Slaves to Darkness |
Markconz
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Post subject: Slaves to Darkness Posted: Sat Mar 06, 2004 3:38 pm |
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Purestrain |
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Joined: Mon Jul 28, 2003 10:43 pm Posts: 7925 Location: New Zealand
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Jimbo
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Post subject: Slaves to Darkness Posted: Sat Mar 06, 2004 3:39 pm |
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Joined: Fri Feb 14, 2003 11:01 pm Posts: 3495 Location: Wessex
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MaksimSmelchak
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Post subject: Slaves to Darkness Posted: Sat Mar 06, 2004 4:08 pm |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Jimbo,
Are they Silent Death miniatures? |
Yes! 
You can buy them cheaply on plastic sprues from EM-4.
6mm_Miniatures
I beleive that the 6mm_miniatures group has links to EM-4, but I may be mistaken.
Take care and Shabbat Shalom, Maksim-Smelchak.
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Legion 4
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Post subject: Slaves to Darkness Posted: Sat Mar 06, 2004 4:52 pm |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36989 Location: Ohio - USA
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They do look neat! ?
And would work well!
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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primarch
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Post subject: Slaves to Darkness Posted: Sat Mar 06, 2004 5:33 pm |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Checked out the EM-4 spaceships, very nice and suitable for fighters.
Primarch
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Hergrmir
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Post subject: Slaves to Darkness Posted: Sat Mar 06, 2004 7:14 pm |
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Joined: Sun May 04, 2003 7:30 am Posts: 445
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As for not screaming CHAOS, I think it's a good thing. On Thursday, I received a shipment of a massive amount of Epic stuff, which included a bunch of Chaos stuff - I really must say I can't stand the Khorne warmachines and deamon engines. At all. Tzeentch is tolerable, the Slaanesh Knights are good, and I don't have anything Nurglesque.
With the EM-4 stuff, do you know if each sprue contains different ships or if it has multiples of the same type? And, uh, anyone want some Khorne warmachines? ?
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MaksimSmelchak
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Post subject: Slaves to Darkness Posted: Sat Mar 06, 2004 7:39 pm |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Hergrmir,
With the EM-4 stuff, do you know if each sprue contains different ships or if it has multiples of the same type? |
The sprues come with a variety of Silent Death ships.
Take care and Shabbat Shalom, Maksim-Smelchak.
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Hergrmir
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Post subject: Slaves to Darkness Posted: Sat Mar 06, 2004 8:10 pm |
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Joined: Sun May 04, 2003 7:30 am Posts: 445
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Hmm... not so cool... are they of a similar style, or of a few different styles with enough of each style to make it look decent?
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wargame_insomniac
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Post subject: Slaves to Darkness Posted: Mon Mar 08, 2004 1:25 pm |
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Purestrain |
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Joined: Sat Jan 31, 2004 6:42 pm Posts: 3305 Location: West Yorkshire, UK
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DefinitelySilent Death minatures.
From memory they are Hellbender, Lance Electra and Blizzard.
Cheers
James
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MaksimSmelchak
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Post subject: Slaves to Darkness Posted: Mon Mar 08, 2004 3:49 pm |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Hergemir,
Hmm... not so cool... are they of a similar style, or of a few different styles with enough of each style to make it look decent? |
I don't beleive that there are any repeats on the sprues.
But, you can just buy a few sprues and have the numbers you want.
Many of the minis are also available in metal. I have quite a few and like them all.
I also think that Jimbo has correctly identified them.
Cheers and Shalom, Maksim-Smelchak.
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wargame_insomniac
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Post subject: Slaves to Darkness Posted: Mon Mar 08, 2004 8:51 pm |
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Purestrain |
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Joined: Sat Jan 31, 2004 6:42 pm Posts: 3305 Location: West Yorkshire, UK
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Quote (MaksimSmelchak @ 08 2004 Mar.,14:49) | Hergemir,
Hmm... not so cool... are they of a similar style, or of a few different styles with enough of each style to make it look decent? |
I don't beleive that there are any repeats on the sprues.
But, you can just buy a few sprues and have the numbers you want.
Many of the minis are also available in metal. I have quite a few and like them all.
I also think that Jimbo has correctly identified them.
