Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 4 posts ] 

Mechanicum Taghmata List v0.0.4 (Experimental)

 Post subject: Mechanicum Taghmata List v0.0.4 (Experimental)
PostPosted: Mon Jun 23, 2025 5:06 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jun 04, 2025 1:55 am
Posts: 4
Hello everyone! This is a list to play a Mechanicum Taghmata army that I put together with the help of other community members on the Tactical Command Discord server. It is made with existing Legions Imperialis model kits in mind, although particular units like Castellax and Vorax are -- as of now -- assumed to be one model per base. Ideas were taken from the AU30k Mechanicum and Knight Household lists as well as the Skitarii Legion list in the Tournament Pack.

This list has not yet been playtested, which is why it is currently an Experimental list. The goal is to eventually get it to an Approved status. Of course, feedback, advice, and contributions are very much appreciated. I just want to help bring more model collections and fun to the table by posting and developing this army. Thank you for your interest and to all those who helped out in the Discord. :)


Attachments:
File comment: Mechanicum Taghmata Army List v0.0.4
MT-ArmyList-0-0-4.pdf [67.87 KiB]
Downloaded 153 times

_________________
Remember that Jesus loves you.
Top
 Profile Send private message  
 
 Post subject: Re: Mechanicum Taghmata List v0.0.4 (Experimental)
PostPosted: Wed Jun 25, 2025 1:42 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jun 04, 2025 1:55 am
Posts: 4
Hello again! Just thought I'd post a new version of 0.0.4 as a small update to see what people think about it. Here are the changes I made:

- Fixed some typos and reworded a few things
- The Cortex Controller now works both from inside and outside vehicles
- Removed the Marauder Bomber because it is unclear whether the Mechanicum utilized them in the lore, and the list already has several template weapons anyway
- Replaced the Heavy Bolters on the Sagitarii and Ulator with Volkite Culverins that face to the left, right, and back
- Buffed the missile weapon on the Aktaeus to 4 shots

You can see the new list for yourself by viewing the PDF attached to this comment. I also threw together the following 3000 point list just for fun:

- Taghmata Formations:
-- 6 Castellax, 2 Tech Priest Auxilia (250)
--- Taghmata Upgrades:
---- Magos, Archmagos Prime on Abeyant (100)
---- Thanatar-Calix x2 (150)
---- Domitar x2 (150)
-- 4 Thallax (200)
--- Taghmata Upgrades:
---- Transport x2 (150)
- Ordinatus Formations:
-- Ordinatus Sagittar (175)
- Taghmata Support Formations:
-- 4 Myrmidon Destructor (250)
--- Taghmata Upgrades:
---- Vultarax x2 (100)
-- 4 Myrmidon Secutor (250)
--- Taghmata Upgrades:
---- Transport x2 (150)
---- Arlatax x2 (150)
---- Magos, Magos Dominus (50)
-- 2 Avenger Strike Fighters (200)
-- 4 Krios Battle Tanks (250)
- Mechanicum Allies
-- 3 Knight-Moirax (150)
-- 2 Cerastus Knight-Atropos (275)

Let me know how your list building goes! Thank you again for your interest.


Attachments:
File comment: Mechanicum Taghmata Army List v0.0.4a
MT-ArmyList-0-0-4a.pdf [67.4 KiB]
Downloaded 148 times

_________________
Remember that Jesus loves you.
Top
 Profile Send private message  
 
 Post subject: Re: Mechanicum Taghmata List v0.0.4 (Experimental)
PostPosted: Fri Jun 27, 2025 2:17 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jun 04, 2025 1:55 am
Posts: 4
Hello! Here's a quick update before the weekend to make some fixes and more significant changes than the previous version of 0.0.4. Let me know what you guys think and how this plays if anyone does any playtesting.

