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What makes good terrain?

 Post subject: What makes good terrain?
PostPosted: Thu Dec 09, 2004 2:41 pm 
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*** Does anyone know of decent places where one could get industrial stuff from like storage buildings, depot storage tanks and the like for 6mm? ***

I have found a few places but would like a shot and comparing.

Thanks in advance!






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 Post subject: What makes good terrain?
PostPosted: Thu Dec 09, 2004 3:50 pm 
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[quote="MaksimSmelchak,09 2004 Dec.,02:44"][/quote]

My last set of woods were mounted on felt cut-outs with the trees mounted individually or in groups on washers that could be moved to accomodate any size of minis. It worked out really well.


We use thick dark green paper and individually based trees, which you can move around to accommodate the troops (pics). It doesn't look too beautiful, but it's very clearly delineated.

I've been thinking of doing the same with buildings, since many building models do not support placing stands on the roof.

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 Post subject: What makes good terrain?
PostPosted: Thu Dec 09, 2004 4:14 pm 
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Hi Doug,

I have folders of URL links at the 6mm site.

I'll get back to you later unless you browse the web site before I get back to you.

Shalom,
Maksim-Smelchak.





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 Post subject: What makes good terrain?
PostPosted: Thu Dec 09, 2004 4:15 pm 
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Try Mainly Military, Old Crow and Adler, IIRC, Doug ... :;): Let me know and I'll send you the w/sites ! :D

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 Post subject: What makes good terrain?
PostPosted: Thu Dec 09, 2004 4:16 pm 
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That would be great, Maksim. I will be around on and off throughout today so there is no rush. I will be interested to see what you have there.





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 Post subject: What makes good terrain?
PostPosted: Sun Dec 12, 2004 12:49 pm 
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I find that terrain building is usually a five stage process:

Stage 1 - See something and think "Thats cool, I could build that if I wanted to."

Stage 2 - As per Stage 1, but thinking about it seriously and what I need to build it.

Stage 3 - As Stage 2, but physically acquiring the components.

Stage 4 - Actual construction, usually resulting in dissappointment because it looks nothing like the original or my mental visualisation.

Stage 5 - Completion of the project, having refined the result of Stage 4 to improve it until the aim is achieved, interest wanes, or I run out of improvement ideas.

I tend to remain at the Stage 1-2 mostly due to time constraints, with occasional forays further...

How about you guys? :;):





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 Post subject: What makes good terrain?
PostPosted: Sun Dec 12, 2004 3:10 pm 
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I often start with spotting something (old toy, bit of radio, Airfix kit etc etc) and having a moment of inspiration in which I see a scenery piece it could be turned into; the comes a phase of deciding how it can be made workable, a few sketches and notes are made, then to the workbench and production! :D

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 Post subject: What makes good terrain?
PostPosted: Sun Dec 12, 2004 5:08 pm 
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Hi Doug,

*** Does anyone know of decent places where one could get industrial stuff from like storage buildings, depot storage tanks and the like for 6mm? ***


http://games.groups.yahoo.com/group....5335008

Industrial Terrain:

1. Adler: Adler diesn't per se make industrial scenery, but their US distributor does.
2. Armorcast: The Armorcast refinery sets and tech walls are amazing.
3. Gallia: Gallia has some interesting pieces.
4. Hovels: Hovels has a few pieces of interest for you.
5. J-R Miniatures: J-R Minis has some crude, but interesting pieces at very reasonable prices. A little bit of plastic cards and bitz greatly spruces them up.
6. Leva Productions: Leva's stuff is amazing, but it is also a two-man operation so turn-around time can be spotty.
7. Mainly Military: Mainly Military are Urethane buildings that can have a lot of bubble holes, but are very impressive.
8. Microfigs Inc.: An interesting Canadian company.
9. Monday Knight Productions (MKP): ATP is a very cool line. MKP also took over the old Battletech buildings.
10. Navwar / Heroics & Ross: H&R has a small line of metal buildings. The factory isn't bad, but is very small.
11. ODGW (Old Dominion Game Works): Pretty good stuff. I consider it in the same class as J&R.
12. Old Crow: Amazing terrain. Enough said.
13. The Drum: The Drum stuff is very cool and futuristic. It is now availible by catalogue only (not on the web site) from a compnay in the UK, who I can't recall at the moment.
14. Timecast: Timecast is a great company with great product. The owners are class gentlemen and the product is really impressive.

There are also numerous out of print pieces.

GZG: I also didn't mention the GZG Microtac line which is worth a look. Most of us have them.

FW: And, of course, you know about the Forgeworld line of scenery.

N & Z-scale Train Kits: Another source is to look for N or Z scale model buildings. Some of them are mazing and the N scale building are what were originally used for the Adeptus Titanicus scenery anyway.

To summarize, my top picks are:
- Adler
- Armorcast
- GZG: Microtac
- Leva
- Mainly Military
- Old Crow
- The Drum
- Timecast

Shalom,
Maksim-Smelchak.




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 Post subject: What makes good terrain?
PostPosted: Sun Dec 12, 2004 5:57 pm 
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Thanks, Maksim! ?

I'll have to check a few of those sites I don't already have! I have some pieces from some of those companies already! :D





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 Post subject: What makes good terrain?
PostPosted: Sun Dec 12, 2004 7:36 pm 
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The VANVLAK Super-Terrain Method:

My own terrain sequence:

1. Imagination & Inspiration: Dream up titanic, impracticable scenery piece with loads of ramps, bridges, tunnels, cranes and stuff...

2. Bitz Accumulation: Collect loads of useful-looking bits.

3. Bitz Adjustment: Occasionally dust off boxes with bits and throw the larger parts (e.g. an old set of blinds) away, or demote them to the garage.

4. Bitz Juggling: Repeat step 3 several times.

5. More Dreaming: Go back to Step 1.

???





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 Post subject: What makes good terrain?
PostPosted: Sun Dec 12, 2004 8:13 pm 
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Hi VanVlak,

I must be an unknowing student of your method! :D

Shalom,
Maksim-Smelchak.





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 Post subject: What makes good terrain?
PostPosted: Sun Dec 12, 2004 8:47 pm 
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Quote (MaksimSmelchak @ 12 2004 Dec.,20:13)
Hi VanVlak,

I must be an unknowing student of your method! :D

Shalom,
Maksim-Smelchak.

Heh - judging by the formalisation of the sequence - yes! ?:D





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 Post subject: What makes good terrain?
PostPosted: Sun Dec 12, 2004 10:36 pm 
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Hi!

My method is simple...

1. How much it is...

2. Where to buy it....

:;):

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 Post subject: What makes good terrain?
PostPosted: Sun Dec 12, 2004 10:42 pm 
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Vanvlak - you've just described in detail the sub-stages of my own convoluted method of procrastination! :D

A common maledy here it seems... :p

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 Post subject: What makes good terrain?
PostPosted: Mon Dec 13, 2004 1:45 am 
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Very common in my case ... :{

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