Cheers and Shalom, Maksim-Smelchak. | There were (are?) 12 figures on each Silent Death sprue. They came in a box set of 48- i.e. 4 sprues i.e. 4 of each ship. Silent Death was produced by ICE that went into receivership a couple of years back and supposedly came out of receivership a few months back.
I say supposedly because they don't appear to have produced any new figures and the old figures can be quite hard to get hold of- they crop up occasionally on ebay.com, and are even rarer on uk ebay.
Am I being confused with the famed Jimbo??
I might need to change my sig!!
Cheers
James aka wargame_insomniac
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Mojarn Piett
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Post subject: Slaves to Darkness Posted: Tue Mar 09, 2004 8:18 am |
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Joined: Fri Feb 14, 2003 7:35 am Posts: 5455 Location: Finland
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Quote (Hergrmir @ 06 2004 Mar.,18:14) | And, uh, anyone want some Khorne warmachines?  | How many? And of what type? 
_________________ I don't know and I let who care. -J.S.
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Killed by Death
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Post subject: Slaves to Darkness Posted: Fri Nov 26, 2004 12:18 pm |
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Joined: Thu Nov 25, 2004 11:47 pm Posts: 387
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EPIC Slaves to Darkness
Unit Descriptioins and Armylist:
Strategy: 2 Initiative: Formations containing slaves 2+ Chaos Formations 1+
Chaos Master Slavers: 0-1 Chaos Lord free. 4-6 Chosen at 65 pts pr unit
upgrades: 0-2 Obliterators 100pts pr unit
Ork Slaves: "Orks slaves are easy to impress with brute force. Once you kill their leader they will flock around you." Although it's not totally true the old strategic saying does hold some truth. The orks do not understand the powers of chaos but recon that there is always a new enemy to fight under the banner of the Slave Handlers. Must have at least 5 ork units of any kind. 0-10 Wild Slaves 25 pts pr two units 0-10 Ork Slaves 25 pts pr unit 5-10 CSM at 35 pts pr unit Slave Barges
Upgrades: 0-3 Dreadnoughts 35 pts pr unit 0-3 Killa Kans 25 pts pr unit 0-10 Big Gunz 15 pts pr unit
Eldar Slaves: There are things far more worse than death. The eldars knows this. They know that the powers of chaos can do things that impossible to comprehend. Thus they have accepted their faith as slaves of darkness in hoping they will suffer the death of an enemy and not the death or what else of one of the Slave Handlers. 2-7 Eldar Slaves 25 pts pr unit 3-6 CSM at 35 pts pr unit
Upgrades: 0-3 Warwalkers at 30 pts pr unit 0-3 Support Weapons at 15 pts pr unit Living Bombs (two pr CSM unit) at 10 pts pr unit Slave Barges
Human Slaves: Humans are like orks. The only difference being that they are easier to corrupt and most of the times they flee easier too. Human slaves are always prospect to become chaos cultists and as so they are trusted with more equipment than other slaves.
2-10 Human Slaves at 25 pts for two 4-8 CSM at 35 pts pr unit
Upgrades: Defilers at 75 pts pr unit 0-6 Heavy Tanks (e.g. Ragnaroks) at 50 pts pr unit 0-12 Light Tanks (e.g. Siegfrieds) at 25 pts pr unit Living Bombs (one pr CSM unit) at 10 pts pr unit Slave Barges
Death Wheels: 0-3 275 pts pr unit
Sentinels: 4-8 sentinels at 50 pts pr unit
Raptors: 6 raptors at 210 pts
Ork Livestock The orks use all kinds of animals in their warfare. When an ork tribe is enslaved the animals are taken with to use as food or in some cases to use on the battlefield as even more obstructions.
Chose one: 1 Herda and 10 Boarz at 150 pts 1 Herda and 5 Squiggoths 150 pts 1 Herda and 2 Orkeosaurus 150 pts 1 Herda and 15 Squigs 150 pts Herda may be mounted on squig, boar, squiggoth or orkeosaurus Notes. These are unarmed versions of the units known from other ork lists.
Restrained Monsters: (think rancor from Starwars) Sometimes huge alien monsters are encountered and subdued by the Slave Handlers. These monstrosities are later bound in chains and molested to a degree that puts them in an enormeous rage. They are then brought to the front lines where they are let lose to havoc upon anything that resembles living creatures. Not the most predictable weapon but surely effective.
