And round 3
Abetillo wrote:
Interesting. Apart from what Scutarii and Kyussinchains said i would add:
- In general it looks like the power of the list has grown and the deleted parts not enough to cover what has been powered up.
The list needs it, I've played it hard and it needs some kind of boost. Though happy to look at what we can weaken
Abetillo wrote:
- Good idea with removing the DC3 vehicle. It was a bit redundant.
I always thought so, it just didn't seem to do anything. But i added the Knights because Epic lists should have War engines and knights fit the crusding theme.
Abetillo wrote:
- Good fluffy Titan loadout. I also prefer Kyussinchains idea for the Bell.
Cheers, It's now down to how to make it useful and worth it's points. Losing two weapons is still a big dip in power to a warlord regardless of the rally/inspiring buff
Abetillo wrote:
- Haven't checked the fluff, but it seems that removing both Aquilla Lander and Arvus Lighter was a good move.
Thanks, they are mainly civilian and/or small planetary govenor vehicles. Maybe SoB will get a flier of their own if it's ever released in plastic. But for now they serve no purpose where Valks will do
Abetillo wrote:
- Agree on the removal of the Inquisitorial part for the Valkyries and Chimaeras.
- Inquisitorial Warband doesn't sound well or suits what they are, and would do more with Orks or Kroot. How about Inquisitorial Strike Force? Same with Retinue upgrade for Assassins.
Cheers again. Ahhh yep, name change in nice and easy
Abetillo wrote:
- Assassins weapon should be renamed so there isn't two weapons with the same name and different stats. Another reason is because Power Weapons are supposed to be slow ones. Third for giving them a more suited and fluff oriented name.
Caaaaan do
Abetillo wrote:
- Don't like the removal of Redemptionists, as they were as fluffy as the Inquisitors. Limiting them in any way would be better.
This list is no way means to replace the NetEA or EpicUK list. Just a SoB force on crusade with just their elements and not the civilian rabble. They will always be available in the other lists, I just wanted to tackle this from a different angle/theme and keeping them was causing a bit of bloat in this list
Abetillo wrote:
- I think that 3 different types War Engines (Knights, Inquisitorial ones (cathedral) and Titans) is too much variety for an army that doesn't have them as focus, theme or fluff. It is not that i think that three big units is too much, but having three completely different types of big guys in both fluff, role and type of is. I would go with Cathedral as it fits the most the army both fluff and role and if you want more, another Inquisitorial big guy or a Titan.
If it came down that this is a major contention for most people, I would drop the warlord. Keep the cathedarl for those that people have built and converted (and use as a HQ/Command model) and the Knights for the Crusading theme
Abetillo wrote:
- While i like the idea of increasing the range of the Cathedral and the desire for alpha strikes like weapons in such a list, there is reasons it was like that: for example it is very powerful for this army and stands out too much gameplay wise: range 60cm or lower the power to 2BP would still let the unit has a distinct role in the army without changing too much the enemy's strategy.
I've stated this simnilar to the Cadian/Squat Leviathan and while taking away some of the lascannons and battle cannon to make it more themed with cleaning large uprising and corruption. With that I've upped the main cannon to 4bp.
It's also not going to be common you'll have alpha strike ability with the SoB strat rating. Plus it's one of the few weapons in the list that can really reach out and tough the enemy. It also still require LoS, has no Indeirect, so will still have to move and shoot.
Thanks for everyone's comments so far. I'll try and update the list tonight to v1.1 But so far the changes we are looking at are:
Changelog #2
- Add Invulnerable save to to Living Sait
- Discuss adition of knight "bravery" rule bumb up to 325 if added
- GET SOME LINES IN TEH STATS SO IT'S EASIER TO READ
- Reword Retinue to "Assassin" - "Replace 0-2 Storm Troopers with Death Cult Assassins"
- Re-add missing scout rule for dominions
- Remove Hunter upgarde from Dominions
- Pennitents back to 15cm move
- Changes to Transport. Immolator upgrade now just for Domminons and Repentia formations (New upgrade name to be decided) Repressors for Mission and Retribution formations
- Look at reasons to take Retributors? SHould we just drop the formation and make them a 0-2 swap in the mission for some HB options?0
- Fix Lightning errors to bring in line with EpicUK/NetEA
- Inquisitorial Warband renamed to Inquisitorial Strike Force
- Change assassin power weapon name to _____________ something sinister
Thanks for the input, let's keep the discussion rolling