fritz wrote:
1. rallying
in the end phase you rally broken formations. it states a -1 if enemy formations within 30cm. i have always played it that it had to be unbroken enemy, but it doesnt state that anywhere. also you rally starting with the player with highest strategy rating? what does this really imply??
It is any enemy formation. Broken or not broken count for the -1 penalty, for me it helps represents how your troops would not know how effective the enemy may be as they are not in the same god like position over the table that a player is.
Higher strategy rating player gets to attempt to rally one of their formations first (players alternate their attempts to rally formations). It could mean a formation failing a rally attempt could withdraw and affect an opponents rallying attempt or to block paths to objectives in the following turn.
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if a broken marine and ork formations are 30cm apart, the marine rallies first. if successfully does this mean the ork gets the -1 ("unbroken??" enemy within 30cm) or do they both count it in any case?
Both would get the -1 because as you have stated the rule is "any enemy witin 30cm" not "any unbroken enemy within 30cm ".
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2. critical hits
am i correct that critical hits are worked out in the end phase?
No, some criticals are rolled for at the begining of the end phase but you have to take into account what the individual War Engine datasheets state.
from 3.2.3 critcal hits
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The effect of a critical hit is listed on the war engine’s datasheet and will vary from one type of war engine to another.
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if a Landa/Thunderhawk flies on table is hit and suffers a critical, do you wait till the end phase for it to explode? meaning that it delivers its passengers/ground attacks safely?
No, the critcal for both states the pilot loses control and crashes to the ground killing all on board.