v0.0.4b
- Fixed some typos
- Added Tunneler to the Ordinatus Aktaeus as it should have been there before
- Reduced the cost of the Triaros Armoured Conveyor to 50 points
- Nerfed the Acastus Knight-Asterius; its Volkite Culverins are now FwA
- Reduced the base costs of the Adsecularis Tech-Thrall Covenant and Thallax Cohort to 175 points
- Increased the range of the Plasma Mortar on the Thanatar-Cavas to 45cm
- Removed D from several unit weapon profiles: Shock Ram (replaced with EA+1), all Volkite weapons, Karacnos Mortar Battery
- Gave the Karacnos Mortar Battery BP2 and reduced the Karacnos Assault Tank Squadron to 2 units and 225 points
- Changed the Krios Squadron to 3 units and 175 points

The last two point reductions were made to make the Karacnos and Krios easier to fit into lists and make it possible to create more formations from one plastic kit. I was also advised to remove D from several weapons. Attached to this post is the list to check out the changes for yourself. Like last time, I also wrote up a list -- but for a 1000-point game of Minigeddon!

- Taghmata Formations
-- 4 Thallax (175)
--- Taghmata Upgrades
---- 2 Vultarax (100)
- Ordinatus Minoris Formations
-- 1 Ordinatus Ulator (150)
- Taghmata Support Formations
-- 4 Myrmidon Secutor (250)
--- Taghmata Upgrades
---- 0-1 Archmagos Prime (75)
---- 2 Transport (100)
---- 2 Arlatax (150)

I hope you get a lot of fun out of this arrmy. Have a great weekend, and thank you again for your interest! :D

Edit 1: Here's another 1000-point Minigeddon list I just whipped up.

- Taghmata Formations
-- 4 Thallax (175)
- Taghmata Support Formations
-- 4 Myrmidon Destructor (250)
--- Taghmata Upgrades
---- 0-1 Archmagos Prime (75)
---- 3 Thanatar-Cavas (225)
- Mechanicum Allies
-- 2 Cerastus Knight-Atropos (275)


Attachments:
File comment: Mechanicum Taghmata Army List v0.0.4b
MT-ArmyList-0-0-4b.pdf [67.28 KiB]
Downloaded 162 times

_________________
Remember that Jesus loves you.
Top
 Profile Send private message  
 
 Post subject: Re: Mechanicum Taghmata List v0.0.4 (Experimental)
PostPosted: Tue Jan 13, 2026 11:25 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Mar 17, 2025 3:15 am
Posts: 22
Heyo

I've talked a bit with you on the discord at an earlier stage of this. I'm grabbing a Mech LI box in a bit, so I'm getting interested in the list again. Some thoughts:

- Generally it looks ready for playtesting, thanks for filling out all the unit profiles. Great work, good document.

- The Magos Dominus upgrade doesn't get you a ton. 50 points for Commander, Invuln, and Cortex doesn't seem worth it. I think giving them a bonus weapon (either small arms EA or a MW EA assault weapon) and Leader would give more reason.

- Consider making an Archmagos Prime buff a unit's Inititative to 1+

- Cutting back on Weapon Traits

I think I mentioned this on Discord, but I don't think any other list has small arms or assault weapons with Disrupt, so most of those should go. Generally speaking you should probably tone back the number of weapon traits out there and take away a lot of Disrupts from weapons like the Volkite Veuglaire, Graviton Gun, Graviton Hammers, Shock Ram, Irradiation Blaster's Small Arms profile, Karacnos Mortar Battery, Volkite Culverin. Some or all of those.

- Dire Wolf Infiltrator?

Infiltrator doubles a unit's charge speed, so this could charge 60cm, ignoring the target's ZoCs. That is definitely not what it should be doing.


- Independent Thanatar/Domitar/Arlatax/Vulturax Maniples

These are listed as an upgrade, but the double star (**) says "These Taghmata Upgrades are separate Formations".

I'm a bit confused at this, most lists don't do it this way. One concern is that I could add a ton of cheapo 50 point activations with Vulturax, another is that 3 maximum models is a very small unit cap size for all of these. 3 is a bit of a cursed unit size because if you get shot at (1 blast marker) and lose a casualty (1 blast marker) the unit automatically breaks, making them very fragile.

I think you should keep these upgrades as-is (perhaps cheaper, say for Domitars) and then create independent units sized at 4ish.


---

I do not want this to be taken as a negative ranting, I like the list a lot at present and will make some sample lists. Will update soon!


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net