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NetEA Blood Angels V3.0 list

 Post subject: Re: NetEA Blood Angels V3.0 list
PostPosted: Thu Apr 12, 2018 6:46 pm 
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I don't think the world is ready for Carcasonne: AIR ASSAULT!!

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 Post subject: Re: NetEA Blood Angels V3.0 list
PostPosted: Thu Apr 12, 2018 7:32 pm 
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Fly me closer so I can shoot them with my microwave gun.

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 Post subject: Re: NetEA Blood Angels V3.0 list
PostPosted: Thu Apr 12, 2018 9:02 pm 
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kyussinchains wrote:
I don't think the world is ready for Carcasonne: AIR ASSAULT!!

Most epic tables are just one massive farm, right?

Some people try to play multiple moves ahead.
I play multiple games ahead, but not the same game |
(which is probably why i lose … :spin ).

Anyway, as you were, back to the discussion of red vampire smurfs or whatever this is.

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 Post subject: Re: NetEA Blood Angels V3.0 list
PostPosted: Thu Apr 12, 2018 11:01 pm 
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Apocolocyntosis wrote:
(which is probably why i lose … :spin ).

except to me ;)

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 Post subject: Re: NetEA Blood Angels V3.0 list
PostPosted: Fri May 25, 2018 10:21 pm 
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Got a game in with Norto. Things looked dire for the BAs on turn 1 as they only made a single save. Tune in next week to see the exciting battle in action!

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 Post subject: Re: NetEA Blood Angels V3.0 list
PostPosted: Thu Jun 07, 2018 7:38 pm 
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Still have to get the game with Norto up, here's #2 with CaptPiett:

viewtopic.php?f=84&t=33324

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 Post subject: Re: NetEA Blood Angels V3.0 list
PostPosted: Thu Jun 07, 2018 8:00 pm 
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Thanks Dave :)

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 Post subject: Re: NetEA Blood Angels V3.0 list
PostPosted: Wed Aug 15, 2018 12:25 pm 
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#3: viewtopic.php?f=84&t=33532

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 Post subject: Re: NetEA Blood Angels V3.0 list
PostPosted: Wed Aug 22, 2018 1:48 pm 
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Blood Angels now playable in Tabletop Simulator:

https://steamcommunity.com/sharedfiles/ ... 1488929229

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 Post subject: Re: NetEA Blood Angels V3.0 list
PostPosted: Tue Sep 11, 2018 2:47 pm 
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Getting in another game with CaptPiett Tomorrow.

What was the reason for leaving the Heavy Bolters and Hurricane Bolters off the Storm Raven? We've felt that they're under-gunned and overpriced in our games.

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 Post subject: Re: NetEA Blood Angels V3.0 list
PostPosted: Tue Sep 11, 2018 3:11 pm 
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Dave wrote:
Getting in another game with CaptPiett Tomorrow.

What was the reason for leaving the Heavy Bolters and Hurricane Bolters off the Storm Raven? We've felt that they're under-gunned and overpriced in our games.


mostly that the primary complaint about them in the last edition was their overall excessive firepower levels, I wanted to tone them right back so they weren't a total no-brainer for the list, they can certainly be tweaked if everyone feels it is warranted

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 Post subject: Re: NetEA Blood Angels V3.0 list
PostPosted: Tue Sep 11, 2018 5:16 pm 
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For us (and I also think Steve and Dave did a few games with them) it was their price coupled with the long range and excessive AT value of the blood strike missiles. They were effectively Vultures with 1+ init, Strategy 5, better FF, RA, Planetfall, all for 50 points less. The addition of an AP4+ shot and 3@FF5 rather than 1@4 wouldn't be out of line at their current price.

I'd like to test them but at their current price/stats they're far from a value.

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 Post subject: Re: NetEA Blood Angels V3.0 list
PostPosted: Tue Sep 11, 2018 7:13 pm 
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Ok please test them with the upgunned stats as per your post, and see how they play, I'll do the same :)

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 Post subject: Re: NetEA Blood Angels V3.0 list
PostPosted: Fri Nov 30, 2018 6:02 am 
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I included the upgunned Stormtalon stats in the latest Grey Knight roll out. Hopefully that'll help secure additional testing on that unit.

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 Post subject: Re: NetEA Blood Angels V3.0 list
PostPosted: Fri Nov 30, 2018 10:56 am 
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I finally got a game in last night!

Took the following:

Tacticals - sopcom, hunter, laserback
Death company - dreadnought
Assault marines - chaplain, 2 extra stands
Assault marines - chaplain, 2 extra stands
Scouts
Scouts
Storm ravens
Thunderhawk
Thunderhawk
Storm Talons
Strike Cruiser

MikeT ran his updated LATD redux liist (slaves to darkness maybe?)

he took something like:

coven - altar, supcom, 2 big mutants, doggo
coven - daemonic assault transports, technical
coven - daemonic assault transports, technical
coven - land transporters, technical
hellcannons
subjugator
subjugator
mutant cavalry
mutant cavalry
doomwings

Turn 1 my spacecraft hit his land transporter coven, clipped his mounted daemon coven and the hellcannons, doing no hits on the latter, and one hit was saved on the former, the drop pod put a few more blast markers around, and thanks to where it landed there was not enough room for the death company to deploy fully, we played that as they were engaging they could land in the ZoC of the target formation, but presumably they would usually be destroyed?
The death company engaged the BTS and were wiped out by counter attacks (my stupid fault)
most other stuff went on overwatch, the storm ravens doubled and shot the mounted daemon engine coven, killing a single engine and 2 infantry, they were then engaged and wiped out
One assault marine formation in thunderhawk engaged and destroyed a subjugator for the loss of 2 stands, the second engaged and wiped out a mutant cavalry formation for the loss of the chaplain and a stand
subsequently BOTH assasult formations were eaten by the same subjugator and DIDN'T EVEN KILL THE BLOODY THING
In the end I had exhausted my activations and Mike was able to grab my blitz, while encircling my tacticals to stop them moving, a thunderhawk denied him TSNP+T&H but he was able to grab all the objectives in his half for a comfortable 2-0 win

Thoughts:

Assault marines are overpriced currently, I think making the extra assault marines upgrade +50pts for 2 stands is more than fair, right now it's 350 if you include a chaplain and they are not remotely as capable as terminators for the same points, they roll a lot of dice and to be honest can actually kill stuff, unlike codex assault marines

I dislike the one-shot missiles on the storm ravens intensely, I think I'd rather add in the hurrcane bolters and twin HB, and reduce the missiles to a single AT4+ shot but remove the one shot rule to keep them useful throughout the game.... I understand this steps on the toes of the grey knights somewhat, I think we should test them out either way

other than that, I am very rusty, having only gotten a handful of games in this year thanks to work and home life conspiring to ruin my gaming, I'll try and get some more games in over the winter

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