4-8 Chaos Marine units at 35 pts pr unit 2-4 Restrained Monsters at 60 pts pr unit
Defiler Battery 2-4 Defilers at 75 pts pr unit Upgrades: 2-4 Obliterators at 100 pts pr unit
New Units
Light Tank: AV M:30 A: 5+ CC:6+ FF:5+ Multilaser: 30 cm AP5+/AT6+ Notes. Scout, Riot.
Heavy Tank: AV M: 20 A:4+ CC:6+ FF:4+ Battlecannon: 75 CM AP4+/AT4+ 2 x Heavy Stubber: 30CM ?AP6+ Notes. Reinforced Armour, Riot.
Human Slaves: INF M 15 A:- CC:5+ FF:6+ Stubguns: 15 cm assault Improvised Weapons: btb assault Notes. Riot. Slaves
Eldar Slaves: INF M 15 A: - CC:6+ FF: 4+ Nailguns: R: Small Arms Notes. Slaves.
Ork Slaves: INF M 15 A: 6+ CC: 4+ FF:6+ Choppas: Small Arms btb Shootas: Small Arms Big Shootas: AP6+/AT6+ Notes. Riot. Slaves.
Ork Wild Slaves: INF M 15 A: 6+ CC:4+ FF:- Choppas: Small arms Notes. Riot. Slaves.
Boarz: INF M 25 A:6+ CC: 4+ FF:- Notes. Mounted, Infiltrators.
Squiggoths: ?LV M :20 A:5+ CC:4+ F:- Teeth and Horns - MW, Extra attacks (d3) Notes. Reinforced Armour
Orkeosaurus: WE M:20 A:5+ CC: 4+ F:- Big Teeth and Horns - MW, Extra attacks (2d3) Notes. Reinforced Armour
Squig Horde: INF M:20 A: - CC:4+ F:- Mouth of Madness - extra attacks (d3) notes. Infiltrate.
Restrained Alien Monsters: Monster: M:20CM ?A:2+, CC:3+, FF:- Weapons. Amassed teeth and claws, Extra attacks(2d3), MW. notes. Infiltrate. Rage. Riot.
Special Rules
Riot: Before activating a unit with ork or human slaves roll d6: 1: Hated Foe: ?The slaves move 1d6 in the direction of the enemy and the formation they belong to may not sustain fire or overwatch in this turn. 2-5: Nothing happens. 6: Riot: The slaves makes an uproar against the Chaos Marines holding their leash. Fight an assault with all units with Riot Special Rule on one side and all other units from the formation on the other. No fire support may be added. Remove kills. ?Roll combat resolution but do not remove extra casualties for difference. Add blast markers. If the Rioters win the formation vanishes. If the others win the formation is back to order.
Slaves: Slaves do not generate blast markers when killed by shooting. Two slave units count as one unit when comparing formation sizes in assaults.
Living Bombs A slave's value is set by the amount of flesh and bone he is composed of. Some slaves are useless fighters and are thus given to serve other purposes. The weakest of these are fitted with explosives that can be triggered by nearby chaos slavers when they see an eligible target. Stats: As a standard unit of the race it belongs to. Notes. Infiltrate.
A number of slaves may be fitted with explosive collars. Orks are considered too good melee combatants to waste in this way. The collars can be activated whenever the unit is in base contact with any other unit. All units under the template - friend or foe - will take hits.
Explosive Collar ? ? 1 BP, MW, First strike.
Rage After the first Engage undertaken by a formation creatures with rage will no longer be controllable. Each turn they will trample 3d6cm in a random direction counting as an engage action if they end within 15cm of any unit. If they run into impassable terrain they will die.
Be gentle! It's meant to be fun! ?
_________________ If you suddenly find that I make any sense.... look out of your window for armageddon!
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penal battalion
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Post subject: Slaves to Darkness Posted: Fri Nov 26, 2004 6:09 pm |
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Brood Brother |
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Joined: Wed Apr 28, 2004 12:58 am Posts: 660 Location: S.W London.
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Not a force I would use in a 'fair' stand up fight. However it looks loads of fun to drop on the lap of an IG player who has been told of a minor inserection I'll try and give it a go and tell you how itpans out. Cheers.
_________________ Zulus' Sir! fousands of 'em!
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Killed by Death
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Post subject: Slaves to Darkness Posted: Fri Nov 26, 2004 7:01 pm |
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Joined: Thu Nov 25, 2004 11:47 pm Posts: 387
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