Kyrt wrote:
I haven't yet decided what my marine army is going to be based on hence am considering the variants at the moment. Honestly the white scars list looks a little bit pointless. Let's remember that the reason it is a core approved list is because it was one of the first GW variant lists, dating from 2004.
Mostly the list exists for flavour IMO, it gets that from some fairly major restrictions, but really has no or very few advantages at all over the codex list. I'll be the first one to argue that a list is as much about what it cannot do as what it can, but there does need to be some balance there for the list to be interesting to a large group of people. It's hard to argue that, despite being one of the most long-standing approved lists, white scars is a popular choice. We don't have all that many approved lists, so it makes sense to me to make the best use of the ones we do have. So if people are interested in the white scars list, I see no harm in them tweaking it to address that.
To use an analogy, if there was an existing imperial fists list that was simply codex marines minus all the fast vehicles, making a list like KIC has done would still have been valid. What is being proposed here is nowhere near as drastic. I am not a fan of the "let's steal hit and run" idea, but there are other things that could be done to explore in more detail some of the other interesting bits of the list (e.g. making an all-drop army more viable or interesting than it is in the codex list).
I think the list is plenty balanced as it is, maybe it's a little less flexible than the codex list, but that's due to having a stronger theme and focus, you also get discount terminators with land raiders which is an ace loadout in a landing craft

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For now though one or two clear benefits to the core unit type of the list (bikes) would be great.
they do already have walker and a much more optimal formation size...