jcoplin wrote:
Their fragility to AA would suggest that they really aren't worth the 928 points. If they aren't countered, then they are a serious problem but with AA on the table, not nearly as dangerous. I'm a big fan of the mathematical point approach but fliers are a good example of how situational some points are and not just a simple calc. I wonder how the equation could be adjusted to help them "fit" better in the points. This is particularly true since something like Tzeentch doesn't have a bunch of support option and having Magnus being no fun for anyone and the basic fliers so expensive kind of makes it a pointless list.
Overall, the point system seems to be the way forward to deal with balance issues but points will need to be an all or none situation and not just choosing from whichever version. I'd like to start playing with the calculated points but fliers are an issue.
James
Hi!
Fliers are indeed a pain, LOL!
As you mention there is a lot of situational value to them.
If you bring them and your opponent doesn't, then the value invested increases.
If your opponent invest in them more than you or effective air cover through AA, then their value decreases.
I'm not quite sure how to address that.
Additionally, fliers overall to the system have always been a difficult fit. They were introduced by GW to the original game with little thought and introduced massive imbalances (the one turn knockout became "a thing").
We've been struggling ever since trying to accommodate them as something worthwhile, but not overwhelming.
It has been a difficult nut to crack unfortunately.
Primarch