctly within 5 minutes. | Fibonnaci sequence? Ain't it:
x=0; y=1; output x; z = x + y; x = y; y = z; loop;
http://en.wikipedia.org/wiki/Fibonacci_number
After the basics, the rest of that page makes my head hurt.
/to the point
I would like to be doing the finishing touches with (the To6G Iron Warriors) Decimator 2's conversion, so I can get on with painting them both. But, the Milliput's not feeling 100% set yet. So I'm working on extra Rhinos instead, and thinking about how I'm gonna convert champions for and base the Forlorn Hopes (they need more obvious bases to make em stand out from the regular CSMs).
_________________ death before honour.
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PitFiend
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Post subject: What are you working on? (vol VII) Posted: Wed Apr 27, 2005 11:08 pm |
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Joined: Sat Sep 11, 2004 5:22 pm Posts: 385 Location: Nottingham, UK
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Oh aye, and i'm working on persuading one of my workmates he wants to dust off his old 40k imperial guard and break out the lasguns and battlecannons. He's only just gone and forked out for a pile o stormtroopers.
I'm not that bad an influence on people. Really.
_________________ death before honour.
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CyberShadow
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Post subject: What are you working on? (vol VII) Posted: Thu Apr 28, 2005 12:04 am |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9349 Location: Singapore
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Yep, thats the Fibonacci sequence. It is a common Computer task. It is not too difficult, but strangely it is often the first few numbers that are the most difficult.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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Legion 4
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Post subject: What are you working on? (vol VII) Posted: Thu Apr 28, 2005 4:49 am |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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Giant Mushrooms, Angor Wat ruins and an obelisk ... all almost complete ! I'm on a terrain building spree ! And more to follow ! Have lots more to do ! 
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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Serps
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Post subject: What are you working on? (vol VII) Posted: Thu Apr 28, 2005 8:13 am |
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Joined: Tue Sep 02, 2003 2:47 am Posts: 388 Location: Sydney, Australia
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I've just constructed, painted and flocked 600 hexes for a terrain board. I'm somewhat sick of terrain at the moment...
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dysartes
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Post subject: What are you working on? (vol VII) Posted: Thu Apr 28, 2005 9:48 am |
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Joined: Mon Nov 08, 2004 12:16 pm Posts: 908
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Bar a little ink work (on the metallics) the turrets for the Exterminator and Demolisher are complete.
Next job? One Tallarn lascannon team.
_________________ The forgotten Champion - AMTL, baby!
Dysartes.com - Resources for the Modern Wargamer - Last updated: December 2004 - Next Update: In Progress
Sentinels are just young titans that haven't grown up yet!
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the_fifth_horseman
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Post subject: What are you working on? (vol VII) Posted: Thu Apr 28, 2005 10:51 am |
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Joined: Wed Apr 30, 2003 12:35 pm Posts: 1259
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Fibonnaci sequence? Ain't it: (...) After the basics, the rest of that page makes my head hurt. | Yep, that's the thing.
Yep, thats the Fibonacci sequence. It is a common Computer task. It is not too difficult, but strangely it is often the first few numbers that are the most difficult.
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You said that, man! Oddly enough, the man who is teaching me Pascal programming said that many of his students have promptly failed when they received a task of programming that. Odd.
Just wrote an extra bit to the routine that actually displays the sequence as it is calculated.