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Orkamedies Gargant Bigmobs.

 Post subject: Orkamedies Gargant Bigmobs.
PostPosted: Mon Aug 16, 2004 8:37 am 
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"Here we go again... I guess our resident mekboy is going to make a submersible crawler landa gargant for the competition...  "
What a good idea! Bet it'll be unfinished for a couple of years...

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 Post subject: Orkamedies Gargant Bigmobs.
PostPosted: Mon Aug 16, 2004 11:28 am 
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I want the Adeptus Titanicus list to come out now. They said it was this month :(

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 Post subject: Orkamedies Gargant Bigmobs.
PostPosted: Mon Aug 16, 2004 1:48 pm 
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The list is cool, but beware of the temptation to take an all Gargant force:  You will lose.   You will be out-activated, and outmaneuverd by just about everyone.  Even with the massive firepower, remember that the game is about the objectives, and your gargants willl have a tough time getting all three.  
    Having said all that, a mixed force with some gargants and some quick, cheaper troops will be nasty to oppose.

my 2cents,

iblisdrax

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 Post subject: Orkamedies Gargant Bigmobs.
PostPosted: Mon Aug 16, 2004 2:38 pm 
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May have to have my buddy download a few of these ... ???  Might be worth a look ... :)

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 Post subject: Orkamedies Gargant Bigmobs.
PostPosted: Wed Aug 18, 2004 10:01 pm 
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Quote (iblisdrax @ 16 2004 Aug.,05:48)
The list is cool, but beware of the temptation to take an all Gargant force:  You will lose.

Check out the Grot Attack! rule. It was added specifically to help armies that are all or primarily Gargants to hold objectives. Or at least make some attempt to do so and also force your opponent to go an grab objectives as well.

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 Post subject: Orkamedies Gargant Bigmobs.
PostPosted: Thu Aug 19, 2004 7:30 am 
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IF you have Grot stands, that is....rice grots, anyone? :(

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 Post subject: Orkamedies Gargant Bigmobs.
PostPosted: Fri Aug 20, 2004 5:45 pm 
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Quote (vanvlak @ 18 2004 Aug.,23:30)
IF you have Grot stands, that is....

Don't need them. You can use a marker. The grots in this case aren't a unit but simply a marker to indicate the presence of a swarm of grots. They don't have a Slaver to keep them in line so as soon as any enemy appears they vanish. But you can make a marker with grots on it if you want... it isn't required though.

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