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My special unit

 Post subject: My special unit
PostPosted: Thu Jun 24, 2004 8:39 pm 
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I've found myself with an extra Dreadnought, so I thought I would take the opportunity to create my first custom unit for my space marine chapter, the Embers of Doom. ?

Embers of Doom venerable dreadnought (name TBA)
Modified Punisher-class
Move: 10cm
Saving Throw: 4+
CAF: +6
Flamer: Template. ?4+. ?TSM: 0. ?Ignores cover. ?
Lightning claws: May reroll 1 die in CC. ?
Command unit, elite.
100 points special card. ?


?What do y'all think? ?CAF too high? ?Point cost too low? ?Does it need a freakish psychic power?

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 Post subject: My special unit
PostPosted: Thu Jun 24, 2004 9:44 pm 
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Hi!

Cost to low this needs to be in th 150-200 points category due to the high CAF and flamer weapon.

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 Post subject: My special unit
PostPosted: Fri Jun 25, 2004 2:42 am 
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Hmmm...  yes, that sounds reasonable.  I didn't take the "command unit" thing seriously enough, I guess.  I was like "Ogryn squad + Hellhound =..."  But Charge + First Fire can be very powerful.  Now I just need a name.  My Commander is named Chavez.  Something en espa?ol, I should think.

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 Post subject: My special unit
PostPosted: Fri Jun 25, 2004 2:44 am 
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Hi!

I would say, given the abilities that 200 points is a good cost.

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 Post subject: My special unit
PostPosted: Fri Jun 25, 2004 8:15 am 
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I also would say 200 Points for such a unit.
Also the "normal" punisher dreadnoughts are really powerful, so we also made them worth 200 points. But your dreadnought detachment is a specialcard and so 200 points are correct.
There is only one question, can you transport them with Thunderhawks??? If yes, your dreads would be very strong.
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 Post subject: My special unit
PostPosted: Fri Jun 25, 2004 2:16 pm 
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Hi!

SM dreadnoughts count as vehicles/walkers and may not use such transport. Eldar dreadnought count as infantry for movement so they CAN use similar transport.

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 Post subject: My special unit
PostPosted: Sat Jun 26, 2004 2:59 am 
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Mmm...  perhaps I haven't made myself clear.  I wasn't planning on fielding a detachment of these guys, just one as a special character.

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 Post subject: My special unit
PostPosted: Sat Jun 26, 2004 7:36 pm 
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Hi!

Oh. Then why not just add a special transport to it as part of the special card?

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 Post subject: My special unit
PostPosted: Sun Jun 27, 2004 12:11 am 
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Can dreadnoughts be transported by anything?  I thought they were too big or something.

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 Post subject: My special unit
PostPosted: Sun Jun 27, 2004 5:05 am 
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Hi!

Technically they cannot be transported by rhinos, but if its a special card with a character type dreadnought, an exception could be made.

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 Post subject: My special unit
PostPosted: Sun Jun 27, 2004 6:21 am 
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As I consider it...  nahhhh...  I can barely even believe that 10 infantrymen could fit in one of those Rhinos, let alone an enormous mecha like a dreadnought!  I'll playtest it a bit in the next few battles at 200 points and see how it goes, if it seems worth 150 or more like 200 points.

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 Post subject: My special unit
PostPosted: Sun Jun 27, 2004 8:41 am 
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You could always convert a Dreadnought transporter - or use a Drop Pod! Although this would make it even more terrifying.:(

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 Post subject: My special unit
PostPosted: Sun Jun 27, 2004 3:06 pm 
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Hi!

A drop pod would be a good idea, those are supposed to carry dreadnoughts....

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 Post subject: My special unit
PostPosted: Sun Jun 27, 2004 3:17 pm 
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Yep ! Drop Pods, Dropships, CI and Hellbore could/can all carry dreads ... IIRC ?!  ???

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 Post subject: My special unit
PostPosted: Sun Jun 27, 2004 4:50 pm 
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Mmmm, yes!  I will include a free Capitol Imperialis as his transport!   }:)

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