StevekCole wrote:
You guys have been busy! Nice one. Looks like an interesting direction. I like the idea of the overlords having to get more in harms way.
My only concern at first glance Bezerkers are now overcosted while warriors remain slightly too expensive but that's all theory hammer at this stage. I'll try to get a game in with this over March. Off the top of my head
In the old list Bezerkers were pretty good at 175pts, running about not doing anything amazing, but definitely punching above their weight. I'm sure that at 200 pts that they will be acceptable.
Something I wanted to make happen in this list was to make it worthwhile to purchase the extra troops for the infantry to discourage just spamming minimum squads.
So a 200 point Bezerker squad isn't anything to write home about but it gets some serious synergy when you add in three robots for 75 points and then have it pop up in termites or rhinos and engage something soft.
Likewise core warriors are struggling for a purpose but add in some light artillery and you've got a formation that can grab some ruins cover in the middle of the table and hold an objective.
Likewise a Thunderer with two AA guns is a good blitz/goliath guard.
You can pick upgrades for your infantry to make up for weaknesses in the rest of your army. You can also include some of the less-seen Squat choices (rapiers etc) without purchasing a full formation.
Quote:
Infantry + GW + Leviathan + AA + LA
Thunderers + 2 TFs
10 Infantry/Bezerkers
Bikes
Gyros
Big Gyros/overlord
Overlord
3 x land trains (some with AA)
Looks interesting - I might take that for a spin.
Let me know how it turns out!