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Codex Marines - the big discussion

 Post subject: Re: Codex Marines - the big discussion
PostPosted: Sun Apr 10, 2016 2:49 am 
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The whole being able to land in multiple ZoC to engage is to be decided in the 5 minute warm up before the game. There will be no official ruling as to try and enforce one way or the other would be a waste of time.

One thing I will note from the conversation here is that great players win more games of Epic than others. That is not always down to their list but their tactics, play style and sometimes, luck.

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 Post subject: Re: Codex Marines - the big discussion
PostPosted: Sun Apr 10, 2016 7:54 am 
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Posts edited, please remember the guidelines in the OP, if a post bothers you please PM me or use the report button rather than bringing it up in your own posts :)

Thanks for the clarification Onyx, I couldn't remember if we ever got to a point where we agreed.....

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 Post subject: Re: Codex Marines - the big discussion
PostPosted: Sun Apr 10, 2016 8:38 am 
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Hmmm... For the EEC i think we should have an official ruling since it's quite a big thing...

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 Post subject: Re: Codex Marines - the big discussion
PostPosted: Sun Apr 10, 2016 12:35 pm 
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Nope, that would be a waste of time and serve to segregate the community further. People are going to play it how they play it. We'll never get an agreement between the remaining player bases. One group is going to be told they're playing it wrong, and "have to play it right" now. They won't, it'll just give rise to bad blood.

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 Post subject: Re: Codex Marines - the big discussion
PostPosted: Sun Apr 10, 2016 3:48 pm 
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Well, i meant that the event EEC 2016 could use an official ruling from us Organizers to avoid rule-debates in middle of games during this particular event.

I don't expect the ERC to do any ruling on any issues to be honest. But thats another debate.

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 Post subject: Re: Codex Marines - the big discussion
PostPosted: Sun Apr 10, 2016 3:55 pm 
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Official ruling is talk about it in the 5 minute warmup. If it can't be agreed upon roll a die.

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 Post subject: Re: Codex Marines - the big discussion
PostPosted: Sun Apr 10, 2016 5:19 pm 
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mordoten wrote:
Well, i meant that the event EEC 2016 could use an official ruling from us Organizers to avoid rule-debates in middle of games during this particular event.


Please do. I asked for EEC 2015 and don't think i got a response.

While it is not an ERC appropriate thing to rule it is also not 5-minute warm up material, TOs: decide. If one player has an army that depends on air assaults to operate and the other has an army of scouts, it isn't reasonable to expect the players to decide the way to play air assaults in the warm up. I do not care which way it is ruled, but i do not want it to be an unresolved question when I go to an event.

soooo … i've got these thunderhawks here, mind if I just barge right through your scout ZoC and attack wahtever I want? go on, be a sport? ::)

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 Post subject: Re: Codex Marines - the big discussion
PostPosted: Sun Apr 10, 2016 7:18 pm 
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+1 Apoc & Mord!

This is one of the few 'discussions' / 'rulings' that IMO, need to be published by the TO [b][i]before[\b][\i] players choose their army.

Formation choice and initial deployment tend to be critical, and will be radically different depending upon the way this will be played.

Indeed, AFAIK this is precisely why there is such a ruling in the E-UK tournament bumf.


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 Post subject: Re: Codex Marines - the big discussion
PostPosted: Sun Apr 10, 2016 7:46 pm 
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Absolutely agree. I really like the fact epicuk are prepared to just make a decision and remove the problem. But it falls apart when epic UK players say that they actually all play it differently.


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 Post subject: Re: Codex Marines - the big discussion
PostPosted: Sun Apr 10, 2016 8:12 pm 
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Agree, tbh I didn't think this was an issue purely because the UK tournament pack is very clear on the matter. We'll continue to follow that for the club league. #endsthreadhijack

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 Post subject: Re: Codex Marines - the big discussion
PostPosted: Sun Apr 10, 2016 9:17 pm 
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At the risk of straying slightly OT, it's also my opinion that if the Codex Marines are underpowered compared to new lists, then the fault lies with them and not Codex Marines.


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 Post subject: Re: Codex Marines - the big discussion
PostPosted: Sun Apr 10, 2016 9:48 pm 
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ffoley wrote:
Absolutely agree. I really like the fact epicuk are prepared to just make a decision and remove the problem. But it falls apart when epic UK players say that they actually all play it differently.


There are a lot of situations/rules that can and are played in different ways.
For me, what Epic-UK have done with their tournament pack is great, if players cannot agree on a situation/rule during a game then they have an official stance that can be called upon to settle any disagreement and the TO doesn't have to appear to take sides.


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 Post subject: Re: Codex Marines - the big discussion
PostPosted: Sun Apr 10, 2016 11:27 pm 
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It feels like there are an awful lot of subjects you need to have a "5 minutes warm up" chat about and a few, this included, aren't listed in the rulebook of things you should talk about.

Is there somewhere or some way we could put together a suggested list to discuss?

It's just sometimes it can be easy to overlook something or forget and then have it be an issue later in the game.

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 Post subject: Re: Codex Marines - the big discussion
PostPosted: Mon Apr 11, 2016 12:22 am 
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http://www.tp.net-armageddon.org/faq/#t ... te-warm-up

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 Post subject: Re: Codex Marines - the big discussion
PostPosted: Mon Apr 11, 2016 1:52 am 
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Aaaannnd back to the topic :D

To amplify Karegak’s view, I definitely agree that the problem actually lies with the newer lists rather than the original core. However this thread raises two key questions
  • Which units, formations and / or lists do people find overpowered and why? Does the problem lie with the particular units / formation identified, or is it caused by some combination of formations and tactics.
  • This thread also implies another question; is the current approval process appropriate?

Part of the issue lies in the newer strategies open to the newer lists, and the problems in testing these against the original lists. For example, the Tau list tends to do well against enemies where it can dictate the timing of conflicts, and consequently Marine air-assaults tend to be extremely dangerous precisely because they defeat the key Tau strategies. Conversely, the Necron armies are if anything even more elusive than Marines making it very difficult for the opponents to plan planetfalling assaults, while the Pylon’s AA range and power makes air-assaults almost suicidal. As such it is an almost perfect foil for Marines lists that rely heavily on air-assaults.

Are either of these examples over or underpowered?
On the face of it, one might be excused for wanting to nerf or even ban the Necron Pylon because of the way that it impacts the key air-assaults. However the other core lists are less impacted and have other strengths. Equally the Tau tend to do better against the IG and especially against Orks, where they can use the firepower and tactics to dictate the battle.

I know that the following is contentious, but IMO the only way to identify problems in the lists objectively is to track their performance in competitive / tournament environments over many games against all other lists, but especially against the original core lists. Once a particular list is demonstrably outperforming the others, the formations used should be reviewed and changes proposed where appropriate. IMO the best mechanism here is the E-UK championship database which has the statistics and all the lists used over many years. I have also suggested in the past that they could be used as a guide for Net-EA lists as they parallel the E-UK lists in most respects.

For example, I have always contended that the Black Legion list was slightly overpowered, which is borne out by the overall stats and especially the stats versus the core lists. Currently over 275 games it enjoys 42% wins against 29% losses across all lists, but 51% wins against 25% losses versus the core lists in 138 games.
(It is worth noting that apart from the BL and Biel Tan with 33 game apiece, none of the other lists have more than 8 games against the BL, and most have only 4 or less.)

However this then begs the question, what needs revising in the BL list . . . ?


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