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Eldar Craftworld list

 Post subject: Eldar Craftworld list
PostPosted: Mon Feb 28, 2005 8:10 pm 
Swarm Tyrant
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Thanks. I was worried that this would be a bit more painful. I think that I am getting better at this.

The Phoenix Lord is something that has been sitting at the back of my mind ever since Jervis asked for sample Eldar lists as a starting point for Swordwind. Do you have any suggestions about how to improve him/her a bit, without adding too much point cost to him/her? My only concern is that he is weaker than an Autarch in skills - although the fearless and reinforced armour do make him a lot more resilient. I considered the additional Small Arms attack that the Autarch gets, but this may be overkill for a Phoenix Lord. To be honest, if there is a choice of leaving him as he is and potentially a bit costly, or changing him to make him equally unbalanced but too cheap, I would rather leave him. As for the Fire Prisms, I agree that they are not to everyones taste, but firstly I like the idea of making the Phoenix Lord a very tough target for air strikes and so they cant just take him out too easily with a single fly-by. Secondly, the image in my head is cool!  :D

As for the Storm Guardians... I see your point. Do you think that one of the two options discussed is 'tougher' or 'more powerful' than the other? They shouldnt be on paper, but in a game it may be different. I guess, in defence of to CC4+/FF6+ it does mean that they have be commited and used a bit more aggressively, and that is in character. I will reconsider and think some more.

As for the Vampire Archangel, the more I look at this machine, the more I like it. I think that it fills a gap that none of the other Eldar fliers or Vampire variants do. My only uncertainty is whether it should be 200 or 250 points. Originally, I aimed for 200, but I may have overshot. It is difficult to tell. In essence, it more like a Vampire Raider or a Vampire Hunter?

Thanks.

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 Post subject: Eldar Craftworld list
PostPosted: Tue Mar 01, 2005 1:37 am 
Swarm Tyrant
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Quote (nealhunt @ 28 2005 Feb.,18:09)
I would still go with the CC4/FF6 for the defender guardians. ?I know you don't want them to be as good as marines in CC, but they are as good as marines in CC in 40K and, more importantly, CC value is far from the only factor in how good a unit is at an assault. ?The armor save is a big deal since every saved hit not only stops that immediate damage, it effectively adds +1 to the assault resolution roll. ?Marines would still come out ahead in a toe-to-toe fight.

Also, I really don't think that shuriken pistols and a BS of 3 warrant a 5+ FF, since much more heavily armed IG troops with the same BS only get 5+.

You make some good points, and I am sold. I will go with the CC4+, FF6+ stat line for the Storm Squad. I think that there are arguments for it either way. However, I think that the 4/6 profile presents a bit more of a challenge for the Eldar player. They become a decision over the standard Defender Guardians, rather than the all-rounder that a 5/5 stat would present. It also allows the Eldar player to be able to tailor the Host, by deciding roughly how many units he will want to get directly into combat. Finally, I think that it forces the Eldar player to use them aggressively, since he really needs to be able to decide who gets into base contact and who doesnt. If charged, the Eldar player is very liable to find himself wrong-footed and at a disadvantage. Anyway, thanks for your thoughts. I will let you know how it all works out.

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