Hoping to get some games in with this list soon. I like the free palatines and keeping the big war engines. Putting the titans and knights in there is kind of cool too. I miss the redemptionists a bit, but I really like them directly this list is going.
I just wanted to check a few other things to check whether they are intentional changes to the previous "order militant adepta sororitas 1.5 list"
As already pointed out - the penitent engines and cathedral used to have ignore cover on their firefight attack.mwilk that comeback?
The Emperor's Chapels used to have 20cm move, was it intentional to slow them down?
Repentia - price drop is great but was it intentional to give them +1MW attack (it previously was just MW ability on their existing cc attack, this change makes Arco flagellants more expensive, have no free transport and no MW and not worth taking.
Love the living saint idea I think she should have jump pack rule (as well as all the other special rules s he has- maybe she going for the record
)
Glad to see the transport capacity for Chapels and cathedrals still there, is it possible to put LV into them? I think 4 penitent engines popping out of a chapel would be really cool, and at the moment they are the only unit that could start the game embarked on a transport 4 WE.
Anyway thanks a lot for all the work going into this list - I'll get posting some bat reps soon!
Edit- if you are thinking about ways to help out the Arco flagellants I think giving them an invulnerable save could be good. It fits their lift and current 40k stats, and as they have fearless already, means they would have the same abilities as the penitent engines. This would be nice as they are the two ministorum units that activate on a two plus. - ( this is nice thematically because then it's almost like they have an always on act of faith rule )