IJW Wartrader wrote:
Kyrt wrote:
Because there are multiple interacting but different terrain rules at work. It is commonly played that > 10cm into woods is just blocked line of fire, regardless of whether there is 'regular' line of fire, so the knight in woods cannot be seen.
Although actually if you read the rules it is written from the opposite side, i.e. it only says that buildings, woods etc don't block line of fire unless the unit is > 10cm in, rather than saying that they always block line of fire for units > 10cm in. So it comes down to how you choose to play line of sight, i.e. actual (the titan is taller than the tree) or abstracted (it's area terrain it always blocks).
That's partly what I was referring to, but I didn't want to restart furious thread-locking arguments about different countries playing LoS differently and who is 'right'.
It's more that LoS-blocking area terrain is usually done by treating the terrain area as being infinitely tall. Which would mean that the intervening Knight can't have any impact on LoS beyond the terrain piece.
Yeah it's a can of worms but how you play the terrain as true/not isn't the salient point though. I don't see how the infinite height makes a difference?
The point is they are both line of sight blockers, you don't need to be able to see all the intervening terrain for it to be intervening (eg my two buildings example - pop up over one, the second still blocks), and pop up ignores height anyway. If you pop up and are closer to the woods then the woods are removed from the equation, regardless of whether you are playing infinite height or true line of sight. Yet the point is, just because you can pop up to see over the woods, doesn't mean that you can automatically see over all the other terrain. In Dave's situation he is measuring distance to each piece of blocking terrain, and since at least one of them (the knight) is further away, then the falcons cannot see over it. There is definitely a RAW logic to it, even if it seems weird. I get that popup is trying to represent just being higher up which is why it might seem like the height of the terrain makes a difference (although remember also that they aren't really played as infinite, just higher than any unit) but that is not how the popup rule works.
Like I say though, personally I would count it as a single piece of terrain and pop up over the whole lot. Or to use an example, imagine it's one building inside a group of other buildings - you'd just count it as a single group of buildings.